Update arrow and quiver classnames

Vanilla development commit:

1561c3cfd8
This commit is contained in:
ebaydayz
2016-08-12 14:00:32 -04:00
parent 8f58baf3f2
commit 36196661ea
10 changed files with 31 additions and 31 deletions

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@@ -7,7 +7,7 @@ class Wooden_Arrow : Recipe {
};
output[] =
{
{"WoodenArrow","CfgMagazines",4}
{"1Rnd_Arrow_Wood","CfgMagazines",4}
};
required[] =
{

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@@ -72,8 +72,10 @@ class 1Rnd_Bolt_Explosive : CA_Magazine
ammo = "explosive_bolt";
};
//TODO: Remove legacy
class WoodenArrow : 1Rnd_Arrow_Wood {};
class Quiver : 12Rnd_Quiver_Wood {};
class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};
/*
//TODO: Remove legacy
class WoodenArrow : 1Rnd_Arrow_Wood {};
class Quiver : 12Rnd_Quiver_Wood {};
class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};
*/

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@@ -6,7 +6,7 @@ class WoodenArrowF : WeaponHolderBase {
class eventHandlers
{
init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
init = "[(_this select 0),'cfgMagazines','1Rnd_Arrow_Wood'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemCrowbar: WeaponHolderBase

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@@ -34,11 +34,9 @@ if (_classname isKindOf "TrapBear") exitWith { deleteVehicle _holder; };
player playActionNow "PutDown";
//Adding random chance of arrow is re-usable on pickup
_broken = if ((_classname == "WoodenArrow") && {[0.15] call fn_chance}) then {true} else {false};
_broken = if ((_classname == "1Rnd_Arrow_Wood") && {[0.15] call fn_chance}) then {true} else {false};
if (_broken) exitWith { deleteVehicle _holder; localize "str_broken_arrow" call dayz_rollingMessages; };
uiSleep 0.25; //Why are we waiting? Animation
_claimedBy = _holder getVariable["claimed","0"];
if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };

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@@ -1,16 +1,16 @@
private ["_qty_arrows","_qty_quivers","_qty_quiverarrows"];
call gear_ui_init;
_qty_arrows = {_x == "WoodenArrow"} count magazines player;
_qty_quivers = {_x == "Quiver"} count magazines player;
_qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
//if (_qty_quivers > 0) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create quiver
if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create 12Rnd_Quiver_Wood
_qty_quiverarrows = _qty_arrows min 6;
for "_x" from 1 to _qty_quiverarrows do {
player removeMagazine "WoodenArrow";
player removeMagazine "1Rnd_Arrow_Wood";
};
player addMagazine ["Quiver",_qty_quiverarrows];
player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows];
format[localize "str_quiver_createsuccess",_qty_quiverarrows] call dayz_rollingMessages;

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@@ -3,8 +3,8 @@ private ["_qty_arrows","_qty_quivers","_control","_qty_quiverarrows","_qty_quive
disableSerialization;
call gear_ui_init;
_qty_arrows = {_x == "WoodenArrow"} count magazines player;
_qty_quivers = {_x == "Quiver"} count magazines player;
_qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
_control = uiNamespace getVariable 'uiControl';
_qty_quiverarrows = gearSlotAmmoCount _control;
@@ -13,11 +13,11 @@ _qty_quiverfreeslots = 12-_qty_quiverarrows;
//if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_quiverfreeslots > 0) then {
_qty_arrows2add = _qty_quiverfreeslots min _qty_arrows;
player removeMagazine "Quiver";
player removeMagazine "12Rnd_Quiver_Wood";
for "_x" from 1 to _qty_arrows2add do {
player removeMagazine "WoodenArrow";
player removeMagazine "1Rnd_Arrow_Wood";
};
player addMagazine ["Quiver",_qty_quiverarrows+_qty_arrows2add];
player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows+_qty_arrows2add];
format[localize "str_quiver_addarrows",_qty_arrows2add] call dayz_rollingMessages;
} else {
localize "str_quiver_full" call dayz_rollingMessages;

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@@ -3,7 +3,7 @@ private ["_qty_quivers","_control","_qty_quiverarrows","_empty","_emptymagslotco
disableSerialization;
call gear_ui_init;
_qty_quivers = {_x == "Quiver"} count magazines player;
_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
_control = uiNamespace getVariable 'uiControl';
_qty_quiverarrows = gearSlotAmmoCount _control;
@@ -14,19 +14,19 @@ _empty = [player] call BIS_fnc_invSlotsEmpty;
_emptymagslotcount = _empty select 4; //empty magazines slots
if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_quiverarrows == 2) then { //remove quiver - add 2 arrows
if (_qty_quiverarrows == 2) then { //remove 12Rnd_Quiver_Wood - add 2 arrows
if (_emptymagslotcount > 0) then {
player removeMagazine "Quiver";
player addMagazine "WoodenArrow";
player addMagazine "WoodenArrow";
player removeMagazine "12Rnd_Quiver_Wood";
player addMagazine "1Rnd_Arrow_Wood";
player addMagazine "1Rnd_Arrow_Wood";
} else {
localize "str_player_24" call dayz_rollingMessages; //Error
};
} else {
if (_emptymagslotcount > 0) then {
player removeMagazine "Quiver";
player addMagazine "WoodenArrow";
player addMagazine ["Quiver",_qty_quiverarrows-1];
player removeMagazine "12Rnd_Quiver_Wood";
player addMagazine "1Rnd_Arrow_Wood";
player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows-1];
} else {
localize "str_player_24" call dayz_rollingMessages; //Error
};

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@@ -19,7 +19,7 @@ if (count _inventory > 0) then {
_val = -1;
};
if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_item == "BoltSteel") then { _item = "1Rnd_Arrow_Wood" }; // Convert BoltSteel to WoodenArrow
if (dayz_classicBloodBagSystem) then {
if (_item in dayz_typedBags) then { _item = "ItemBloodbag" };
} else {

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@@ -62,7 +62,7 @@ actionMonitor = {
};
};
if (_classname == "WoodenArrow") then {
if (_classname == "1Rnd_Arrow_Wood") then {
[_holder,_type,_classname,_name] spawn actionMonitor;
} else {
s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];

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@@ -680,7 +680,7 @@ class FSM
" //Magazines" \n
" _countr = 0;" \n
" {" \n
" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
" if (_x == ""BoltSteel"") then { _x = ""1Rnd_Arrow_Wood"" }; // Convert BoltSteel to WoodenArrow" \n
" if (dayz_classicBloodBagSystem) then {" \n
" if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n
" } else {" \n