mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Fix blood regen with classic nutrition system
Vanilla commit:
d1542874b1
This commit is contained in:
@@ -74,6 +74,12 @@ if (dayz_nutritionValuesSystem) then {
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if (_hungerCount > 0) then { dayz_hunger = 0; dayz_lastMeal = time; };
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if (_hungerCount > 0) then { dayz_hunger = 0; dayz_lastMeal = time; };
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if (_thirstCount > 0) then { dayz_thirst = 0; dayz_lastDrink = time; };
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if (_thirstCount > 0) then { dayz_thirst = 0; dayz_lastDrink = time; };
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r_player_blood = r_player_blood + _bloodRegen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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};
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};
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//Apply or cure infection base on infectionChance
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//Apply or cure infection base on infectionChance
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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|
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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};
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@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then {
|
|||||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user