mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Changed more Zombies Typs (#1700)
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
This commit is contained in:
@@ -5,11 +5,11 @@ class Military : Default
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zombieClass[] =
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zombieClass[] =
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{
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{
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"z_soldier",
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"z_soldier",
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"z_soldier_heavy",
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman",
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"z_new_worker2",
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"z_soldier_heavy",
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"z_new_worker3",
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"z_soldier_heavy"
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"z_new_worker4"
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};
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};
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lootChance = 0.4;
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lootChance = 0.4;
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lootGroup = Military;
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lootGroup = Military;
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@@ -23,8 +23,8 @@ class MilitarySpecial : Military
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{
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{
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier_heavy",
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"z_soldier",
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"z_soldier_heavy",
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"z_policeman"
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"z_soldier"
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};
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};
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lootChance = 0.4;
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lootChance = 0.4;
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lootGroup = MilitarySpecial;
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lootGroup = MilitarySpecial;
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@@ -32,7 +32,15 @@ class MilitarySpecial : Military
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class MilitaryIndustrial: Military {
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class MilitaryIndustrial: Military {
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zombieChance = 0.3;
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zombieChance = 0.3;
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maxRoaming = 6;
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maxRoaming = 6;
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zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier_heavy",
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"z_soldier",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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lootChance = 0.4;
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lootChance = 0.4;
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lootGroup = MilitaryIndustrial;
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lootGroup = MilitaryIndustrial;
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};
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};
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@@ -51,6 +59,12 @@ class Land_a_stationhouse : Military
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class Land_Mil_ControlTower: Military
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class Land_Mil_ControlTower: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {
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lootPos[] = {
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@@ -64,6 +78,16 @@ class Land_Mil_ControlTower: Military
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class Land_SS_hangar: Military
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class Land_SS_hangar: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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maxRoaming = 3;
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maxRoaming = 3;
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zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
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zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
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lootChance = 0.4;
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lootChance = 0.4;
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@@ -79,6 +103,12 @@ class Land_SS_hangar: Military
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class Land_A_TVTower_Base: Military
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class Land_A_TVTower_Base: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
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//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
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lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
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lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
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@@ -86,6 +116,12 @@ class Land_A_TVTower_Base: Military
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class Land_Mil_House: Military
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class Land_Mil_House: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
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zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
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lootPos[] = {
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lootPos[] = {
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//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
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//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
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@@ -155,6 +191,7 @@ class Land_Dam_ConcP_20: Military {
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};
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};
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class C130J_wreck_EP1: Military {
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class C130J_wreck_EP1: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
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zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
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lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
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lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
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};
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};
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@@ -164,6 +201,7 @@ class Barrack2: Military {
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};
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};
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class Mi8Wreck: Military {
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class Mi8Wreck: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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lootPos[]={{0,-5.79,-1.71}};
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lootPos[]={{0,-5.79,-1.71}};
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};
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};
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@@ -351,6 +389,12 @@ class Land_vez: Military
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class Land_Mil_ControlTower_EP1: Military
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class Land_Mil_ControlTower_EP1: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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{ 5.53369,3.64355,-5.46368 },
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@@ -364,11 +408,27 @@ class Land_Mil_ControlTower_EP1: Military
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};
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};
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class Land_Mil_hangar_EP1: MilitaryIndustrial
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class Land_Mil_hangar_EP1: MilitaryIndustrial
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{
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{
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zombieClass[] =
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{
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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maxRoaming = 3;
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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};
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};
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class Land_Mil_Guardhouse_EP1: Military
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class Land_Mil_Guardhouse_EP1: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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};
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class Land_Mil_Barracks_i_EP1: MilitarySpecial
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class Land_Mil_Barracks_i_EP1: MilitarySpecial
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@@ -393,6 +453,12 @@ class Land_fortified_nest_big_EP1: Military
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class Land_Mil_House_EP1: Military
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class Land_Mil_House_EP1: Military
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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vehPos[] = {
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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{ 13.439,3.25244,-5.71244,84 }};
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lootPos[] = {
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lootPos[] = {
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@@ -415,7 +481,7 @@ class datsun02Wreck: Military
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};
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};
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class HMMWVWreck: Military
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class HMMWVWreck: Military
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{
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{
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieClass[] = {"z_soldier","z_soldier_heavy"};
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zombieChance = 0.3;
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zombieChance = 0.3;
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lootChance = 0;
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lootChance = 0;
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minRoaming = 1;
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minRoaming = 1;
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@@ -425,6 +491,12 @@ class HMMWVWreck: Military
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class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
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class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
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{
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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maxRoaming = 3;
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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lootPos[] = {
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lootPos[] = {
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