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@@ -87,7 +87,7 @@
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
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[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
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[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
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[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock/unlock. @ebaydayz
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[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebaydayz
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[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
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[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
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@@ -58,7 +58,7 @@ switch (_status) do {
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case 1: { //Locking
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case 1: { //Locking
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_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
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_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
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// Save old unlocked safe's gear to database
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// Save to database (also happens if a player is within 10m in server_playerSync and server_onPlayerDisconnect)
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[_obj,"gear"] call server_updateObject;
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[_obj,"gear"] call server_updateObject;
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_weapons = getWeaponCargo _obj;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_magazines = getMagazineCargo _obj;
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