Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesMetal.hpp
AirwavesMan 3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00

161 lines
5.2 KiB
C++

class MetalFence_ghost_DZ: NonStrategic
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
displayName = $STR_BLD_name_MetalFence_ghost;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
destrType = "DestructNo";
armor = 1000;
vehicleClass = "DayZ Epoch Buildables";
};
class MetalFence_1_foundation_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
displayName = $STR_BLD_name_MetalFence_1_foundation;
icon = "\ca\data\data\Unknown_object.paa";
GhostPreview = "MetalFence_ghost_DZ";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 1000;
destrType = "DestructBuilding";
};
class MetalFence_1_frame_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
displayName = $STR_BLD_name_MetalFence_1_frame;
icon = "\ca\data\data\Unknown_object.paa";
GhostPreview = "MetalFence_ghost_DZ";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 1500;
destrType = "DestructBuilding";
};
class MetalFence_halfpanel_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage2.p3d";
displayName = $STR_BLD_name_MetalFence_halfpanel;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_thirdpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 2000;
destrType = "DestructBuilding";
};
class MetalFence_thirdpanel_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage3.p3d";
displayName = $STR_BLD_name_MetalFence_thirdpanel;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_1_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 2500;
destrType = "DestructBuilding";
};
class MetalFence_1_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1.p3d";
displayName = $STR_BLD_name_MetalFence_1;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_2_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 3000;
destrType = "DestructBuilding";
};
class MetalFence_2_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence2.p3d";
displayName = $STR_BLD_name_MetalFence_2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_3_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 3500;
destrType = "DestructBuilding";
};
class MetalFence_3_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence3.p3d";
displayName = $STR_BLD_name_MetalFence_3;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_4_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",4}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 4000;
destrType = "DestructBuilding";
};
class MetalFence_4_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence4.p3d";
displayName = $STR_BLD_name_MetalFence_4;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_5_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 4500;
destrType = "DestructBuilding";
};
class MetalFence_5_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence5.p3d";
displayName = $STR_BLD_name_MetalFence_5;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_6_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",4},{"equip_metal_sheet",4}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5000;
destrType = "DestructBuilding";
};
class MetalFence_6_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence6.p3d";
displayName = $STR_BLD_name_MetalFence_6;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_7_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",6},{"PartGeneric",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5500;
destrType = "DestructBuilding";
};
class MetalFence_7_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence7.p3d";
displayName = $STR_BLD_name_MetalFence_7;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
ladders[]={{"ladderstart","ladderend"}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5500;
destrType = "DestructBuilding";
};