Give military industrial groups their own file.

This commit is contained in:
worldwidesorrow
2020-01-09 18:11:15 -06:00
committed by GitHub
parent 83b81d968f
commit 2f39dc01b9

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@@ -0,0 +1,85 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_MAGAZINE, 1, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_MAGAZINE, 1, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_MAGAZINE, 1, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_MAGAZINE, 1, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};