Complete Cinderwall as Item #1172

This commit is contained in:
icomrade
2016-05-03 15:57:37 -04:00
parent fcb6d1ab26
commit 2f67a058ba
3 changed files with 28 additions and 0 deletions

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@@ -39,6 +39,7 @@
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
[NEW] Temperature factors are now configurable with DZE_TempVars see ConfigVariables.sqf for more info @icomrade
[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
@@ -95,6 +96,7 @@
[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
[FIXED] Fix some items not displaying removal option #1135 @icomrade
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x

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@@ -35,6 +35,24 @@ class cinder_wall_kit: CA_Magazine {
};
};
};
class full_cinder_wall_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_CINDERBLOCKWALL;
descriptionShort = $STR_EPOCH_FULLCINDERBLOCKWALL_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
class ItemActions {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderWall_DZ";
};
};
};
class cinder_door_kit: CA_Magazine {
scope = public;
count = 1;

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@@ -15895,6 +15895,14 @@
<French>Half height cinder block wall.</French>
<Czech>Half height cinder block wall.</Czech>
</Key>
<Key ID="STR_EPOCH_FULLCINDERBLOCKWALL_DESC">
<English>Full height cinder block wall.</English>
<German>Full height cinder block wall.</German>
<Russian>Full height cinder block wall.</Russian>
<Spanish>Full height cinder block wall.</Spanish>
<French>Full height cinder block wall.</French>
<Czech>Full height cinder block wall.</Czech>
</Key>
<Key ID="STR_EPOCH_BLOCKDOORWAY">
<English>Block Doorway</English>
<German>Block Doorway</German>