Update comments for POI spawning

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1f89bcfb98

0defa2af1e
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ebaydayz
2017-01-29 20:14:43 -05:00
parent 8c1caa9c1c
commit 2ecb614534
26 changed files with 76 additions and 73 deletions

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@@ -7,8 +7,8 @@
Notes for local spawned objects:
- Always present local objects are more performant than global, but less performant than town generator (spawning locally only when player is nearby)
- Recommend running on every machine including the server, so all units know about the object.
- Recommend running early during initialization, so units spawned on top do not fall through.
- Recommend running on every machine including the server, so all units know about the object and vehicles parked on top are not affected.
- Recommend running unscheduled before player_monitor.fsm and server_monitor.sqf, so units and vehicles spawned on top do not fall through.
- Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines.
- Not recommended for objects with animations (like gates). Anim status is not synced across machines.