Add variable

This commit is contained in:
icomrade
2014-06-30 12:46:06 -04:00
parent 6f8efd8428
commit 3491e4462d
16 changed files with 38 additions and 32 deletions

View File

@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
if (visibleMap) then {openMap false;};
_body = player;
_playerID = GetPlayerUIDOld player;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
disableUserInput true;
//add weapon on back to player...

View File

@@ -5,7 +5,7 @@ _position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
_tagSetting = player getVariable["DZE_display_name",false];
_playerUID = GetPlayerUIDOld player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_weapons = weapons player;
_countMags = call player_countMagazines;
_magazines = _countMags select 0;
@@ -163,7 +163,7 @@ if (_tagSetting) then {
DZE_ForceNameTags = true;
};
_playerUID = GetPlayerUIDOld player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator

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@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = GetPlayerUIDOld player;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
// Only allow if not already claimed.
if (_claimedBy == "0" || !_playerNear) then {

View File

@@ -17,7 +17,6 @@ if (isServer) then {
PVDZE_veh_Update = [_unit, "killed",_killer];
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (GetPlayerUIDOld _killer), _killerVeh];
} else {
PVDZE_veh_Update = [_unit, "killed"];
};