mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add drinking and emptying of < 10 oz wattter
Amount of water and infection chance are proportional to the amount of water.
This commit is contained in:
@@ -6,7 +6,21 @@ class ItemWaterbottle1oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,100,0};
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infectionChance = 0.03;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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@@ -21,12 +35,27 @@ class ItemWaterbottle2oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,200,0};
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infectionChance = 0.06;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle3oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE3OZ;
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@@ -36,12 +65,27 @@ class ItemWaterbottle3oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,300,0};
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infectionChance = 0.09;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle4oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE4OZ;
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@@ -51,12 +95,27 @@ class ItemWaterbottle4oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,400,0};
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infectionChance = 0.12;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle5oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE5OZ;
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@@ -66,12 +125,27 @@ class ItemWaterbottle5oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,500,0};
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infectionChance = 0.15;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle6oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE6OZ;
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@@ -81,12 +155,27 @@ class ItemWaterbottle6oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,600,0};
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infectionChance = 0.18;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle7oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE7OZ;
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@@ -96,7 +185,21 @@ class ItemWaterbottle7oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,700,0};
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infectionChance = 0.21;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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@@ -111,12 +214,27 @@ class ItemWaterbottle8oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,800,0};
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infectionChance = 0.24;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterbottle9oz : ItemWaterbottle {
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displayName = $STR_EPOCH_WATERBOTTLE9OZ;
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@@ -126,7 +244,21 @@ class ItemWaterbottle9oz : ItemWaterbottle {
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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Nutrition[] = {0,0,900,0};
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infectionChance = 0.27;
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consumeOutput = "ItemWaterBottleUnfilled";
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containerEmpty = "ItemWaterBottleUnfilled";
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class ItemActions {
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class Consume
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_consume";
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};
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class Empty
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{
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text = $STR_EQUIP_NAME_13_EMPTY;
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script = "spawn player_emptyContainer";
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};
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class Fill {
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text = "$STR_ACTIONS_FILL_W";
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script = "spawn player_fillWater;";
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