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Update server_playerSync.sqf
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@@ -38,9 +38,9 @@ _medical = [];
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_distanceFoot = 0;
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//all getVariable immediately
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_globalCoins = _character getVariable [Z_globalVariable, -1];
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_bankCoins = _character getVariable [Z_BankVariable, -1];
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_coins = _character getVariable [Z_MoneyVariable, -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
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_globalCoins = _character getVariable ["globalMoney", -1];
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_bankCoins = _character getVariable ["bankMoney", -1];
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_coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
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_lastPos = _character getVariable ["lastPos",_charPos];
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_usec_Dead = _character getVariable ["USEC_isDead",false];
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_lastTime = _character getVariable ["lastTime",-1];
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