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GetPlayerUID compile, update skin change
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@@ -126,7 +126,7 @@ _object_killed = {
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_objID = _object getVariable['ObjectID','0'];
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_objUID = _object getVariable['ObjectUID','0'];
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_worldSpace = getPosATL _object;
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_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
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_PUID = [_killer] call FNC_GetPlayerUID;
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if (_PUID != "") then {
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_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
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diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID];
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