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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
0.795
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@@ -28,20 +28,134 @@ dayz_MapArea = 14000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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// DayZ Epoch TRADERS
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weapon_trader = 'CIV_EuroMan01_EP1';
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weapon_trader_2 = 'Rocker4';
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parts_trader = 'Woodlander3';
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parts_trader_2 = 'Woodlander1';
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can_trader = 'RU_WorkWoman1';
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can_trader_2 = 'RU_WorkWoman5';
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ammo_trader = 'CIV_EuroMan02_EP1';
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ammo_trader_2 = 'RU_Citizen3';
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auto_trader = 'Worker3';
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auto_trader_2 = 'Profiteer4';
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mad_sci = 'Dr_Hladik_EP1';
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mad_sci_2 = 'Doctor';
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metals_trader = 'RU_Functionary1';
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boat_trader = 'RU_Villager3';
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serverTraders = [
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"TK_CIV_Takistani04_EP1",
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"CIV_EuroMan01_EP1",
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"Rocker4",
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"Woodlander3",
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"Woodlander1",
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"RU_WorkWoman1",
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"RU_WorkWoman5",
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"CIV_EuroMan02_EP1",
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"RU_Citizen3",
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"Worker3",
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"Profiteer4",
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"Dr_Hladik_EP1",
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"Doctor",
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"RU_Functionary1",
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"RU_Villager3"
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];
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// Weapons Traders
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menu_CIV_EuroMan01_EP1 = [
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[["Sidearm",11],["Rifle",12],["Shotgun",13],["Assault Rifle",14],["Machine Gun",15],["Sniper Rifle",16]],
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[],
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"friendly"
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];
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menu_Rocker4 = [
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[["Sidearm",1111],["Rifle",1212],["Shotgun",1313],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
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[],
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"friendly"
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];
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// Parts Traders
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menu_Woodlander3 = [
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[["Car Parts",21],["Building Supplies",22]],
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[],
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"friendly"
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];
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menu_Woodlander1 = [
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[["Car Parts",2121],["Building Supplies",2222]],
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[],
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"friendly"
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];
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// Can Traders
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menu_RU_WorkWoman1 = [
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[["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]],
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[
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["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
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["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
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["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
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],
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"friendly"
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];
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menu_RU_WorkWoman5 = [
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[["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]],
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[
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["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
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["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
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["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
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],
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"friendly"
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];
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// Ammo Traders
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menu_CIV_EuroMan02_EP1 = [
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[["Sidearm Ammo",1],["Rifle Ammo",2],["Shotgun and Crossbow Ammo",3],["Assault Rifle Ammo",4],["Machine Gun Ammo",5],["Sniper Rifle Ammo",6]],
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[],
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"friendly"
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];
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menu_RU_Citizen3 = [
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[["Sidearm Ammo",1001],["Rifle Ammo",2002],["Shotgun and Crossbow Ammo",3003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
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[],
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"friendly"
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];
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// Auto Traders
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menu_CIV_Worker3 = [
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[["Cars",41],["Trucks Unarmed",42],["SUV",466],["Buses and Vans",467],["Offroad",43],["Helicopter Unarmed",44],["Military Unarmed",45]],
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[],
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"friendly"
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];
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menu_Profiteer4 = [
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[["Trucks Armed",422],["Utility",46],["Helicopter Armed",444],["Military Armed",455],["Fuel Trucks",47],["Heavy Armor Unarmed",48]],
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[],
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"friendly"
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];
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// Doctors
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menu_Dr_Hladik_EP1 = [
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[["Medical Supplies",31],["Chem-lites/Flares",32],["Smoke Grenades",33]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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menu_Doctor = [
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[["Medical Supplies",3131],["Chem-lites/Flares",3232],["Smoke Grenades",3333]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"friendly"
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];
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// Metals Traders
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menu_RU_Functionary1 = [
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[["Vaults",411]],
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[
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["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",99],
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["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",98],
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["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",97],
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["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",96]
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],
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"neutral"
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];
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// Boat Traders
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menu_RU_Villager3 = [
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[["Boats Unarmed",49],["Boats Armed",499]],
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[
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["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
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["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
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],
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"neutral"
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];
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menu_TK_CIV_Takistani04_EP1 = [
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[["Explosives",23]],
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[],
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"hostile"
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];
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// ["friendly"] must have more than -2000 humanity,
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// ["neutral"] can have any ammount of humanity
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// ["hostile"] must have lower than -2000
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// OLD ["Wholesale",999]
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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@@ -536,10 +536,10 @@ if (true) then
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_vehicle_121 = objNull;
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if (true) then
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{
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_this = createVehicle ["UAZWreck", [4015.2021, 11640.825, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_this = createVehicle ["UAZWreck", [3967.6763, 11614.6, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_121 = _this;
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_this setDir 47.001991;
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_this setPos [4015.2021, 11640.825, -3.0517578e-005];
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_this setDir 4.973218;
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_this setPos [3967.6763, 11614.6, -3.0517578e-005];
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};
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_vehicle_123 = objNull;
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@@ -657,10 +657,10 @@ if (true) then
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_vehicle_161 = objNull;
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if (true) then
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{
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_this = createVehicle ["UAZWreck", [4022.2068, 11646.929, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_this = createVehicle ["UAZWreck", [3926.9609, 11653.108, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_161 = _this;
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_this setDir 113.7531;
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_this setPos [4022.2068, 11646.929, -3.0517578e-005];
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_this setPos [3926.9609, 11653.108, -3.0517578e-005];
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};
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_vehicle_164 = objNull;
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@@ -745,10 +745,10 @@ if (true) then
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_vehicle_178 = objNull;
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if (true) then
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{
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_this = createVehicle ["UralWreck", [4007.2324, 11647.196, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_this = createVehicle ["UralWreck", [3960.4729, 11634.942, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_178 = _this;
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_this setDir 51.630379;
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_this setPos [4007.2324, 11647.196, -3.0517578e-005];
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_this setPos [3960.4729, 11634.942, -3.0517578e-005];
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};
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_vehicle_184 = objNull;
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@@ -1339,4 +1339,15 @@ if (true) then
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if (false) then {_group_1 selectLeader _this;};
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};
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processInitCommands;
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_unit_84 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["TK_CIV_Takistani04_EP1", [6912.1919, 11428.12, 11.354488], [], 0, "CAN_COLLIDE"];
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_unit_84 = _this;
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_this setDir 377.50549;
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_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
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_this setUnitAbility 0.60000002;
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if (false) then {_group_1 selectLeader _this;};
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};
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processInitCommands;
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