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Script Cleanup
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@@ -15,8 +15,7 @@ _NV = player getvariable ["NV", ["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_OldAperture = (_NV select 1);
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if(_NVOn == "ON")
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exitwith
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if(_NVOn == "ON") exitwith
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{
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setaperture -1;
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ppEffectDestroy ppColor;
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@@ -28,7 +27,6 @@ exitwith
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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@@ -40,16 +38,13 @@ ppInversion ppEffectEnable false;
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ppInversion ppEffectAdjust [1,1,1];
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ppInversion ppEffectCommit 0;
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*/
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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//diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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ppBlur = ppEffectCreate ["dynamicBlur", 505];
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ppBlur ppEffectEnable true;
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ppBlur ppEffectAdjust [.2];
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ppBlur ppEffectCommit 0;
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aperture = 0.0001;
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while { aperture < _oldAperture } do
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{
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@@ -58,13 +53,9 @@ while { aperture < _oldAperture } do
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sleep 0.001;
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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player setVariable ["NV1",_NV1];
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player setVariable ["NV2",_NV2];
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player setVariable ["NV3",_NV3];
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s_pz_player2 = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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exit;
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@@ -5,7 +5,6 @@ _caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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@@ -13,9 +12,7 @@ _NVx = _new select 0;
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// get first rbg + m
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_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
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_increase = (_new select 1);
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_index = 0;
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{
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_NV set [_index,(_NV select _index) + _x];
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@@ -45,11 +42,9 @@ if(_NVOn == "ON") then {
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
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//diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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exit;
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@@ -3,9 +3,7 @@
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Author: Kane "Alby" Stone
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Expanded to allow all meats as input by: [VB]AWOL - DayZ Epoch
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Description:
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Allows a player to tame/domesticate a dog.
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Script is applied to object via addAction.
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Description: Allows a player to tame/domesticate a dog. Script is applied to object via addAction.
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Variables:
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_target = Object that action is attached too.
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@@ -46,7 +44,7 @@ if(_removed == _countIn) then {
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_animalID = _dog getVariable "fsm_handle";
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_animalID setFSMVariable ["_isTamed", true];
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sleep 1;
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diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
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//diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
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if (!moveToCompleted _dog) then {
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_dog moveTo (position _dog);
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};
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@@ -2,18 +2,9 @@ private ["_markerstr","_class","_name","_type","_position","_radiusA","_radiusB"
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if ("ItemMap_Debug" in items player) then {
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// _world = toUpper(worldName);␍
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_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"]; ␍
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_config = configFile >> "CfgWorlds" >> worldName >> "Names";␍
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␍
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_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"]; ␍ _config = configFile >> "CfgWorlds" >> worldName >> "Names"; ␍
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for "_i" from 0 to (count _config -1) do {␍
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_class = _config select _i; //Returns a conif␍
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_name = getText (_class >> "name");␍
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_type = getText (_class >> "type");␍
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_position = getArray (_class >> "position");␍
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_radiusA = getNumber (_class >> "radiusA");␍
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_radiusB = getNumber (_class >> "radiusB");␍
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␍
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␍
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_class = _config select _i; //Returns a conif␍ _name = getText (_class >> "name");␍ _type = getText (_class >> "type");␍ _position = getArray (_class >> "position");␍ _radiusA = getNumber (_class >> "radiusA");␍ _radiusB = getNumber (_class >> "radiusB");␍
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if (_type in _maptype) then {␍
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diag_log(format["Config Type, Name: %1 / Type: %2 / Position: %3, Passed",_name,_type,_position]);␍
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// _rnd = random 1;
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