diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/ItemWaterbottle.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/ItemWaterbottle.hpp index 1ab8706fc..db2537d48 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/ItemWaterbottle.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/ItemWaterbottle.hpp @@ -6,7 +6,21 @@ class ItemWaterbottle1oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,100,0}; + infectionChance = 0.03; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; @@ -21,12 +35,27 @@ class ItemWaterbottle2oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,200,0}; + infectionChance = 0.06; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle3oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE3OZ; @@ -36,12 +65,27 @@ class ItemWaterbottle3oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,300,0}; + infectionChance = 0.09; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle4oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE4OZ; @@ -51,12 +95,27 @@ class ItemWaterbottle4oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,400,0}; + infectionChance = 0.12; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle5oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE5OZ; @@ -66,12 +125,27 @@ class ItemWaterbottle5oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,500,0}; + infectionChance = 0.15; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle6oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE6OZ; @@ -81,12 +155,27 @@ class ItemWaterbottle6oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,600,0}; + infectionChance = 0.18; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle7oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE7OZ; @@ -96,7 +185,21 @@ class ItemWaterbottle7oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,700,0}; + infectionChance = 0.21; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; @@ -111,12 +214,27 @@ class ItemWaterbottle8oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,800,0}; + infectionChance = 0.24; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;"; }; }; + }; class ItemWaterbottle9oz : ItemWaterbottle { displayName = $STR_EPOCH_WATERBOTTLE9OZ; @@ -126,7 +244,21 @@ class ItemWaterbottle9oz : ItemWaterbottle { containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; + Nutrition[] = {0,0,900,0}; + infectionChance = 0.27; + consumeOutput = "ItemWaterBottleUnfilled"; + containerEmpty = "ItemWaterBottleUnfilled"; class ItemActions { + class Consume + { + text = $STR_ACTIONS_DRINK2; + script = "spawn player_consume"; + }; + class Empty + { + text = $STR_EQUIP_NAME_13_EMPTY; + script = "spawn player_emptyContainer"; + }; class Fill { text = "$STR_ACTIONS_FILL_W"; script = "spawn player_fillWater;";