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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap support. all gates work with the door management too.
This commit is contained in:
161
SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesMetal.hpp
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161
SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesMetal.hpp
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class MetalFence_ghost_DZ: NonStrategic
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
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displayName = $STR_BLD_name_MetalFence_ghost;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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destrType = "DestructNo";
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armor = 1000;
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vehicleClass = "DayZ Epoch Buildables";
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};
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class MetalFence_1_foundation_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
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displayName = $STR_BLD_name_MetalFence_1_foundation;
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icon = "\ca\data\data\Unknown_object.paa";
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GhostPreview = "MetalFence_ghost_DZ";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 1000;
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destrType = "DestructBuilding";
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};
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class MetalFence_1_frame_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
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displayName = $STR_BLD_name_MetalFence_1_frame;
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icon = "\ca\data\data\Unknown_object.paa";
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GhostPreview = "MetalFence_ghost_DZ";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 1500;
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destrType = "DestructBuilding";
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};
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class MetalFence_halfpanel_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage2.p3d";
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displayName = $STR_BLD_name_MetalFence_halfpanel;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_thirdpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 2000;
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destrType = "DestructBuilding";
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};
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class MetalFence_thirdpanel_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage3.p3d";
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displayName = $STR_BLD_name_MetalFence_thirdpanel;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_1_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 2500;
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destrType = "DestructBuilding";
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};
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class MetalFence_1_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1.p3d";
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displayName = $STR_BLD_name_MetalFence_1;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_2_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 3000;
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destrType = "DestructBuilding";
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};
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class MetalFence_2_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence2.p3d";
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displayName = $STR_BLD_name_MetalFence_2;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_3_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 3500;
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destrType = "DestructBuilding";
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};
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class MetalFence_3_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence3.p3d";
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displayName = $STR_BLD_name_MetalFence_3;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_4_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",4}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 4000;
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destrType = "DestructBuilding";
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};
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class MetalFence_4_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence4.p3d";
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displayName = $STR_BLD_name_MetalFence_4;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_5_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 4500;
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destrType = "DestructBuilding";
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};
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class MetalFence_5_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence5.p3d";
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displayName = $STR_BLD_name_MetalFence_5;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_6_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",4},{"equip_metal_sheet",4}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5000;
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destrType = "DestructBuilding";
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};
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class MetalFence_6_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence6.p3d";
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displayName = $STR_BLD_name_MetalFence_6;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_7_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",6},{"PartGeneric",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5500;
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destrType = "DestructBuilding";
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};
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class MetalFence_7_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence7.p3d";
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displayName = $STR_BLD_name_MetalFence_7;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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ladders[]={{"ladderstart","ladderend"}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5500;
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destrType = "DestructBuilding";
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};
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