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Add variable
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@@ -17,7 +17,6 @@ if (isServer) then {
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PVDZE_veh_Update = [_unit, "killed",_killer];
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_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
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_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
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// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (GetPlayerUIDOld _killer), _killerVeh];
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} else {
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PVDZE_veh_Update = [_unit, "killed"];
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};
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