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Update comments for POI spawning
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@@ -7,8 +7,8 @@
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Notes for local spawned objects:
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- Always present local objects are more performant than global, but less performant than town generator (spawning locally only when player is nearby)
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- Recommend running on every machine including the server, so all units know about the object.
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- Recommend running early during initialization, so units spawned on top do not fall through.
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- Recommend running on every machine including the server, so all units know about the object and vehicles parked on top are not affected.
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- Recommend running unscheduled before player_monitor.fsm and server_monitor.sqf, so units and vehicles spawned on top do not fall through.
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- Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines.
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- Not recommended for objects with animations (like gates). Anim status is not synced across machines.
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