Files
DayZ-Epoch/SQF/dayz_code/groups/server_updateGroup.sqf
2016-11-08 16:39:50 -05:00

64 lines
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private ["_event","_groupUIDs","_name","_newGroup","_player","_playerUID","_save","_unit"];
_event = _this select 0;
_player = _this select 1;
_name = if (alive _player) then {name _player} else {"unknown"};
_playerUID = getPlayerUID _player;
if (_event < 3) then {
//Small delay needed for group changes to propagate to server
uiSleep 1;
};
if (_event == -1) exitWith {
//Promote _player
PVDZ_groupInvite = [-1,_player];
(owner (leader group _player)) publicVariableClient "PVDZ_groupInvite";
};
_groupUIDs = [];
{
if (alive _x && isPlayer _x) then {
_groupUIDs set [count _groupUIDs,getPlayerUID _x];
};
} count (units group _player);
_newGroup = [];
_newGroup = switch _event do {
//Join
case 1: {_groupUIDs};
//Kick (target was already kicked from group)
case 2: {
_name = _this select 2; //Kicked player's UID
format["CHILD:204:%1:%2:%3:",_name,dayZ_instance,[]] call server_hiveWrite;
_groupUIDs
};
//Leave
case 3: {
dayz_groupLeft = true;
(owner _player) publicVariableClient "dayz_groupLeft";
(_groupUIDs - [_playerUID])
};
//Disband
case 4: {
_name = 0; //Not needed
dayz_groupDisbanded = true;
(owner _player) publicVariableClient "dayz_groupDisbanded";
[]
};
};
//Update all group members' saved group in DB
{
_save = if (_event == 3 && _x == _playerUID) then {[]} else {_newGroup};
format["CHILD:204:%1:%2:%3:",_x,dayZ_instance,_save] call server_hiveWrite;
} count _groupUIDs;
//Notify group members of the change
PVDZ_groupInvite = [_event,_name];
{
_unit = getPlayerUID _x;
if (_unit in _groupUIDs && {_unit != _playerUID}) then {
owner _x publicVariableClient "PVDZ_groupInvite";
};
} count allUnits;