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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix fn_waitForObject handling multiple of same object type
Forgot to handle case where there is already one or more of that object type in the area (safes, cars, etc.).
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@@ -1,6 +1,7 @@
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private ["_weaponsToBuy","_backpacksToBuy","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_priceToBuy"
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,"_enoughMoney","_myMoney","_canBuy","_moneyInfo","_count","_success","_toolClasses","_itemsToLog"
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,"_tCost","_bTotal","_backpack","_pistolMagsToBuy","_regularMagsToBuy","_hasPrimary","_p","_toolAmounts"];
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,"_tCost","_bTotal","_backpack","_pistolMagsToBuy","_regularMagsToBuy","_hasPrimary","_p","_toolAmounts"
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,"_near"];
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if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
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@@ -148,6 +149,8 @@ if (_enoughMoney) then {
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_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
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_location = [_sign] call FNC_GetPos;
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_near = nearestObjects [player,[_part_out],50];
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[_part_out,_sign,_near] spawn fn_waitForObject;
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if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,"0",_activatingPlayer];
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@@ -155,7 +158,6 @@ if (_enoughMoney) then {
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PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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};
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publicVariableServer "PVDZE_veh_Publish2";
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[_part_out,_sign] spawn fn_waitForObject;
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_keySelected;
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};
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//systemChat localize "STR_EPOCH_PLAYER_105"; // "Stand still to complete trade". Medic animation loop no longer used.
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