more localization work (#1689)

This commit is contained in:
Anton
2016-05-02 20:31:13 +03:00
committed by ebaydayz
parent 765b035764
commit 2a99cf8a63
12 changed files with 1689 additions and 234 deletions

View File

@@ -1,122 +1,122 @@
class Skin_Rocket_DZ: SkinBase {
scope = public;
displayName = "Officer Suit";
descriptionShort = "Officer Suit";
displayName = $STR_EPOCH_SKINS_OFFICERSUIT;
descriptionShort = $STR_EPOCH_SKINS_OFFICERSUIT;
};
class Skin_RU_Policeman_DZ: SkinBase {
scope = public;
displayName = "Sergei";
descriptionShort = "Police Officer Uniform";
displayName = $STR_EPOCH_SKINS_SERGEI;
descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC;
};
class Skin_Pilot_EP1_DZ: SkinBase {
scope = public;
displayName = "Ethan";
descriptionShort = "Pilot Uniform";
displayName = $STR_EPOCH_SKINS_ETHAN;
descriptionShort = $STR_EPOCH_SKINS_ETHAN_DESC;
};
class Skin_Haris_Press_EP1_DZ: SkinBase {
scope = public;
displayName = "Harry";
descriptionShort = "Press Uniform";
displayName = $STR_EPOCH_SKINS_HARRY;
descriptionShort = $STR_EPOCH_SKINS_HARRY_DESC;
};
class Skin_Ins_Soldier_GL_DZ: SkinBase {
scope = public;
displayName = "Terrorist Uniform";
descriptionShort = "Terrorist Uniform";
displayName = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
descriptionShort = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
};
class Skin_GUE_Commander_DZ: SkinBase {
scope = public;
displayName = "Rebel Uniform";
descriptionShort = "Rebel Uniform";
displayName = $STR_EPOCH_SKINS_REBELUNIFORM;
descriptionShort = $STR_EPOCH_SKINS_REBELUNIFORM;
};
class Skin_Functionary1_EP1_DZ: SkinBase {
scope = public;
displayName = "Donald";
descriptionShort = "Business Suit";
displayName = $STR_EPOCH_SKINS_DONALD;
descriptionShort = $STR_EPOCH_SKINS_DONALD_DESC;
};
class Skin_Priest_DZ: SkinBase {
scope = public;
displayName = "James";
descriptionShort = "Priest Outfit";
displayName = $STR_EPOCH_SKINS_JAMES;
descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
};
class Skin_Rocker1_DZ: SkinBase {
scope = public;
displayName = "Duane";
descriptionShort = "Rocker (black)";
displayName = $STR_EPOCH_SKINS_DUANE;
descriptionShort = $STR_EPOCH_SKINS_DUANE_DESC;
};
class Skin_Rocker2_DZ: SkinBase {
scope = public;
displayName = "Rod";
descriptionShort = "Rocker (brown)";
displayName = $STR_EPOCH_SKINS_ROD;
descriptionShort = $STR_EPOCH_SKINS_ROD_DESC;
};
class Skin_Rocker3_DZ: SkinBase {
scope = public;
displayName = "Van";
descriptionShort = "Rocker (blue)";
displayName = $STR_EPOCH_SKINS_VAN;
descriptionShort = $STR_EPOCH_SKINS_VAN_DESC;
};
class Skin_Rocker4_DZ: SkinBase {
scope = public;
displayName = "Bruce";
descriptionShort = "Rocker (green)";
displayName = $STR_EPOCH_SKINS_BRUCE;
descriptionShort = $STR_EPOCH_SKINS_BRUCE_DESC;
};
class Skin_Bandit1_DZ: SkinBase {
scope = public;
displayName = "Bandit Outfit";
descriptionShort = "Bandit Outfit";
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
};
class Skin_Bandit2_DZ: SkinBase {
scope = public;
displayName = "Bandit Camo";
descriptionShort = "Bandit Camo Outfit";
displayName = $STR_EPOCH_SKINS_BANDITCAMO;
descriptionShort = $STR_EPOCH_SKINS_BANDITCAMO_DESC;
};
class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = public;
displayName = "Bandit Gunner";
descriptionShort = "Bandit Gunner Outfit";
displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
descriptionShort = $STR_EPOCH_SKINS_BANDITGUNNER_DESC;
};
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = public;
displayName = "Bandit Sniper";
descriptionShort = "Bandit Sniper Outfit";
displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
};
class Skin_GUE_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = "Bandit Baklava";
descriptionShort = "Bandit Baklava Outfit";
displayName = $STR_EPOCH_SKINS_BANDITBAKLAVA;
descriptionShort = $STR_EPOCH_SKINS_BANDITBAKLAVA_DESC;
};
class Skin_GUE_Soldier_CO_DZ: SkinBase {
scope = public;
displayName = "Bandit Mask";
descriptionShort = "Bandit Mask Outfit";
displayName = $STR_EPOCH_SKINS_BANDITMASK;
descriptionShort = $STR_EPOCH_SKINS_BANDITMASK_DESC;
};
class Skin_GUE_Soldier_2_DZ: SkinBase {
scope = public;
displayName = "Bandit Hat";
descriptionShort = "Bandit Hat with Baklava";
displayName = $STR_EPOCH_SKINS_BANDITHAT;
descriptionShort = $STR_EPOCH_SKINS_BANDITHAT_DESC;
};
class Skin_BanditW1_DZ: SkinBase {
scope = public;
displayName = "Bandit Annie";
descriptionShort = "Bandit wrap blue top with brown pants.";
displayName = $STR_EPOCH_SKINS_BANDITANNIE;
descriptionShort = $STR_EPOCH_SKINS_BANDITANNIE_DESC;
};
class Skin_BanditW2_DZ: SkinBase {
scope = public;
displayName = "Bandit Jane";
descriptionShort = "Bandit wrap grey top with brown camo pants.";
displayName = $STR_EPOCH_SKINS_BANDITJANE;
descriptionShort = $STR_EPOCH_SKINS_BANDITJANE_DESC;
};
class Skin_SurvivorW3_DZ: SkinBase {
scope = public;
displayName = "Jane";
descriptionShort = "Grey top with brown camo pants.";
displayName = $STR_EPOCH_SKINS_JANE;
descriptionShort = $STR_EPOCH_SKINS_JANE_DESC;
};
class Skin_SurvivorW2_DZ: SkinBase {
scope = public;
displayName = "Annie";
descriptionShort = "Civilian (female)";
displayName = $STR_EPOCH_SKINS_ANNIE;
descriptionShort = $STR_EPOCH_SKINS_ANNIE_DESC;
};
class Skin_SurvivorWpink_DZ: SkinBase {
scope = public;
displayName = "Melly (female)";
descriptionShort = "Purple top with blue pants.";
displayName = $STR_EPOCH_SKINS_MELLY;
descriptionShort = $STR_EPOCH_SKINS_MELLY_DESC;
};
/*
class Skin_SurvivorWsequisha_DZ: SkinBase {
@@ -132,117 +132,117 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
*/
class Skin_SurvivorWcombat_DZ: SkinBase {
scope = public;
displayName = "Alejandria";
descriptionShort = "Blue camo top with brown camo pants.";
displayName = $STR_EPOCH_SKINS_ALEJANDRIA;
descriptionShort = $STR_EPOCH_SKINS_ALEJANDRIA_DESC;
};
class Skin_SurvivorWdesert_DZ: SkinBase {
scope = public;
displayName = "Savannah";
descriptionShort = "White top with brown pants.";
displayName = $STR_EPOCH_SKINS_SAVANNAH;
descriptionShort = $STR_EPOCH_SKINS_SAVANNAH_DESC;
};
class Skin_SurvivorWurban_DZ: SkinBase {
scope = public;
displayName = "Sophia";
descriptionShort = "Maroon top with grey pants.";
displayName = $STR_EPOCH_SKINS_SOPHIA;
descriptionShort = $STR_EPOCH_SKINS_SOPHIA_DESC;
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
scope = public;
displayName = "Takistani Warlord";
descriptionShort = "Takistani Warlord";
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = "Takistani Soldier";
descriptionShort = "Takistani Soldier";
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = public;
displayName = "Special Forces";
descriptionShort = "Special Forces";
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
descriptionShort = $STR_EPOCH_SKINS_SPECIALFORCES;
};
class Skin_Drake_Light_DZ: SkinBase {
scope = public;
displayName = "Desert Camo";
descriptionShort = "Desert Camo";
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
descriptionShort = $STR_EPOCH_SKINS_DESERTCAMO;
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
scope = public;
displayName = "Bodyguard";
descriptionShort = "Bodyguard";
displayName = $STR_EPOCH_SKINS_BODYGUARD;
descriptionShort = $STR_EPOCH_SKINS_BODYGUARD;
};
class Skin_FR_OHara_DZ: SkinBase {
scope = public;
displayName = "Jungle Camo";
descriptionShort = "Jungle Camo";
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
descriptionShort = $STR_EPOCH_SKINS_JUNGLECAMO;
};
class Skin_FR_Rodriguez_DZ: SkinBase {
scope = public;
displayName = "Gunner Outfit";
descriptionShort = "Gunner Outfit";
displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
descriptionShort = $STR_EPOCH_SKINS_GUNNEROUTFIT;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
displayName = "Desert Ghillie";
descriptionShort = "Desert Ghillie";
displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
};
class Skin_Graves_Light_DZ: SkinBase {
scope = public;
displayName = "Urban Camo";
descriptionShort = "Urban Camo";
displayName = $STR_EPOCH_SKINS_URBANCAMO;
descriptionShort = $STR_EPOCH_SKINS_URBANCAMO;
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = public;
displayName = "Marksman";
descriptionShort = "Marksman";
displayName = $STR_EPOCH_SKINS_MARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
};
class Skin_Soldier_TL_PMC_DZ: SkinBase {
scope = public;
displayName = "Team Leader";
descriptionShort = "Team Leader";
displayName = $STR_EPOCH_SKINS_TEAMLEADER;
descriptionShort = $STR_EPOCH_SKINS_TEAMLEADER;
};
// new
class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
scope = public;
displayName = "Smuggler";
descriptionShort = "Smuggler";
displayName = $STR_EPOCH_SKINS_SMUGGLER;
descriptionShort = $STR_EPOCH_SKINS_SMUGGLER;
};
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
displayName = "Desert Sniper";
descriptionShort = "Desert Sniper";
displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
};
class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = public;
displayName = "General";
descriptionShort = "General";
displayName = $STR_EPOCH_SKINS_GENERAL;
descriptionShort = $STR_EPOCH_SKINS_GENERAL;
};
class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = "Crewman";
descriptionShort = "Crewman";
displayName = $STR_EPOCH_SKINS_CREWMAN;
descriptionShort = $STR_EPOCH_SKINS_CREWMAN;
};
class Skin_INS_Lopotev_DZ: SkinBase {
scope = public;
displayName = "Boss";
descriptionShort = "Team Leader";
displayName = $STR_EPOCH_SKINS_BOSS;
descriptionShort = $STR_EPOCH_SKINS_BOSS_DESC;
};
class Skin_INS_Soldier_AR_DZ: SkinBase {
scope = public;
displayName = "Cooper";
descriptionShort = "Cooper";
displayName = $STR_EPOCH_SKINS_COOPER;
descriptionShort = $STR_EPOCH_SKINS_COOPER;
};
class Skin_INS_Soldier_CO_DZ: SkinBase {
scope = public;
displayName = "Travis";
descriptionShort = "Travis";
displayName = $STR_EPOCH_SKINS_TRAVIS;
descriptionShort = $STR_EPOCH_SKINS_TRAVIS;
};
class Skin_INS_Bardak_DZ: SkinBase {
scope = public;
displayName = "Paulo";
descriptionShort = "Paulo";
displayName = $STR_EPOCH_SKINS_PAULO;
descriptionShort = $STR_EPOCH_SKINS_PAULO;
};
class Skin_INS_Worker2_DZ: SkinBase {
scope = public;
displayName = "Steve";
descriptionShort = "Steve";
displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = $STR_EPOCH_SKINS_STEVE;
};

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@@ -2,20 +2,20 @@ class ItemAluminumBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Aluminum";
displayName = $STR_EPOCH_ALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa";
descriptionShort = "Aluminum Bar";
descriptionShort = $STR_EPOCH_ALUMINUM_DESC;
};
class ItemAluminumBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "10oz Aluminum";
displayName = $STR_EPOCH_10OZALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa";
descriptionShort = "10oz Aluminum Bar";
descriptionShort = $STR_EPOCH_10OZALUMINUM_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;

View File

@@ -2,8 +2,8 @@ class ItemBronzeBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Bronze";
displayName = $STR_EPOCH_BRONZE;
model = "\z\addons\dayz_epoch\models\bronze_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa";
descriptionShort = "Bronze Bar";
descriptionShort = $STR_EPOCH_BRONZE_DESC;
};

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@@ -2,10 +2,10 @@ class ItemCopperBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Copper";
displayName = $STR_EPOCH_COPPER;
model = "\z\addons\dayz_epoch\models\copper_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa";
descriptionShort = "Copper Bar";
descriptionShort = $STR_EPOCH_COPPER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210;
@@ -21,10 +21,10 @@ class ItemCopperBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "10oz Copper";
displayName = $STR_EPOCH_10OZCOPPER;
model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa";
descriptionShort = "10oz Copper Bar";
descriptionShort = $STR_EPOCH_10OZCOPPER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;

View File

@@ -3,10 +3,10 @@ class ItemGoldBar: CA_Magazine {
count = 1;
worth = 100;
type = 256;
displayName = "Gold";
displayName = $STR_EPOCH_GOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "Gold Bar";
descriptionShort = $STR_EPOCH_GOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemGoldBar2oz: CA_Magazine {
count = 1;
worth = 200;
type = 256;
displayName = "2oz Gold";
displayName = $STR_EPOCH_2OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "2 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_2OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemGoldBar3oz: CA_Magazine {
count = 1;
worth = 300;
type = 256;
displayName = "3oz Gold";
displayName = $STR_EPOCH_3OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "3 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_3OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemGoldBar4oz: CA_Magazine {
count = 1;
worth = 400;
type = 256;
displayName = "4oz Gold";
displayName = $STR_EPOCH_4OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "4 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_4OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemGoldBar5oz: CA_Magazine {
count = 1;
worth = 500;
type = 256;
displayName = "5oz Gold";
displayName = $STR_EPOCH_5OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "5 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_5OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemGoldBar6oz: CA_Magazine {
count = 1;
worth = 600;
type = 256;
displayName = "6oz Gold";
displayName = $STR_EPOCH_6OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "6 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_6OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemGoldBar7oz: CA_Magazine {
count = 1;
worth = 700;
type = 256;
displayName = "7oz Gold";
displayName = $STR_EPOCH_7OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "7 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_7OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemGoldBar8oz: CA_Magazine {
count = 1;
worth = 800;
type = 256;
displayName = "8oz Gold";
displayName = $STR_EPOCH_8OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "8 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_8OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemGoldBar9oz: CA_Magazine {
count = 1;
worth = 900;
type = 256;
displayName = "9oz Gold";
displayName = $STR_EPOCH_9OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "9 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_9OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemGoldBar10oz: CA_Magazine {
count = 1;
worth = 1000;
type = 256;
displayName = "10oz Gold";
displayName = $STR_EPOCH_10OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa";
descriptionShort = "10 x 1oz Gold Bar";
descriptionShort = $STR_EPOCH_10OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211_1;

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@@ -3,10 +3,10 @@ class ItemSilverBar: CA_Magazine {
count = 1;
worth = 1;
type = 256;
displayName = "Silver";
displayName = $STR_EPOCH_SILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "Silver Bar";
descriptionShort = $STR_EPOCH_SILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemSilverBar2oz: CA_Magazine {
count = 1;
worth = 2;
type = 256;
displayName = "2oz Silver";
displayName = $STR_EPOCH_2OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "2 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_2OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemSilverBar3oz: CA_Magazine {
count = 1;
worth = 3;
type = 256;
displayName = "3oz Silver";
displayName = $STR_EPOCH_3OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "3 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_3OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemSilverBar4oz: CA_Magazine {
count = 1;
worth = 4;
type = 256;
displayName = "4oz Silver";
displayName = $STR_EPOCH_4OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "4 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_4OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemSilverBar5oz: CA_Magazine {
count = 1;
worth = 5;
type = 256;
displayName = "5oz Silver";
displayName = $STR_EPOCH_5OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "5 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_5OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemSilverBar6oz: CA_Magazine {
count = 1;
worth = 6;
type = 256;
displayName = "6oz Silver";
displayName = $STR_EPOCH_6OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "6 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_6OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemSilverBar7oz: CA_Magazine {
count = 1;
worth = 7;
type = 256;
displayName = "7oz Silver";
displayName = $STR_EPOCH_7OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "7 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_7OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemSilverBar8oz: CA_Magazine {
count = 1;
worth = 8;
type = 256;
displayName = "8oz Silver";
displayName = $STR_EPOCH_8OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "8 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_8OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemSilverBar9oz: CA_Magazine {
count = 1;
worth = 9;
type = 256;
displayName = "9oz Silver";
displayName = $STR_EPOCH_9OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "9 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_9OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemSilverBar10oz: CA_Magazine {
count = 1;
worth = 10;
type = 256;
displayName = "10oz Silver";
displayName = $STR_EPOCH_10OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_Silver_bar_10oz_CA.paa";
descriptionShort = "10 x 1oz Silver Bar";
descriptionShort = $STR_EPOCH_10OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211_1;

View File

@@ -2,20 +2,20 @@ class ItemTinBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Tin";
displayName = $STR_EPOCH_TIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa";
descriptionShort = "Tin Bar";
descriptionShort = $STR_EPOCH_TIN_DESC;
};
class ItemTinBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "10oz Tin";
displayName = $STR_EPOCH_10OZTIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa";
descriptionShort = "10oz Tin Bar";
descriptionShort = $STR_EPOCH_10OZTIN_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;

View File

@@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine {
sfx = "document";
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLOTDEED_ACTION; //move to crafting in stringtable
text = $STR_EPOCH_PLAYER_317;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};

View File

@@ -2,8 +2,8 @@ class metal_floor_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Metal Floor";
descriptionShort = "Metal Floor";
displayName = $STR_EPOCH_METALFLOOR;
descriptionShort = $STR_EPOCH_METALFLOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -21,8 +21,8 @@ class cinder_wall_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Cinder Block Wall";
descriptionShort = "Half height cinder block wall";
displayName = $STR_EPOCH_CINDERBLOCKWALL;
descriptionShort = $STR_EPOCH_CINDERBLOCKWALL_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -39,8 +39,8 @@ class cinder_door_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Block Doorway";
descriptionShort = "Cinder block doorway";
displayName = $STR_EPOCH_BLOCKDOORWAY;
descriptionShort = $STR_EPOCH_BLOCKDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -57,8 +57,8 @@ class cinder_garage_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Block Garage Doorway";
descriptionShort = "Cinder block garage doorway";
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -76,10 +76,10 @@ class ItemWoodFloor: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Floor/Ceiling";
displayName = $STR_EPOCH_FLOORCEILING;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -94,10 +94,10 @@ class ItemWoodFloorHalf: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Floor/Ceiling 1/2";
displayName = $STR_EPOCH_FLOORCEILINGHALF;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 15;
class ItemActions {
class Build {
@@ -121,10 +121,10 @@ class ItemWoodFloorQuarter: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Floor/Ceiling 1/4";
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 10;
class ItemActions {
class Build {
@@ -149,10 +149,10 @@ class ItemWoodStairs: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Stairs";
displayName = $STR_EPOCH_WOODSTAIRS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs";
descriptionShort = $STR_EPOCH_WOODSTAIRS;
weight = 25;
class ItemActions {
class Build {
@@ -176,10 +176,10 @@ class ItemWoodStairsSupport: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Stairs w/ supports";
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs with supports";
descriptionShort = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -195,10 +195,10 @@ class ItemWoodLadder: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Ladder";
displayName = $STR_EPOCH_WOODLADDER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Ladder";
descriptionShort = $STR_EPOCH_WOODLADDER;
weight = 25;
class ItemActions {
class Build {
@@ -214,10 +214,10 @@ class ItemWoodWall: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Wall";
displayName = $STR_EPOCH_WOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WOODWALL_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -256,10 +256,10 @@ class ItemWoodWallThird: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Wall 1/3";
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Third wall constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WOODWALLTHIRDPART_DESC;
weight = 7;
class ItemActions {
class Build {
@@ -282,10 +282,10 @@ class ItemWoodWallWindow: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wall w/ Window";
displayName = $STR_EPOCH_WALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with Window constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WALLWITHWINDOW_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -301,10 +301,10 @@ class ItemWoodWallDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wall w/ Doorway";
displayName = $STR_EPOCH_WALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with doorway constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WALLWITHDOORWAY_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -327,10 +327,10 @@ class ItemWoodWallWithDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wall w/ Door";
displayName = $STR_EPOCH_WALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WALLWITHDOOR_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -353,10 +353,10 @@ class ItemWoodWallWithDoorLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wall w/ Door Locked";
displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WALLWITHDOORLOCKED_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -372,10 +372,10 @@ class ItemWoodWallGarageDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Garage Door";
displayName = $STR_EPOCH_WOODGARAGEDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_WOODGARAGEDOOR_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -398,10 +398,10 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Wood Garage Door Locked";
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door with combination lock.";
descriptionShort = $STR_EPOCH_WOODGARAGEDOORLOCKED_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -417,10 +417,10 @@ class ItemWoodWallLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Wood Wall";
displayName = $STR_EPOCH_LARGEWOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_LARGEWOODWALL_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -459,10 +459,10 @@ class ItemWoodWallWindowLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Wall w/ Window";
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber..";
descriptionShort = $STR_EPOCH_LARGEWALLWITHWINDOW_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -478,10 +478,10 @@ class ItemWoodWallDoorLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Wall w/ Doorway";
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORWAY_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -504,10 +504,10 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Wall w/ Door";
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_LARGEWALLWITHDOOR_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -530,10 +530,10 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Wall w/ Door Locked";
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with combination lock door constucted out of plywood and lumber.";
descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC;
weight = 35;
class ItemActions {
class Build {

View File

@@ -10,7 +10,7 @@ s_player_heli_lift = -1;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
if (vehicle player != player) exitWith {"You can't perform this action while in a vehicle" call dayz_rollingMessages;};
if (vehicle player != player) exitWith {localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;};
_liftUseTime = 6;
_dis=10;
@@ -88,17 +88,17 @@ if(_finished) then {
if(_moved) then {
player switchMove "";
player playActionNow "stop";
"The lift heli moved too much from the vehicle that was being lifted!" call dayz_rollingMessages; //display text at bottom center of screen on interrupt
localize "STR_EPOCH_PLAYER_319" call dayz_rollingMessages; //display text at bottom center of screen on interrupt
} else {
if((typeName _attached == "OBJECT") || (typeName _hasAttached == "OBJECT")) then {
player switchMove "";
player playActionNow "stop";
"Another vehicle was attached or the vehicle was attached to another heli!" call dayz_rollingMessages;
localize "STR_EPOCH_PLAYER_320" call dayz_rollingMessages;
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
"You have interrupted lifting a vehicle!" call dayz_rollingMessages;
localize "STR_EPOCH_PLAYER_321" call dayz_rollingMessages;
};
};
};

View File

@@ -156,7 +156,7 @@ if (DZE_HeliLift) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
@@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate
if (_isGate && _isClosed && _isUnlocked && _canDo) then {
if (s_player_openGate < 0) then {
s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
@@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate
if (_isGate && _isOpen && _isUnlocked && _canDo) then {
if (s_player_CloseGate < 0) then {
s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
@@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_setCode < 0) then {
s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
};
} else {
player removeAction s_player_setCode;
@@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
if (s_player_BuildLock < 0) then {
s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildLock;
@@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
if (s_player_BuildUnLock < 0) then {
s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildUnLock;
@@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_unlockhouse < 0) then {
s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
};
} else {
player removeAction s_player_unlockhouse;
@@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
if (s_player_lockhouse < 0) then {
s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
};
} else {
player removeAction s_player_lockhouse;
@@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
if (s_player_breakinhouse < 0) then {
s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_breakinhouse;
@@ -638,7 +638,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_plotManagement < 0) then {
_allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends;
if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then {
s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
};
} else {
@@ -688,7 +688,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
} else {
player removeAction s_player_heli_lift;

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