Merge pull request #870 from Torndeco/patch-3

Update spawn_loot.sqf
This commit is contained in:
Skaronator
2013-12-06 16:33:36 -08:00

View File

@@ -1,4 +1,3 @@
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"]; private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
_iItem = _this select 0; _iItem = _this select 0;
@@ -64,9 +63,6 @@ switch (_iClass) do
}; };
case "cfglootweapon": case "cfglootweapon":
{ {
//Item is sigle, add 1 item from cfgloot
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0); _itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
_index = dayz_CLBase find _iItem; _index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index; _weights = dayz_CLChances select _index;