Animal spawn radius lowered

Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
This commit is contained in:
ebaydayz
2016-02-18 23:53:56 -05:00
parent 6db02d28bf
commit 2b0a5ae790
2 changed files with 2 additions and 1 deletions

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@@ -40,6 +40,7 @@
[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622 [FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564 [FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558 [FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x [UPDATED] .bat files updated in Config-Examples @Raziel23x

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@@ -446,7 +446,7 @@ PVDZE_plr_DeathB = [];
dayz_dawn = 6; dayz_dawn = 6;
dayz_dusk = 18; dayz_dusk = 18;
DAYZ_agentnumber = 0; DAYZ_agentnumber = 0;
dayz_animalDistance = 800; dayz_animalDistance = 600;
dayz_zSpawnDistance = 1000; dayz_zSpawnDistance = 1000;
dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot