Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats

This commit is contained in:
Skaronator
2013-11-08 21:11:26 +01:00
parent 36782396b8
commit 2d0025608f
27 changed files with 234 additions and 140 deletions

View File

@@ -23,6 +23,7 @@ if (!isDedicated) then {
building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
// player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
//animal_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\animal_monitor.sqf";
// building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
@@ -267,141 +268,7 @@ if (!isDedicated) then {
} forEach _this;
_counter
};
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
_handled = true;
};
if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
//Prevent exploit of drag body
if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
_shift = _this select 2;
_ctrl = _this select 3;
_alt = _this select 4;
//diag_log format["Keypress: %1", _this];
if (_dikCode in (actionKeys "GetOver")) then {
if (player isKindOf "PZombie_VB") then {
_handled = true;
DZE_PZATTACK = true;
} else {
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
if (count _nearbyObjects > 0) then {
if((diag_tickTime - dayz_lastCheckBit > 4)) then {
[objNull, player, rSwitchMove,"GetOver"] call RE;
player playActionNow "GetOver";
dayz_lastCheckBit = diag_tickTime;
} else {
_handled = true;
};
};
};
};
//if (_dikCode == 57) then {_handled = true}; // space
//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
if (_dikCode == 210) then {
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
dayz_lastCheckBit = diag_tickTime;
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
// numpad 8 0x48 now pgup 0xC9 1
if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
DZE_Q = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
DZE_Z = true;
};
// numpad 8 0x48 now pgup 0xC9 0.1
if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
DZE_Q_alt = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
DZE_Z_alt = true;
};
// numpad 8 0x48 now pgup 0xC9 0.01
if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
DZE_Q_ctrl = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
DZE_Z_ctrl = true;
};
// numpad 4 0x4B now Q 0x10
if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
DZE_4 = true;
};
// numpad 6 0x4D now E 0x12
if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
DZE_6 = true;
};
// numpad 5 0x4C now space 0x39
if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
DZE_5 = true;
};
// esc
if (_dikCode == 0x01) then {
DZE_cancelBuilding = true;
};
if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
call dayz_forceSave;
};
/*
if (_dikCode in actionKeys "IngamePause") then {
_idOnPause = [] spawn dayz_onPause;
};
*/
_handled
};
player_setDate = {
private ["_setdatebool"];
_setdatebool = false;