diff --git a/SQF/dayz_code/actions/player_consume.sqf b/SQF/dayz_code/actions/player_consume.sqf index cbda0d3ff..325559fca 100644 --- a/SQF/dayz_code/actions/player_consume.sqf +++ b/SQF/dayz_code/actions/player_consume.sqf @@ -74,6 +74,12 @@ if (dayz_nutritionValuesSystem) then { if (_hungerCount > 0) then { dayz_hunger = 0; dayz_lastMeal = time; }; if (_thirstCount > 0) then { dayz_thirst = 0; dayz_lastDrink = time; }; + + r_player_blood = r_player_blood + _bloodRegen; + + if (r_player_blood > r_player_bloodTotal) then { + r_player_blood = r_player_bloodTotal; + }; }; //Apply or cure infection base on infectionChance diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index f41737fe3..ffe2db902 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 6272bcb2d..d3eaf1b6f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 07ecff0a2..327870fbf 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 658819f5a..44bc9fb4e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 6f3e2d04f..326d35460 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 19d5a8167..251d44e04 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 7c54a40e8..4b121516a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 631c9e099..066f057b0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 6b917aa98..c6fc4c2fe 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 479b713ad..2258db408 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 5782a425d..45bac59b1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 2d985b671..a0d455623 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 11ee04182..a09a512bb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 18bd66e93..66c432f88 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 804277741..3a3748efc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index a4b2d22c5..6f274c965 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 4dfba35ee..1154cc72f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index af9d1e5f8..067d2ebaa 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 0e25921ae..a99492b71 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 04d08c789..23e2e7f74 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 74d6260a6..1d9e413d9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 898a3c97d..e8713adc2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag }; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 46d8c0435..d81f5e9f7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -31,7 +31,7 @@ if (dayz_presets == "Custom") then { dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag };