From 3145bd633728ff9521a2fa939bc2d45f6e432334 Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Wed, 7 Apr 2021 12:31:10 +0200 Subject: [PATCH] Compile dayz_infectiouswaterholes for server and client --- SQF/dayz_code/configVariables.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index e9da16874..a396f8ddb 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -46,8 +46,7 @@ if (!isDedicated) then { dayz_paraSpawn = false; // Helo jump spawn DZE_SelfTransfuse = false; // Allow players to give themselves blood transfusions DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount, infection chance, cool-down (seconds)] - dayz_DamageMultiplier = 1; // Increases the damage to the player by zombie attacks - dayz_infectiouswaterholes = true; //Enable infected waterholes + dayz_DamageMultiplier = 1; // Increases the damage to the player by zombie attacks dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. DZE_BackpackAntiTheft = false; // Prevents accessing backpack gear of non-friendly players in trader cities DZE_StaticConstructionCount = 0; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object. @@ -164,6 +163,7 @@ if (!isDedicated) then { }; // Both +dayz_infectiouswaterholes = true; //Enable infected waterholes dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system