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Animal spawn radius lowered
Animal spawn radius lowered to 600m around player (DayZ Mod default). Should help with low animal count #1403
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@@ -40,6 +40,7 @@
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -446,7 +446,7 @@ PVDZE_plr_DeathB = [];
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dayz_dawn = 6;
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dayz_dawn = 6;
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dayz_dusk = 18;
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dayz_dusk = 18;
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DAYZ_agentnumber = 0;
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DAYZ_agentnumber = 0;
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dayz_animalDistance = 800;
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dayz_animalDistance = 600;
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dayz_zSpawnDistance = 1000;
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dayz_zSpawnDistance = 1000;
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dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
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dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
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