From 2f39dc01b9073373845bdd14cce5394b4ff066c6 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 18:11:15 -0600 Subject: [PATCH] Give military industrial groups their own file. --- .../Groups/Buildings/MilitaryIndustrial.hpp | 85 +++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/MilitaryIndustrial.hpp diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/MilitaryIndustrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/MilitaryIndustrial.hpp new file mode 100644 index 000000000..1c40f3fd4 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/MilitaryIndustrial.hpp @@ -0,0 +1,85 @@ +// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups. + +MilitaryIndustrial[] = +{ + {Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo + {Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo + {Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo + {Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo +}; + +MilitaryIndustrialRU[] = { + {Loot_GROUP, 15, Parts}, + {Loot_MAGAZINE, 1, PartVRotor}, + {Loot_MAGAZINE, 4, FoodMRE}, + {Loot_GROUP, 1, FuelBarrel}, + {Loot_MAGAZINE, 1, ItemGenerator}, + {Loot_MAGAZINE, 1, fuel_pump_kit}, + {Loot_MAGAZINE, 1, ItemTankTrap}, + {Loot_MAGAZINE, 4, ItemSandbag}, + {Loot_MAGAZINE, 1, ItemWire}, + {Loot_PILE, 5, Trash, 1, 2}, + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 10, MilitaryRU} +}; + +MilitaryIndustrialSmallRU[] = { + {Loot_GROUP, 1, MilitarySmallRU} +}; + +MilitaryIndustrialUS[] = { + {Loot_GROUP, 15, Parts}, + {Loot_MAGAZINE, 1, PartVRotor}, + {Loot_MAGAZINE, 4, FoodMRE}, + {Loot_GROUP, 1, FuelBarrel}, + {Loot_MAGAZINE, 1, ItemGenerator}, + {Loot_MAGAZINE, 1, fuel_pump_kit}, + {Loot_MAGAZINE, 1, ItemTankTrap}, + {Loot_MAGAZINE, 4, ItemSandbag}, + {Loot_MAGAZINE, 1, ItemWire}, + {Loot_PILE, 5, Trash, 1, 2}, + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 10, MilitaryUS} +}; + +MilitaryIndustrialSmallUS[] = { + {Loot_GROUP, 1, MilitarySmallUS} +}; + +MilitaryIndustrialEU[] = { + {Loot_GROUP, 15, Parts}, + {Loot_MAGAZINE, 1, PartVRotor}, + {Loot_MAGAZINE, 4, FoodMRE}, + {Loot_GROUP, 1, FuelBarrel}, + {Loot_MAGAZINE, 1, ItemGenerator}, + {Loot_MAGAZINE, 1, fuel_pump_kit}, + {Loot_MAGAZINE, 1, ItemTankTrap}, + {Loot_MAGAZINE, 4, ItemSandbag}, + {Loot_MAGAZINE, 1, ItemWire}, + {Loot_PILE, 5, Trash, 1, 2}, + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 10, MilitaryEU} +}; + +MilitaryIndustrialSmallEU[] = { + {Loot_GROUP, 1, MilitarySmallEU} +}; + +MilitaryIndustrialCZ[] = { + {Loot_GROUP, 15, Parts}, + {Loot_MAGAZINE, 1, PartVRotor}, + {Loot_MAGAZINE, 4, FoodMRE}, + {Loot_GROUP, 1, FuelBarrel}, + {Loot_MAGAZINE, 1, ItemGenerator}, + {Loot_MAGAZINE, 1, fuel_pump_kit}, + {Loot_MAGAZINE, 1, ItemTankTrap}, + {Loot_MAGAZINE, 4, ItemSandbag}, + {Loot_MAGAZINE, 1, ItemWire}, + {Loot_PILE, 5, Trash, 1, 2}, + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 10, MilitaryCZ} +}; + +MilitaryIndustrialSmallCZ[] = { + {Loot_GROUP, 1, MilitarySmallCZ} +}; \ No newline at end of file