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https://github.com/EpochModTeam/DayZ-Epoch.git
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redryder add
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SQF/redryder/textures/bb_NOHQ.paa
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SQF/redryder/textures/bb_NOHQ.paa
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SQF/redryder/textures/bb_SMDI.paa
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SQF/redryder/textures/bb_SMDI.paa
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SQF/redryder/textures/bb_co.paa
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SQF/redryder/textures/bb_co.paa
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SQF/redryder/textures/bb_rv.rvmat
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SQF/redryder/textures/bb_rv.rvmat
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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
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diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=30;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="addons\redryder\textures\bb_NOHQ.paa"; //will need to be changed
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="addons\redryder\textures\bb_SMDI.paa"; //will need to be changed
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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SQF/redryder/textures/bb_uvmap.paa
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SQF/redryder/textures/bb_uvmap.paa
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SQF/redryder/textures/redmap1sd2_SMDI.paa
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SQF/redryder/textures/redmap1sd2_SMDI.paa
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SQF/redryder/textures/redmap3.paa
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SQF/redryder/textures/redmap3.paa
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SQF/redryder/textures/redmap_NOHQ.paa
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SQF/redryder/textures/redmap_NOHQ.paa
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SQF/redryder/textures/redryder.rvmat
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SQF/redryder/textures/redryder.rvmat
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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
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diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.80392158,0.80392158,0.80392158,1};
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specularPower=150;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="addons\redryder\textures\redmap_NOHQ.paa"; //will need to be changed
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="addons\redryder\textures\redmap1sd2_SMDI.paa"; //will need to be changed
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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