Remove vanilla generator fill actions

This commit is contained in:
ebaydayz
2016-05-19 18:35:11 -04:00
parent 62700f37e4
commit 301c4348e9
3 changed files with 25 additions and 25 deletions

View File

@@ -593,7 +593,7 @@ class CfgVehicles {
supplyRadius = 1;
};
#include "gathered_plants.hpp"
class Generator_Base: BuiltItems //SkodaBase
class Generator_Base: BuiltItems //Vanilla generator uses SkodaBase but is currently not functional
{
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
@@ -601,23 +601,11 @@ class CfgVehicles {
};
class Generator_DZ: Generator_Base
{
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Generator";
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
requireplot = 0;
nounderground = 0;
scope = public; // vanilla uses protected
transportMaxWeapons=0;
transportmaxbackpacks = 0;
transportMaxMagazines=10;
displayName = "Generator";
weapons[] = {};
magazines[] = {};
class TransportBackpacks{};
@@ -629,11 +617,24 @@ class CfgVehicles {
memoryPointSupply = "";
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
// Epoch values
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemGenerator",1}};
requireplot = 0;
nounderground = 0;
class Turrets {};
/* //Let's remove this because it apparently doesn't do anything
/* // Vanilla generator actions below are currently not functional, Epoch has these in fn_selfActions
class UserActions
{
class EngineOn