mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
131 lines
4.2 KiB
Plaintext
131 lines
4.2 KiB
Plaintext
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
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_iItem = _this select 0;
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_iClass = _this select 1;
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//diag_log format["DEBUG spawn loot class: %1", _iClass];
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_iPos = _this select 2;
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_radius = _this select 3;
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switch (_iClass) do
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{
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default
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{
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//Item is food, add random quantity of cans along with an item (if exists)
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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_index = dayz_CLBase find _iClass;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_qty = 0;
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_max = 1 + round(random 2);
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while {_qty < _max} do
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{
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_tQty = 1 + round(random 1);
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_canType = _itemTypes select _index;
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_item addMagazineCargoGlobal [_canType,_tQty];
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_qty = _qty + _tQty;
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};
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if (_iItem != "") then
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{
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_item addWeaponCargoGlobal [_iItem,1];
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};
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};
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case "single":
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{
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_canType = _itemTypes select _index;
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_item addMagazineCargoGlobal [_canType,1];
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};
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case "backpack":
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{
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//Item is single backpack
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
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};
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case "cfglootweapon":
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{
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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if (_iItem == "Chainsaw") then {
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_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
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};
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//Item is a weapon, add it and a random quantity of magazines
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
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if ((count _mags) > 0) then
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{
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if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
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if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
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};
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};
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case "weapon":
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{
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//Item is a weapon, add it and a random quantity of magazines
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
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if ((count _mags) > 0) then
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{
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if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
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if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
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_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
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};
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};
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case "weaponnomags":
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{
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//Item is a weapon, and spawns no mags
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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};
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case "magazine":
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{
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//Item is one magazine
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_iItem,1];
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};
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case "object":
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{
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//Item is one magazine
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_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
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};
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};
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// timestamp for later clearing
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_dateNow = (DateToNumber date);
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_item setVariable ["looted",_dateNow,true];
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if ((count _iPos) > 2) then
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{
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_item setPosATL _iPos;
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};
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