Update arrow and quiver classnames

Vanilla development commit:

1561c3cfd8
This commit is contained in:
ebaydayz
2016-08-12 14:00:32 -04:00
parent 8f58baf3f2
commit 36196661ea
10 changed files with 31 additions and 31 deletions

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@@ -7,7 +7,7 @@ class Wooden_Arrow : Recipe {
}; };
output[] = output[] =
{ {
{"WoodenArrow","CfgMagazines",4} {"1Rnd_Arrow_Wood","CfgMagazines",4}
}; };
required[] = required[] =
{ {

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@@ -72,8 +72,10 @@ class 1Rnd_Bolt_Explosive : CA_Magazine
ammo = "explosive_bolt"; ammo = "explosive_bolt";
}; };
/*
//TODO: Remove legacy //TODO: Remove legacy
class WoodenArrow : 1Rnd_Arrow_Wood {}; class WoodenArrow : 1Rnd_Arrow_Wood {};
class Quiver : 12Rnd_Quiver_Wood {}; class Quiver : 12Rnd_Quiver_Wood {};
class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {}; class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {}; class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};
*/

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@@ -6,7 +6,7 @@ class WoodenArrowF : WeaponHolderBase {
class eventHandlers class eventHandlers
{ {
init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; init = "[(_this select 0),'cfgMagazines','1Rnd_Arrow_Wood'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
}; };
}; };
class WeaponHolder_ItemCrowbar: WeaponHolderBase class WeaponHolder_ItemCrowbar: WeaponHolderBase

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@@ -34,11 +34,9 @@ if (_classname isKindOf "TrapBear") exitWith { deleteVehicle _holder; };
player playActionNow "PutDown"; player playActionNow "PutDown";
//Adding random chance of arrow is re-usable on pickup //Adding random chance of arrow is re-usable on pickup
_broken = if ((_classname == "WoodenArrow") && {[0.15] call fn_chance}) then {true} else {false}; _broken = if ((_classname == "1Rnd_Arrow_Wood") && {[0.15] call fn_chance}) then {true} else {false};
if (_broken) exitWith { deleteVehicle _holder; localize "str_broken_arrow" call dayz_rollingMessages; }; if (_broken) exitWith { deleteVehicle _holder; localize "str_broken_arrow" call dayz_rollingMessages; };
uiSleep 0.25; //Why are we waiting? Animation
_claimedBy = _holder getVariable["claimed","0"]; _claimedBy = _holder getVariable["claimed","0"];
if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; }; if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };

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@@ -1,16 +1,16 @@
private ["_qty_arrows","_qty_quivers","_qty_quiverarrows"]; private ["_qty_arrows","_qty_quivers","_qty_quiverarrows"];
call gear_ui_init; call gear_ui_init;
_qty_arrows = {_x == "WoodenArrow"} count magazines player; _qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
_qty_quivers = {_x == "Quiver"} count magazines player; _qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
//if (_qty_quivers > 0) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;}; //if (_qty_quivers > 0) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create quiver if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create 12Rnd_Quiver_Wood
_qty_quiverarrows = _qty_arrows min 6; _qty_quiverarrows = _qty_arrows min 6;
for "_x" from 1 to _qty_quiverarrows do { for "_x" from 1 to _qty_quiverarrows do {
player removeMagazine "WoodenArrow"; player removeMagazine "1Rnd_Arrow_Wood";
}; };
player addMagazine ["Quiver",_qty_quiverarrows]; player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows];
format[localize "str_quiver_createsuccess",_qty_quiverarrows] call dayz_rollingMessages; format[localize "str_quiver_createsuccess",_qty_quiverarrows] call dayz_rollingMessages;

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@@ -3,8 +3,8 @@ private ["_qty_arrows","_qty_quivers","_control","_qty_quiverarrows","_qty_quive
disableSerialization; disableSerialization;
call gear_ui_init; call gear_ui_init;
_qty_arrows = {_x == "WoodenArrow"} count magazines player; _qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
_qty_quivers = {_x == "Quiver"} count magazines player; _qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
_control = uiNamespace getVariable 'uiControl'; _control = uiNamespace getVariable 'uiControl';
_qty_quiverarrows = gearSlotAmmoCount _control; _qty_quiverarrows = gearSlotAmmoCount _control;
@@ -13,11 +13,11 @@ _qty_quiverfreeslots = 12-_qty_quiverarrows;
//if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;}; //if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_quiverfreeslots > 0) then { if (_qty_quiverfreeslots > 0) then {
_qty_arrows2add = _qty_quiverfreeslots min _qty_arrows; _qty_arrows2add = _qty_quiverfreeslots min _qty_arrows;
player removeMagazine "Quiver"; player removeMagazine "12Rnd_Quiver_Wood";
for "_x" from 1 to _qty_arrows2add do { for "_x" from 1 to _qty_arrows2add do {
player removeMagazine "WoodenArrow"; player removeMagazine "1Rnd_Arrow_Wood";
}; };
player addMagazine ["Quiver",_qty_quiverarrows+_qty_arrows2add]; player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows+_qty_arrows2add];
format[localize "str_quiver_addarrows",_qty_arrows2add] call dayz_rollingMessages; format[localize "str_quiver_addarrows",_qty_arrows2add] call dayz_rollingMessages;
} else { } else {
localize "str_quiver_full" call dayz_rollingMessages; localize "str_quiver_full" call dayz_rollingMessages;

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@@ -3,7 +3,7 @@ private ["_qty_quivers","_control","_qty_quiverarrows","_empty","_emptymagslotco
disableSerialization; disableSerialization;
call gear_ui_init; call gear_ui_init;
_qty_quivers = {_x == "Quiver"} count magazines player; _qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
_control = uiNamespace getVariable 'uiControl'; _control = uiNamespace getVariable 'uiControl';
_qty_quiverarrows = gearSlotAmmoCount _control; _qty_quiverarrows = gearSlotAmmoCount _control;
@@ -14,19 +14,19 @@ _empty = [player] call BIS_fnc_invSlotsEmpty;
_emptymagslotcount = _empty select 4; //empty magazines slots _emptymagslotcount = _empty select 4; //empty magazines slots
if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;}; if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
if (_qty_quiverarrows == 2) then { //remove quiver - add 2 arrows if (_qty_quiverarrows == 2) then { //remove 12Rnd_Quiver_Wood - add 2 arrows
if (_emptymagslotcount > 0) then { if (_emptymagslotcount > 0) then {
player removeMagazine "Quiver"; player removeMagazine "12Rnd_Quiver_Wood";
player addMagazine "WoodenArrow"; player addMagazine "1Rnd_Arrow_Wood";
player addMagazine "WoodenArrow"; player addMagazine "1Rnd_Arrow_Wood";
} else { } else {
localize "str_player_24" call dayz_rollingMessages; //Error localize "str_player_24" call dayz_rollingMessages; //Error
}; };
} else { } else {
if (_emptymagslotcount > 0) then { if (_emptymagslotcount > 0) then {
player removeMagazine "Quiver"; player removeMagazine "12Rnd_Quiver_Wood";
player addMagazine "WoodenArrow"; player addMagazine "1Rnd_Arrow_Wood";
player addMagazine ["Quiver",_qty_quiverarrows-1]; player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows-1];
} else { } else {
localize "str_player_24" call dayz_rollingMessages; //Error localize "str_player_24" call dayz_rollingMessages; //Error
}; };

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@@ -19,7 +19,7 @@ if (count _inventory > 0) then {
_val = -1; _val = -1;
}; };
if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_item == "BoltSteel") then { _item = "1Rnd_Arrow_Wood" }; // Convert BoltSteel to WoodenArrow
if (dayz_classicBloodBagSystem) then { if (dayz_classicBloodBagSystem) then {
if (_item in dayz_typedBags) then { _item = "ItemBloodbag" }; if (_item in dayz_typedBags) then { _item = "ItemBloodbag" };
} else { } else {

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@@ -62,7 +62,7 @@ actionMonitor = {
}; };
}; };
if (_classname == "WoodenArrow") then { if (_classname == "1Rnd_Arrow_Wood") then {
[_holder,_type,_classname,_name] spawn actionMonitor; [_holder,_type,_classname,_name] spawn actionMonitor;
} else { } else {
s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true]; s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];

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@@ -680,7 +680,7 @@ class FSM
" //Magazines" \n " //Magazines" \n
" _countr = 0;" \n " _countr = 0;" \n
" {" \n " {" \n
" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n " if (_x == ""BoltSteel"") then { _x = ""1Rnd_Arrow_Wood"" }; // Convert BoltSteel to WoodenArrow" \n
" if (dayz_classicBloodBagSystem) then {" \n " if (dayz_classicBloodBagSystem) then {" \n
" if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n " if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n
" } else {" \n " } else {" \n