From 2f613226eab50620690b05ea2d9b474b6343237e Mon Sep 17 00:00:00 2001 From: A Man Date: Tue, 21 Jun 2016 03:48:45 +0200 Subject: [PATCH] Changed more Zombies Typs (#1700) It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area. --- .../Configs/CfgLoot/Buildings/Military.hpp | 88 +++++++++++++++++-- 1 file changed, 80 insertions(+), 8 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index b07f9ac77..3033b69df 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -5,11 +5,11 @@ class Military : Default zombieClass[] = { "z_soldier", - "z_soldier_heavy", + "z_soldier", + "z_soldier", "z_policeman", - "z_new_worker2", - "z_new_worker3", - "z_new_worker4" + "z_soldier_heavy", + "z_soldier_heavy" }; lootChance = 0.4; lootGroup = Military; @@ -23,8 +23,8 @@ class MilitarySpecial : Military { "z_soldier_heavy", "z_soldier_heavy", - "z_soldier", - "z_policeman" + "z_soldier_heavy", + "z_soldier" }; lootChance = 0.4; lootGroup = MilitarySpecial; @@ -32,7 +32,15 @@ class MilitarySpecial : Military class MilitaryIndustrial: Military { zombieChance = 0.3; maxRoaming = 6; - zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; + zombieClass[] = + { + "z_soldier", + "z_soldier_heavy", + "z_soldier", + "z_worker1", + "z_worker2", + "z_worker3" + }; lootChance = 0.4; lootGroup = MilitaryIndustrial; }; @@ -51,6 +59,12 @@ class Land_a_stationhouse : Military class Land_Mil_ControlTower: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}}; lootChance = 0.4; lootPos[] = { @@ -64,6 +78,16 @@ class Land_Mil_ControlTower: Military class Land_SS_hangar: Military { + zombieClass[] = + { + "z_soldier_pilot", + "z_soldier_heavy", + "z_soldier_pilot", + "z_soldier_heavy", + "z_worker1", + "z_worker2", + "z_worker3" + }; maxRoaming = 3; zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}}; lootChance = 0.4; @@ -79,6 +103,12 @@ class Land_SS_hangar: Military class Land_A_TVTower_Base: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}}; //lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}}; lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}}; @@ -86,6 +116,12 @@ class Land_A_TVTower_Base: Military class Land_Mil_House: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}}; lootPos[] = { //{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465}, @@ -155,6 +191,7 @@ class Land_Dam_ConcP_20: Military { }; class C130J_wreck_EP1: Military { + zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}}; lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}}; }; @@ -164,6 +201,7 @@ class Barrack2: Military { }; class Mi8Wreck: Military { + zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; lootPos[]={{0,-5.79,-1.71}}; }; @@ -351,6 +389,12 @@ class Land_vez: Military class Land_Mil_ControlTower_EP1: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; lootChance = 0.4; lootPos[] = { { 5.53369,3.64355,-5.46368 }, @@ -364,11 +408,27 @@ class Land_Mil_ControlTower_EP1: Military }; class Land_Mil_hangar_EP1: MilitaryIndustrial { + zombieClass[] = + { + "z_soldier_pilot", + "z_soldier_heavy", + "z_soldier_pilot", + "z_soldier_heavy", + "z_worker1", + "z_worker2", + "z_worker3" + }; maxRoaming = 3; lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}}; }; class Land_Mil_Guardhouse_EP1: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}}; }; class Land_Mil_Barracks_i_EP1: MilitarySpecial @@ -393,6 +453,12 @@ class Land_fortified_nest_big_EP1: Military class Land_Mil_House_EP1: Military { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; vehPos[] = { { 13.439,3.25244,-5.71244,84 }}; lootPos[] = { @@ -415,7 +481,7 @@ class datsun02Wreck: Military }; class HMMWVWreck: Military { - zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; + zombieClass[] = {"z_soldier","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; @@ -425,6 +491,12 @@ class HMMWVWreck: Military class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL { + zombieClass[] = + { + "z_soldier", + "z_soldier", + "z_policeman" + }; maxRoaming = 3; zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}}; lootPos[] = {