+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
This commit is contained in:
vbawol
2013-03-03 13:41:35 -06:00
parent 598cb62a26
commit 320046779b
32 changed files with 266 additions and 87 deletions

View File

@@ -1,6 +1,8 @@
private["_vehicle","_curFuel","_newFuel","_timeLeft"];
_vehicle = cursorTarget;
// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not sihpon fuel while someone is in the vehicle", "PLAIN DOWN"]};
_canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity");
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
@@ -16,6 +18,9 @@ if (_newFuel > 0) then {
player removeMagazine "ItemJerrycanEmpty";
player addMagazine "ItemJerrycan";
disableSerialization;
call dayz_forceSave;
player playActionNow "Medic";
[player,"refuel",0,false] call dayz_zombieSpeak;
@@ -27,10 +32,15 @@ if (_newFuel > 0) then {
//["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
dayzSetFuel = [_vehicle,_newFuel];
dayzSetFuel spawn local_setFuel;
if (local _vehicle) then {
dayzSetFuel spawn local_setFuel;
};
publicVariable "dayzSetFuel";
cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
sleep 1;
call fnc_usec_medic_removeActions;