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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add notification messages for group changes
This commit is contained in:
@@ -13,5 +13,4 @@ dayz_groupDisbandThread = _group spawn {
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{[_x] joinSilent grpNull} count (units _this);
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{[_x] joinSilent grpNull} count (units _this);
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deleteGroup _this;
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deleteGroup _this;
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dayz_myGroup = [];
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};
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};
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@@ -1,5 +1,5 @@
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// Two second loop
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// Two second loop
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private ["_count","_found","_group","_hasGPS","_index","_marker","_markBody","_markGroup","_markSelf","_pos","_self","_uid","_vehicle"];
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private ["_count","_found","_group","_hasGPS","_index","_marker","_markBody","_markGroup","_markSelf","_pos","_self","_vehicle"];
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_group = player call dayz_filterGroup;
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_group = player call dayz_filterGroup;
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@@ -10,14 +10,6 @@ if (dayz_requireRadio && {count _group > 1} && {!("ItemRadio" in items player)})
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localize "STR_EPOCH_RADIO_CONTACT_LOST" call dayz_rollingMessages;
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localize "STR_EPOCH_RADIO_CONTACT_LOST" call dayz_rollingMessages;
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};
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};
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{
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_uid = getPlayerUID _x;
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if (!(_uid in dayz_myGroup) && _x != player) then {
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dayz_myGroup set [count dayz_myGroup,_uid];
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systemChat format [localize "STR_EPOCH_PLAYER_JOINED",name _x];
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};
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} count _group;
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if (visibleMap or !isNull findDisplay 88890) then {
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if (visibleMap or !isNull findDisplay 88890) then {
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_hasGPS = "ItemGPS" in items player;
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_hasGPS = "ItemGPS" in items player;
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_markBody = (dayz_markBody == 1 or (dayz_markBody == 2 && _hasGPS));
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_markBody = (dayz_markBody == 1 or (dayz_markBody == 2 && _hasGPS));
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@@ -3,8 +3,14 @@ private ["_add","_inviter","_recipient","_uid","_unit"];
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_add = _this select 0;
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_add = _this select 0;
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_uid = _this select 1;
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_uid = _this select 1;
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if (typeName _add == "OBJECT") exitWith {
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if (typeName _add == "SCALAR") exitWith {
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(group player) selectLeader _add;
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switch _add do {
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case -1: { (group player) selectLeader _uid; }; //Promote
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case 1: { systemChat format[localize "STR_EPOCH_PLAYER_JOINED",_uid]; };
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case 2: { systemChat format[localize "STR_EPOCH_PLAYER_KICKED",name (_uid call dayz_getPlayer)]; };
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case 3: { systemChat format[localize "STR_EPOCH_PLAYER_LEFT",_uid]; };
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case 4: { localize "STR_EPOCH_GROUP_DISBANDED" call dayz_rollingMessages; };
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};
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};
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};
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// Update active invites on all machines with the change
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// Update active invites on all machines with the change
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@@ -13,7 +13,7 @@ if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "Item
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_oldGroup = group player;
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_oldGroup = group player;
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[player] joinSilent _x;
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[player] joinSilent _x;
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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systemChat format [localize "STR_EPOCH_REJOINED_GROUP",name _leader];
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format[localize "STR_EPOCH_REJOINED_GROUP",name _leader] call dayz_rollingMessages;
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// Update saved group in DB
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// Update saved group in DB
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PVDZ_Server_UpdateGroup = [1,player];
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PVDZ_Server_UpdateGroup = [1,player];
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@@ -27,12 +27,6 @@ if (!isNull _inviter) then {
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_oldGroup = group player;
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_oldGroup = group player;
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[player] joinSilent (group _inviter);
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[player] joinSilent (group _inviter);
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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{
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_uid = getPlayerUID _x;
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if !(_uid in dayz_myGroup) then {
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dayz_myGroup set [count dayz_myGroup,_uid];
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};
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} count (units group player);
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// Update saved group in DB
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// Update saved group in DB
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PVDZ_Server_UpdateGroup = [1,player];
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PVDZ_Server_UpdateGroup = [1,player];
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@@ -8,7 +8,6 @@ _target = _targetUID call dayz_getPlayer;
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if (isNull _target or _target == player or player != leader group player) exitWith {};
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if (isNull _target or _target == player or player != leader group player) exitWith {};
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[_target] joinSilent grpNull;
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[_target] joinSilent grpNull;
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dayz_myGroup = dayz_myGroup - [_targetUID];
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PVDZ_Server_UpdateGroup = [2,player,_targetUID];
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PVDZ_Server_UpdateGroup = [2,player,_targetUID];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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publicVariableServer "PVDZ_Server_UpdateGroup";
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@@ -11,5 +11,4 @@ dayz_groupLeaveThread = [] spawn {
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//Wait for response from server to confirm group finished updating in DB
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//Wait for response from server to confirm group finished updating in DB
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waitUntil {!isNil "dayz_groupLeft"};
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waitUntil {!isNil "dayz_groupLeft"};
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[player] joinSilent grpNull;
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[player] joinSilent grpNull;
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dayz_myGroup = [];
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};
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};
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@@ -1,7 +1,8 @@
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private ["_event","_groupUIDs","_newGroup","_player","_playerUID","_save"];
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private ["_event","_groupUIDs","_name","_newGroup","_player","_playerUID","_save","_unit"];
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_event = _this select 0;
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_event = _this select 0;
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_player = _this select 1;
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_player = _this select 1;
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_name = if (alive _player) then {name _player} else {"unknown"};
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_playerUID = getPlayerUID _player;
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_playerUID = getPlayerUID _player;
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if (_event < 3) then {
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if (_event < 3) then {
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@@ -11,7 +12,7 @@ if (_event < 3) then {
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if (_event == -1) exitWith {
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if (_event == -1) exitWith {
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//Promote _player
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//Promote _player
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PVDZ_groupInvite = [_player,0];
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PVDZ_groupInvite = [-1,_player];
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(owner (leader group _player)) publicVariableClient "PVDZ_groupInvite";
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(owner (leader group _player)) publicVariableClient "PVDZ_groupInvite";
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};
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};
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@@ -28,7 +29,8 @@ _newGroup = switch _event do {
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case 1: {_groupUIDs};
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case 1: {_groupUIDs};
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//Kick (target was already kicked from group)
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//Kick (target was already kicked from group)
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case 2: {
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case 2: {
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format["CHILD:204:%1:%2:%3:",(_this select 2),dayZ_instance,[]] call server_hiveWrite;
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_name = _this select 2; //Kicked player's UID
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format["CHILD:204:%1:%2:%3:",_name,dayZ_instance,[]] call server_hiveWrite;
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_groupUIDs
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_groupUIDs
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};
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};
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//Leave
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//Leave
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@@ -39,14 +41,24 @@ _newGroup = switch _event do {
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};
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};
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//Disband
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//Disband
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case 4: {
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case 4: {
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_name = 0; //Not needed
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dayz_groupDisbanded = true;
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dayz_groupDisbanded = true;
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(owner _player) publicVariableClient "dayz_groupDisbanded";
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(owner _player) publicVariableClient "dayz_groupDisbanded";
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[]
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[]
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};
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};
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};
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};
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// Update all group members' saved group in DB
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//Update all group members' saved group in DB
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{
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{
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_save = if (_event == 3 && _x == _playerUID) then {[]} else {_newGroup};
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_save = if (_event == 3 && _x == _playerUID) then {[]} else {_newGroup};
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format["CHILD:204:%1:%2:%3:",_x,dayZ_instance,_save] call server_hiveWrite;
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format["CHILD:204:%1:%2:%3:",_x,dayZ_instance,_save] call server_hiveWrite;
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} count _groupUIDs;
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} count _groupUIDs;
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//Notify group members of the change
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PVDZ_groupInvite = [_event,_name];
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{
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_unit = getPlayerUID _x;
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if (_unit in _groupUIDs && {_unit != _playerUID}) then {
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owner _x publicVariableClient "PVDZ_groupInvite";
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};
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} count allUnits;
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@@ -16317,6 +16317,12 @@
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<English>You invited %1 to join the group.</English>
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<English>You invited %1 to join the group.</English>
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<German>Du hast %1 eingeladen der Gruppe beizutreten.</German>
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<German>Du hast %1 eingeladen der Gruppe beizutreten.</German>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_KICKED">
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<English>%1 was kicked from the group.</English>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_LEFT">
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<English>%1 left the group.</English>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_JOINED">
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<Key ID="STR_EPOCH_PLAYER_JOINED">
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<English>%1 joined the group.</English>
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<English>%1 joined the group.</English>
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<German>%1 ist der Gruppe beigetreten.</German>
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<German>%1 ist der Gruppe beigetreten.</German>
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@@ -16357,6 +16363,9 @@
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<Russian>распускать</Russian>
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<Russian>распускать</Russian>
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<German>Auflösen</German>
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<German>Auflösen</German>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_GROUP_DISBANDED">
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<English>The group disbanded</English>
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</Key>
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<Key ID="STR_EPOCH_LEAVE">
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<Key ID="STR_EPOCH_LEAVE">
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<English>Leave</English>
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<English>Leave</English>
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<Russian>Оставлять</Russian>
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<Russian>Оставлять</Russian>
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