Fix blood regen with classic nutrition system

Vanilla commit:

d1542874b1
This commit is contained in:
ebaydayz
2016-10-15 14:04:56 -04:00
parent 5ec92bcd65
commit 2ee3d44b87
24 changed files with 29 additions and 23 deletions

View File

@@ -74,6 +74,12 @@ if (dayz_nutritionValuesSystem) then {
if (_hungerCount > 0) then { dayz_hunger = 0; dayz_lastMeal = time; }; if (_hungerCount > 0) then { dayz_hunger = 0; dayz_lastMeal = time; };
if (_thirstCount > 0) then { dayz_thirst = 0; dayz_lastDrink = time; }; if (_thirstCount > 0) then { dayz_thirst = 0; dayz_lastDrink = time; };
r_player_blood = r_player_blood + _bloodRegen;
if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
};
}; };
//Apply or cure infection base on infectionChance //Apply or cure infection base on infectionChance

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };

View File

@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
}; };