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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove some unused setVariables
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@@ -17,13 +17,12 @@ _method = _this select 9;
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//Mark player as dead so we bypass the ghost system
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dayz_died set [count dayz_died, _playerID];
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_newObject setVariable ["processedDeath",diag_tickTime];
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_newObject setVariable ["bodyName",_playerName,true];
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_pos = getPosATL _newObject;
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// force to follow the terrain slope in sched_corpses.sqf
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if (_pos select 2 < 0.1) then {_pos set [2,0];};
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_newObject setVariable ["deathPos",_pos];
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//if (_pos select 2 < 0.1) then {_pos set [2,0];};
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//_newObject setVariable ["deathPos",_pos];
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if (typeName _minutes == "STRING") then {_minutes = parseNumber _minutes;};
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@@ -44,8 +44,8 @@ sched_corpses = {
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_deathTime = _x getVariable ["sched_co_deathTime", -1];
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if (_x getVariable["bodyName",""] != "") then {
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if (_deathTime == -1) then {
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_deathPos = _x getVariable ["deathPos",respawn_west_original];
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/*_cpos = getPosATL _x;
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/*_deathPos = _x getVariable ["deathPos",respawn_west_original];
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_cpos = getPosATL _x;
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// forbid a move further than 50 meters, or burried body (antihack)
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if (_deathPos distance _cpos > 50 or _deathPos select 2 < -0.2) then {
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diag_log [ __FILE__, "Corpse should have been moved! CID#",(_x getVariable["characterID", "?"]),"from:", _cpos, "to:", _deathPos ];
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@@ -440,10 +440,6 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace
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if (!isNull _source) then {
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage",
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_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3, _x select 4, _x select 5];
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if (_unit getVariable ["processedDeath",0] == 0) then {
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if (alive _source) then {_unit setVariable ["attacker", name _source];};
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_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
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};
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};
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};
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};
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