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Compile dayz_infectiouswaterholes for server and client
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@@ -47,7 +47,6 @@ if (!isDedicated) then {
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DZE_SelfTransfuse = false; // Allow players to give themselves blood transfusions
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount, infection chance, cool-down (seconds)]
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dayz_DamageMultiplier = 1; // Increases the damage to the player by zombie attacks
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dayz_infectiouswaterholes = true; //Enable infected waterholes
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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DZE_BackpackAntiTheft = false; // Prevents accessing backpack gear of non-friendly players in trader cities
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DZE_StaticConstructionCount = 0; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object.
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@@ -164,6 +163,7 @@ if (!isDedicated) then {
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};
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// Both
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dayz_infectiouswaterholes = true; //Enable infected waterholes
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
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dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
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