Script Cleanup

This commit is contained in:
Skaronator committed 2013-11-30 21:42:16 +01:00
1 parent 65b5b362bd
commit 33cb816ace
4 files changed
+7 -32

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+2 -11
View File
@@ -15,8 +15,7 @@ _NV = player getvariable ["NV", ["OFF", 0.1]];
_NVOn = (_NV select 0);
_OldAperture = (_NV select 1);
if(_NVOn == "ON")
exitwith
if(_NVOn == "ON") exitwith
{
setaperture -1;
ppEffectDestroy ppColor;
@@ -28,7 +27,6 @@ exitwith
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
@@ -40,16 +38,13 @@ ppInversion ppEffectEnable false;
ppInversion ppEffectAdjust [1,1,1];
ppInversion ppEffectCommit 0;
*/
diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
//diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
ppBlur = ppEffectCreate ["dynamicBlur", 505];
ppBlur ppEffectEnable true;
ppBlur ppEffectAdjust [.2];
ppBlur ppEffectCommit 0;
aperture = 0.0001;
while { aperture < _oldAperture } do
{
@@ -58,13 +53,9 @@ while { aperture < _oldAperture } do
sleep 0.001;
};
player setVariable ["NV", ["ON", _oldAperture]];
player setVariable ["NV1",_NV1];
player setVariable ["NV2",_NV2];
player setVariable ["NV3",_NV3];
s_pz_player2 = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
exit;
@@ -5,7 +5,6 @@ _caller = _this select 1;
_id = _this select 2;
// _gen removeAction _id;
// array from tweaking settings
_new = _this select 3;
@@ -13,9 +12,7 @@ _NVx = _new select 0;
// get first rbg + m
_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
_increase = (_new select 1);
_index = 0;
{
_NV set [_index,(_NV select _index) + _x];
@@ -45,11 +42,9 @@ if(_NVOn == "ON") then {
ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
ppColor ppEffectCommit 0;
diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
//diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
player setVariable ["NV", ["OFF", _newap]];
} else {
player setVariable ["NV", ["ON", _newap]];
};
exit;
+2 -4
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@@ -3,9 +3,7 @@
Author: Kane "Alby" Stone
Expanded to allow all meats as input by: [VB]AWOL - DayZ Epoch
Description:
Allows a player to tame/domesticate a dog.
Script is applied to object via addAction.
Description: Allows a player to tame/domesticate a dog. Script is applied to object via addAction.
Variables:
_target = Object that action is attached too.
@@ -46,7 +44,7 @@ if(_removed == _countIn) then {
_animalID = _dog getVariable "fsm_handle";
_animalID setFSMVariable ["_isTamed", true];
sleep 1;
diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
//diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
if (!moveToCompleted _dog) then {
_dog moveTo (position _dog);
};
+2 -11
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@@ -2,18 +2,9 @@ private ["_markerstr","_class","_name","_type","_position","_radiusA","_radiusB"
if ("ItemMap_Debug" in items player) then {
// _world = toUpper(worldName);␍
_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"]; ␍
_config = configFile >> "CfgWorlds" >> worldName >> "Names";␍
␍
_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"]; ␍ _config = configFile >> "CfgWorlds" >> worldName >> "Names"; ␍
for "_i" from 0 to (count _config -1) do {␍
_class = _config select _i; //Returns a conif␍
_name = getText (_class >> "name");␍
_type = getText (_class >> "type");␍
_position = getArray (_class >> "position");␍
_radiusA = getNumber (_class >> "radiusA");␍
_radiusB = getNumber (_class >> "radiusB");␍
␍
␍
_class = _config select _i; //Returns a conif␍ _name = getText (_class >> "name");␍ _type = getText (_class >> "type");␍ _position = getArray (_class >> "position");␍ _radiusA = getNumber (_class >> "radiusA");␍ _radiusB = getNumber (_class >> "radiusB");␍
if (_type in _maptype) then {␍
diag_log(format["Config Type, Name: %1 / Type: %2 / Position: %3, Passed",_name,_type,_position]);␍
// _rnd = random 1;