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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
mix oil model and textures
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@@ -108,6 +108,7 @@ class CfgMagazines {
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class ItemMixOil : CA_Magazine {
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class ItemMixOil : CA_Magazine {
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scope = 2;
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scope = 2;
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displayName = "2-Stroke Engine Oil";
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displayName = "2-Stroke Engine Oil";
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model = "\z\addons\dayz_epoch\models\oilmix.p3d";
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picture = "\CA\weapons\data\equip\m_m240_ca.paa"; // TODO: Icon
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picture = "\CA\weapons\data\equip\m_m240_ca.paa"; // TODO: Icon
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count = 1;
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count = 1;
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type = "256";
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type = "256";
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BIN
SQF/dayz_epoch/models/oilmix.p3d
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BIN
SQF/dayz_epoch/models/oilmix.p3d
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Binary file not shown.
92
SQF/dayz_epoch/textures/oilmix.rvmat
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92
SQF/dayz_epoch/textures/oilmix.rvmat
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@@ -0,0 +1,92 @@
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ambient[]={0.57647061,0.57647061,0.57647061,1};
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diffuse[]={0.57647061,0.57647061,0.57647061,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.57647061,0.57647061,0.57647061,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\oilmix_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\oilmix_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.3,7.0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
SQF/dayz_epoch/textures/oilmix_co.paa
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BIN
SQF/dayz_epoch/textures/oilmix_co.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/textures/oilmix_nohq.paa
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BIN
SQF/dayz_epoch/textures/oilmix_nohq.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/textures/oilmix_smdi.paa
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BIN
SQF/dayz_epoch/textures/oilmix_smdi.paa
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Binary file not shown.
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