Fix vehicle damage handler bug

Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

92ab8fe2d4
This commit is contained in:
ebaydayz
2016-11-10 15:51:36 -05:00
parent 6fb4290ffe
commit 2cb3dac0be
2 changed files with 11 additions and 7 deletions

View File

@@ -1,13 +1,14 @@
// [_object,_type] spawn server_updateObject;
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (isNil "sm_done") exitWith {};
private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables"];
private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables","_totalDmg"];
_object = _this select 0;
_type = _this select 1;
_recorddmg = false;
_isNotOk = false;
_forced = if (count _this > 2) then {_this select 2} else {false};
_totalDmg = if (count _this > 3) then {_this select 3} else {false};
_objectID = "0";
_objectUID = "0";
@@ -127,7 +128,7 @@ _object_damage = {
};
} forEach _hitpoints;
if (_allFixed) then {_object setDamage 0;};
if (_allFixed && !_totalDmg) then {_object setDamage 0;};
if (_forced) then {
if (_object in needUpdate_objects) then {needUpdate_objects = needUpdate_objects - [_object];};