GetPlayerUID compile, update skin change

This commit is contained in:
icomrade
2014-07-17 14:29:17 -04:00
parent f288fcf35a
commit 33e9c7669b
15 changed files with 37 additions and 20 deletions

View File

@@ -9,7 +9,7 @@ waitUntil {vehicle player == player};
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = [player] call FNC_GetPlayerUID;
while {1 == 1} do {
if (typeName player != "OBJECT") then {
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
[] spawn {
_playerName = name player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = [player] call FNC_GetPlayerUID;
while {true} do {
sleep 5;
};
@@ -93,7 +93,7 @@ while {1 == 1} do {
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_PUID = [player] call FNC_GetPlayerUID;
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZE_atp";
} else {