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https://github.com/EpochModTeam/DayZ-Epoch.git
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Complete Cinderwall as Item #1172
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@@ -39,6 +39,7 @@
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[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
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[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
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[NEW] Temperature factors are now configurable with DZE_TempVars see ConfigVariables.sqf for more info @icomrade
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[NEW] Temperature factors are now configurable with DZE_TempVars see ConfigVariables.sqf for more info @icomrade
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[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
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[NEW] Weather effects are now configurable with DZE_WeatherVariables See DynamicWeatherEffects.sqf for info on these values @icomrade
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[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
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[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
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[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
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[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
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[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
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@@ -95,6 +96,7 @@
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[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
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[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
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[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
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[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
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[FIXED] Fix some items not displaying removal option #1135 @icomrade
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -35,6 +35,24 @@ class cinder_wall_kit: CA_Magazine {
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};
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};
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};
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};
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};
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};
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class full_cinder_wall_kit: CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERBLOCKWALL;
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descriptionShort = $STR_EPOCH_FULLCINDERBLOCKWALL_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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weight = 325;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWall_DZ";
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};
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};
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};
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class cinder_door_kit: CA_Magazine {
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class cinder_door_kit: CA_Magazine {
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scope = public;
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scope = public;
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count = 1;
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count = 1;
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@@ -15895,6 +15895,14 @@
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<French>Half height cinder block wall.</French>
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<French>Half height cinder block wall.</French>
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<Czech>Half height cinder block wall.</Czech>
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<Czech>Half height cinder block wall.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_FULLCINDERBLOCKWALL_DESC">
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<English>Full height cinder block wall.</English>
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<German>Full height cinder block wall.</German>
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<Russian>Full height cinder block wall.</Russian>
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<Spanish>Full height cinder block wall.</Spanish>
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<French>Full height cinder block wall.</French>
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<Czech>Full height cinder block wall.</Czech>
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</Key>
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<Key ID="STR_EPOCH_BLOCKDOORWAY">
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<Key ID="STR_EPOCH_BLOCKDOORWAY">
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<English>Block Doorway</English>
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<English>Block Doorway</English>
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<German>Block Doorway</German>
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<German>Block Doorway</German>
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