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https://github.com/EpochModTeam/DayZ-Epoch.git
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GetPlayerUID compile, update skin change
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@@ -9,7 +9,7 @@ waitUntil {vehicle player == player};
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[] spawn {
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private ["_playerName","_playerUID"];
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_playerName = name player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_playerUID = [player] call FNC_GetPlayerUID;
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while {1 == 1} do {
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if (typeName player != "OBJECT") then {
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PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
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@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
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[] spawn {
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_playerName = name player;
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_playerUID = [player] call FNC_GetPlayerUID;
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while {true} do {
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sleep 5;
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};
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@@ -93,7 +93,7 @@ while {1 == 1} do {
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if (_lastVehicle == vehicle player) then {
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if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
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(vehicle player) setposATL _lastpos;
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_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_PUID = [player] call FNC_GetPlayerUID;
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PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
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publicVariableServer "PVDZE_atp";
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} else {
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