Files
DayZ-Epoch/dayz_code/actions/siphonFuel.sqf
vbawol 320046779b 0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
2013-03-03 13:41:35 -06:00

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private["_vehicle","_curFuel","_newFuel","_timeLeft"];
_vehicle = cursorTarget;
// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not sihpon fuel while someone is in the vehicle", "PLAIN DOWN"]};
_canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity");
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameType = getText(_configVeh >> "displayName");
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
if (_newFuel > 0) then {
player removeMagazine "ItemJerrycanEmpty";
player addMagazine "ItemJerrycan";
disableSerialization;
call dayz_forceSave;
player playActionNow "Medic";
[player,"refuel",0,false] call dayz_zombieSpeak;
_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
sleep 6;
//apply newFuel to vehicle on every peer
//["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
dayzSetFuel = [_vehicle,_newFuel];
if (local _vehicle) then {
dayzSetFuel spawn local_setFuel;
};
publicVariable "dayzSetFuel";
cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
sleep 1;
call fnc_usec_medic_removeActions;
r_action = false;
} else {
cutText [format["%1 has no fuel.",_nameType], "PLAIN DOWN"];
};