GetPlayerUID compile, update skin change

This commit is contained in:
icomrade
2014-07-17 14:29:17 -04:00
parent f288fcf35a
commit 33e9c7669b
15 changed files with 37 additions and 20 deletions

View File

@@ -4,7 +4,7 @@ _playerName = _this select 1;
_playerObj = nil;
_playerPos = [];
{
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _x;} else {GetPlayerUIDOld _x;};
_PUID = [_x] call FNC_GetPlayerUID;
if (_PUID == _playerUID) exitWith {_playerObj = _x;};
} count playableUnits;
@@ -18,7 +18,7 @@ if (isNil "_playerObj") then {
if (isNil "_playerObj") exitWith {
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
};
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_PUID = [_playerObj] call FNC_GetPlayerUID;
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName _PUID, _PUID, typeName _playerUID, _playerUID];
if (!isNull _playerObj) then {

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@@ -28,7 +28,7 @@ _isInfected = 0;
_model = "";
if (_playerID == "") then {
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = [_playerObj] call FNC_GetPlayerUID;
};
if ((_playerID == "") || (isNil "_playerID")) exitWith {

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@@ -4,7 +4,7 @@ private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state"
_characterID = _this select 0;
_playerObj = _this select 1;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = [_playerObj] call FNC_GetPlayerUID;
if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
@@ -15,7 +15,7 @@ if (isNull _playerObj) exitWith {
_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
if (_playerID == "") then {
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = [_playerObj] call FNC_GetPlayerUID;
};
if (_playerID == "") exitWith {
@@ -23,7 +23,7 @@ if (_playerID == "") exitWith {
};
private["_dummy"];
_dummy = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_dummy = [_playerObj] call FNC_GetPlayerUID;
if ( _playerID != _dummy ) then {
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
_playerID = _dummy;

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@@ -6,7 +6,7 @@ _worldspace = _this select 2;
_class = _this select 3;
_obj = _this select 4;
_activatingplayer = _this select 5;
_activatingplayerUID = if (DayZ_UseSteamID) then {GetPlayerUID _activatingplayer;} else {GetPlayerUIDOld _activatingplayer;};
_activatingplayerUID = [_activatingplayer] call FNC_GetPlayerUID;
_proceed = false;
_objectID = "0";

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@@ -10,7 +10,7 @@ _qty = _this select 6;
_clientID = owner _player;
_price = format ["%2x %1",_currency,_qty];
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _player;} else {GetPlayerUIDOld _player;};
_PUID = [_player] call FNC_GetPlayerUID;
if (_buyorsell == 0) then { //Buy
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, _PUID, _classname, _traderCity, _price];

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@@ -126,7 +126,7 @@ _object_killed = {
_objID = _object getVariable['ObjectID','0'];
_objUID = _object getVariable['ObjectUID','0'];
_worldSpace = getPosATL _object;
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
_PUID = [_killer] call FNC_GetPlayerUID;
if (_PUID != "") then {
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID];

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@@ -914,7 +914,7 @@ server_logUnlockLockEvent = {
[_obj, "gear"] call server_updateObject;
_statusText = "LOCKED";
};
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
_PUID = [_killer] call FNC_GetPlayerUID;
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
};
};