diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 85a1da5ee..7820afb79 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -40,6 +40,7 @@ [FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622 [FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564 [FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558 +[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274 [UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [UPDATED] .bat files updated in Config-Examples @Raziel23x diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 4798218e8..36211022a 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -446,7 +446,7 @@ PVDZE_plr_DeathB = []; dayz_dawn = 6; dayz_dusk = 18; DAYZ_agentnumber = 0; -dayz_animalDistance = 800; +dayz_animalDistance = 600; dayz_zSpawnDistance = 1000; dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot