diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 95053b6cd..0f09e6239 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -87,7 +87,7 @@ [FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613 [FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599 [FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503 -[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock/unlock. @ebaydayz +[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebaydayz [FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz [FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504 [FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz diff --git a/SQF/dayz_server/compile/server_handleSafeGear.sqf b/SQF/dayz_server/compile/server_handleSafeGear.sqf index 35e0cd4b0..2313e7d81 100644 --- a/SQF/dayz_server/compile/server_handleSafeGear.sqf +++ b/SQF/dayz_server/compile/server_handleSafeGear.sqf @@ -58,7 +58,7 @@ switch (_status) do { case 1: { //Locking _lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass"); - // Save old unlocked safe's gear to database + // Save to database (also happens if a player is within 10m in server_playerSync and server_onPlayerDisconnect) [_obj,"gear"] call server_updateObject; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj;