diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index 9ed04ce8c..2c8c79334 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -1,122 +1,122 @@ class Skin_Rocket_DZ: SkinBase { scope = public; - displayName = "Officer Suit"; - descriptionShort = "Officer Suit"; + displayName = $STR_EPOCH_SKINS_OFFICERSUIT; + descriptionShort = $STR_EPOCH_SKINS_OFFICERSUIT; }; class Skin_RU_Policeman_DZ: SkinBase { scope = public; - displayName = "Sergei"; - descriptionShort = "Police Officer Uniform"; + displayName = $STR_EPOCH_SKINS_SERGEI; + descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC; }; class Skin_Pilot_EP1_DZ: SkinBase { scope = public; - displayName = "Ethan"; - descriptionShort = "Pilot Uniform"; + displayName = $STR_EPOCH_SKINS_ETHAN; + descriptionShort = $STR_EPOCH_SKINS_ETHAN_DESC; }; class Skin_Haris_Press_EP1_DZ: SkinBase { scope = public; - displayName = "Harry"; - descriptionShort = "Press Uniform"; + displayName = $STR_EPOCH_SKINS_HARRY; + descriptionShort = $STR_EPOCH_SKINS_HARRY_DESC; }; class Skin_Ins_Soldier_GL_DZ: SkinBase { scope = public; - displayName = "Terrorist Uniform"; - descriptionShort = "Terrorist Uniform"; + displayName = $STR_EPOCH_SKINS_TERRORISTUNIFORM; + descriptionShort = $STR_EPOCH_SKINS_TERRORISTUNIFORM; }; class Skin_GUE_Commander_DZ: SkinBase { scope = public; - displayName = "Rebel Uniform"; - descriptionShort = "Rebel Uniform"; + displayName = $STR_EPOCH_SKINS_REBELUNIFORM; + descriptionShort = $STR_EPOCH_SKINS_REBELUNIFORM; }; class Skin_Functionary1_EP1_DZ: SkinBase { scope = public; - displayName = "Donald"; - descriptionShort = "Business Suit"; + displayName = $STR_EPOCH_SKINS_DONALD; + descriptionShort = $STR_EPOCH_SKINS_DONALD_DESC; }; class Skin_Priest_DZ: SkinBase { scope = public; - displayName = "James"; - descriptionShort = "Priest Outfit"; + displayName = $STR_EPOCH_SKINS_JAMES; + descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC; }; class Skin_Rocker1_DZ: SkinBase { scope = public; - displayName = "Duane"; - descriptionShort = "Rocker (black)"; + displayName = $STR_EPOCH_SKINS_DUANE; + descriptionShort = $STR_EPOCH_SKINS_DUANE_DESC; }; class Skin_Rocker2_DZ: SkinBase { scope = public; - displayName = "Rod"; - descriptionShort = "Rocker (brown)"; + displayName = $STR_EPOCH_SKINS_ROD; + descriptionShort = $STR_EPOCH_SKINS_ROD_DESC; }; class Skin_Rocker3_DZ: SkinBase { scope = public; - displayName = "Van"; - descriptionShort = "Rocker (blue)"; + displayName = $STR_EPOCH_SKINS_VAN; + descriptionShort = $STR_EPOCH_SKINS_VAN_DESC; }; class Skin_Rocker4_DZ: SkinBase { scope = public; - displayName = "Bruce"; - descriptionShort = "Rocker (green)"; + displayName = $STR_EPOCH_SKINS_BRUCE; + descriptionShort = $STR_EPOCH_SKINS_BRUCE_DESC; }; class Skin_Bandit1_DZ: SkinBase { scope = public; - displayName = "Bandit Outfit"; - descriptionShort = "Bandit Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITOUTFIT; + descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT; }; class Skin_Bandit2_DZ: SkinBase { scope = public; - displayName = "Bandit Camo"; - descriptionShort = "Bandit Camo Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITCAMO; + descriptionShort = $STR_EPOCH_SKINS_BANDITCAMO_DESC; }; class Skin_GUE_Soldier_MG_DZ: SkinBase { scope = public; - displayName = "Bandit Gunner"; - descriptionShort = "Bandit Gunner Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITGUNNER; + descriptionShort = $STR_EPOCH_SKINS_BANDITGUNNER_DESC; }; class Skin_GUE_Soldier_Sniper_DZ: SkinBase { scope = public; - displayName = "Bandit Sniper"; - descriptionShort = "Bandit Sniper Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITSNIPER; + descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC; }; class Skin_GUE_Soldier_Crew_DZ: SkinBase { scope = public; - displayName = "Bandit Baklava"; - descriptionShort = "Bandit Baklava Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITBAKLAVA; + descriptionShort = $STR_EPOCH_SKINS_BANDITBAKLAVA_DESC; }; class Skin_GUE_Soldier_CO_DZ: SkinBase { scope = public; - displayName = "Bandit Mask"; - descriptionShort = "Bandit Mask Outfit"; + displayName = $STR_EPOCH_SKINS_BANDITMASK; + descriptionShort = $STR_EPOCH_SKINS_BANDITMASK_DESC; }; class Skin_GUE_Soldier_2_DZ: SkinBase { scope = public; - displayName = "Bandit Hat"; - descriptionShort = "Bandit Hat with Baklava"; + displayName = $STR_EPOCH_SKINS_BANDITHAT; + descriptionShort = $STR_EPOCH_SKINS_BANDITHAT_DESC; }; class Skin_BanditW1_DZ: SkinBase { scope = public; - displayName = "Bandit Annie"; - descriptionShort = "Bandit wrap blue top with brown pants."; + displayName = $STR_EPOCH_SKINS_BANDITANNIE; + descriptionShort = $STR_EPOCH_SKINS_BANDITANNIE_DESC; }; class Skin_BanditW2_DZ: SkinBase { scope = public; - displayName = "Bandit Jane"; - descriptionShort = "Bandit wrap grey top with brown camo pants."; + displayName = $STR_EPOCH_SKINS_BANDITJANE; + descriptionShort = $STR_EPOCH_SKINS_BANDITJANE_DESC; }; class Skin_SurvivorW3_DZ: SkinBase { scope = public; - displayName = "Jane"; - descriptionShort = "Grey top with brown camo pants."; + displayName = $STR_EPOCH_SKINS_JANE; + descriptionShort = $STR_EPOCH_SKINS_JANE_DESC; }; class Skin_SurvivorW2_DZ: SkinBase { scope = public; - displayName = "Annie"; - descriptionShort = "Civilian (female)"; + displayName = $STR_EPOCH_SKINS_ANNIE; + descriptionShort = $STR_EPOCH_SKINS_ANNIE_DESC; }; class Skin_SurvivorWpink_DZ: SkinBase { scope = public; - displayName = "Melly (female)"; - descriptionShort = "Purple top with blue pants."; + displayName = $STR_EPOCH_SKINS_MELLY; + descriptionShort = $STR_EPOCH_SKINS_MELLY_DESC; }; /* class Skin_SurvivorWsequisha_DZ: SkinBase { @@ -132,117 +132,117 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase { */ class Skin_SurvivorWcombat_DZ: SkinBase { scope = public; - displayName = "Alejandria"; - descriptionShort = "Blue camo top with brown camo pants."; + displayName = $STR_EPOCH_SKINS_ALEJANDRIA; + descriptionShort = $STR_EPOCH_SKINS_ALEJANDRIA_DESC; }; class Skin_SurvivorWdesert_DZ: SkinBase { scope = public; - displayName = "Savannah"; - descriptionShort = "White top with brown pants."; + displayName = $STR_EPOCH_SKINS_SAVANNAH; + descriptionShort = $STR_EPOCH_SKINS_SAVANNAH_DESC; }; class Skin_SurvivorWurban_DZ: SkinBase { scope = public; - displayName = "Sophia"; - descriptionShort = "Maroon top with grey pants."; + displayName = $STR_EPOCH_SKINS_SOPHIA; + descriptionShort = $STR_EPOCH_SKINS_SOPHIA_DESC; }; class Skin_TK_INS_Warlord_EP1_DZ: SkinBase { scope = public; - displayName = "Takistani Warlord"; - descriptionShort = "Takistani Warlord"; + displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD; + descriptionShort = $STR_EPOCH_SKINS_TAKISTANIWARLORD; }; class Skin_TK_INS_Soldier_EP1_DZ: SkinBase { scope = public; - displayName = "Takistani Soldier"; - descriptionShort = "Takistani Soldier"; + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER; + descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER; }; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase { scope = public; - displayName = "Special Forces"; - descriptionShort = "Special Forces"; + displayName = $STR_EPOCH_SKINS_SPECIALFORCES; + descriptionShort = $STR_EPOCH_SKINS_SPECIALFORCES; }; class Skin_Drake_Light_DZ: SkinBase { scope = public; - displayName = "Desert Camo"; - descriptionShort = "Desert Camo"; + displayName = $STR_EPOCH_SKINS_DESERTCAMO; + descriptionShort = $STR_EPOCH_SKINS_DESERTCAMO; }; class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase { scope = public; - displayName = "Bodyguard"; - descriptionShort = "Bodyguard"; + displayName = $STR_EPOCH_SKINS_BODYGUARD; + descriptionShort = $STR_EPOCH_SKINS_BODYGUARD; }; class Skin_FR_OHara_DZ: SkinBase { scope = public; - displayName = "Jungle Camo"; - descriptionShort = "Jungle Camo"; + displayName = $STR_EPOCH_SKINS_JUNGLECAMO; + descriptionShort = $STR_EPOCH_SKINS_JUNGLECAMO; }; class Skin_FR_Rodriguez_DZ: SkinBase { scope = public; - displayName = "Gunner Outfit"; - descriptionShort = "Gunner Outfit"; + displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT; + descriptionShort = $STR_EPOCH_SKINS_GUNNEROUTFIT; }; class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase { scope = public; - displayName = "Desert Ghillie"; - descriptionShort = "Desert Ghillie"; + displayName = $STR_EPOCH_SKINS_DESERTGHILLIE; + descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE; }; class Skin_Graves_Light_DZ: SkinBase { scope = public; - displayName = "Urban Camo"; - descriptionShort = "Urban Camo"; + displayName = $STR_EPOCH_SKINS_URBANCAMO; + descriptionShort = $STR_EPOCH_SKINS_URBANCAMO; }; class Skin_Soldier_Sniper_PMC_DZ: SkinBase { scope = public; - displayName = "Marksman"; - descriptionShort = "Marksman"; + displayName = $STR_EPOCH_SKINS_MARKSMAN; + descriptionShort = $STR_EPOCH_SKINS_MARKSMAN; }; class Skin_Soldier_TL_PMC_DZ: SkinBase { scope = public; - displayName = "Team Leader"; - descriptionShort = "Team Leader"; + displayName = $STR_EPOCH_SKINS_TEAMLEADER; + descriptionShort = $STR_EPOCH_SKINS_TEAMLEADER; }; // new class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase { scope = public; - displayName = "Smuggler"; - descriptionShort = "Smuggler"; + displayName = $STR_EPOCH_SKINS_SMUGGLER; + descriptionShort = $STR_EPOCH_SKINS_SMUGGLER; }; class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase { scope = public; - displayName = "Desert Sniper"; - descriptionShort = "Desert Sniper"; + displayName = $STR_EPOCH_SKINS_DESERTSNIPER; + descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER; }; class Skin_TK_Commander_EP1_DZ: SkinBase { scope = public; - displayName = "General"; - descriptionShort = "General"; + displayName = $STR_EPOCH_SKINS_GENERAL; + descriptionShort = $STR_EPOCH_SKINS_GENERAL; }; class Skin_RU_Soldier_Crew_DZ: SkinBase { scope = public; - displayName = "Crewman"; - descriptionShort = "Crewman"; + displayName = $STR_EPOCH_SKINS_CREWMAN; + descriptionShort = $STR_EPOCH_SKINS_CREWMAN; }; class Skin_INS_Lopotev_DZ: SkinBase { scope = public; - displayName = "Boss"; - descriptionShort = "Team Leader"; + displayName = $STR_EPOCH_SKINS_BOSS; + descriptionShort = $STR_EPOCH_SKINS_BOSS_DESC; }; class Skin_INS_Soldier_AR_DZ: SkinBase { scope = public; - displayName = "Cooper"; - descriptionShort = "Cooper"; + displayName = $STR_EPOCH_SKINS_COOPER; + descriptionShort = $STR_EPOCH_SKINS_COOPER; }; class Skin_INS_Soldier_CO_DZ: SkinBase { scope = public; - displayName = "Travis"; - descriptionShort = "Travis"; + displayName = $STR_EPOCH_SKINS_TRAVIS; + descriptionShort = $STR_EPOCH_SKINS_TRAVIS; }; class Skin_INS_Bardak_DZ: SkinBase { scope = public; - displayName = "Paulo"; - descriptionShort = "Paulo"; + displayName = $STR_EPOCH_SKINS_PAULO; + descriptionShort = $STR_EPOCH_SKINS_PAULO; }; class Skin_INS_Worker2_DZ: SkinBase { scope = public; - displayName = "Steve"; - descriptionShort = "Steve"; + displayName = $STR_EPOCH_SKINS_STEVE; + descriptionShort = $STR_EPOCH_SKINS_STEVE; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp index cb9e8aca9..ca27e8d82 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp @@ -2,20 +2,20 @@ class ItemAluminumBar: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Aluminum"; + displayName = $STR_EPOCH_ALUMINUM; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa"; - descriptionShort = "Aluminum Bar"; + descriptionShort = $STR_EPOCH_ALUMINUM_DESC; }; class ItemAluminumBar10oz: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "10oz Aluminum"; + displayName = $STR_EPOCH_10OZALUMINUM; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa"; - descriptionShort = "10oz Aluminum Bar"; + descriptionShort = $STR_EPOCH_10OZALUMINUM_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_211; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp index deaf57c7c..70ae1c872 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp @@ -2,8 +2,8 @@ class ItemBronzeBar: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Bronze"; + displayName = $STR_EPOCH_BRONZE; model = "\z\addons\dayz_epoch\models\bronze_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa"; - descriptionShort = "Bronze Bar"; + descriptionShort = $STR_EPOCH_BRONZE_DESC; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp index 3ac5a9e6f..494086c26 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp @@ -2,10 +2,10 @@ class ItemCopperBar: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Copper"; + displayName = $STR_EPOCH_COPPER; model = "\z\addons\dayz_epoch\models\copper_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa"; - descriptionShort = "Copper Bar"; + descriptionShort = $STR_EPOCH_COPPER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210; @@ -21,10 +21,10 @@ class ItemCopperBar10oz: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "10oz Copper"; + displayName = $STR_EPOCH_10OZCOPPER; model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa"; - descriptionShort = "10oz Copper Bar"; + descriptionShort = $STR_EPOCH_10OZCOPPER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_211; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp index da199932a..d83fe419b 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp @@ -3,10 +3,10 @@ class ItemGoldBar: CA_Magazine { count = 1; worth = 100; type = 256; - displayName = "Gold"; + displayName = $STR_EPOCH_GOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar1oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "Gold Bar"; + descriptionShort = $STR_EPOCH_GOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -32,10 +32,10 @@ class ItemGoldBar2oz: CA_Magazine { count = 1; worth = 200; type = 256; - displayName = "2oz Gold"; + displayName = $STR_EPOCH_2OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar2oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "2 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_2OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -70,10 +70,10 @@ class ItemGoldBar3oz: CA_Magazine { count = 1; worth = 300; type = 256; - displayName = "3oz Gold"; + displayName = $STR_EPOCH_3OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar3oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "3 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_3OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -116,10 +116,10 @@ class ItemGoldBar4oz: CA_Magazine { count = 1; worth = 400; type = 256; - displayName = "4oz Gold"; + displayName = $STR_EPOCH_4OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar4oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "4 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_4OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -162,10 +162,10 @@ class ItemGoldBar5oz: CA_Magazine { count = 1; worth = 500; type = 256; - displayName = "5oz Gold"; + displayName = $STR_EPOCH_5OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar5oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "5 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_5OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -208,10 +208,10 @@ class ItemGoldBar6oz: CA_Magazine { count = 1; worth = 600; type = 256; - displayName = "6oz Gold"; + displayName = $STR_EPOCH_6OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar6oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "6 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_6OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -254,10 +254,10 @@ class ItemGoldBar7oz: CA_Magazine { count = 1; worth = 700; type = 256; - displayName = "7oz Gold"; + displayName = $STR_EPOCH_7OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar7oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "7 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_7OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -300,10 +300,10 @@ class ItemGoldBar8oz: CA_Magazine { count = 1; worth = 800; type = 256; - displayName = "8oz Gold"; + displayName = $STR_EPOCH_8OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar8oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "8 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_8OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -346,10 +346,10 @@ class ItemGoldBar9oz: CA_Magazine { count = 1; worth = 900; type = 256; - displayName = "9oz Gold"; + displayName = $STR_EPOCH_9OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar9oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; - descriptionShort = "9 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_9OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -384,10 +384,10 @@ class ItemGoldBar10oz: CA_Magazine { count = 1; worth = 1000; type = 256; - displayName = "10oz Gold"; + displayName = $STR_EPOCH_10OZGOLD; model = "\z\addons\dayz_epoch\models\ItemGoldBar10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa"; - descriptionShort = "10 x 1oz Gold Bar"; + descriptionShort = $STR_EPOCH_10OZGOLD_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_211_1; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp index a3c1c973f..e140733bb 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp @@ -3,10 +3,10 @@ class ItemSilverBar: CA_Magazine { count = 1; worth = 1; type = 256; - displayName = "Silver"; + displayName = $STR_EPOCH_SILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar1oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "Silver Bar"; + descriptionShort = $STR_EPOCH_SILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -32,10 +32,10 @@ class ItemSilverBar2oz: CA_Magazine { count = 1; worth = 2; type = 256; - displayName = "2oz Silver"; + displayName = $STR_EPOCH_2OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar2oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "2 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_2OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -70,10 +70,10 @@ class ItemSilverBar3oz: CA_Magazine { count = 1; worth = 3; type = 256; - displayName = "3oz Silver"; + displayName = $STR_EPOCH_3OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar3oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "3 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_3OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -116,10 +116,10 @@ class ItemSilverBar4oz: CA_Magazine { count = 1; worth = 4; type = 256; - displayName = "4oz Silver"; + displayName = $STR_EPOCH_4OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar4oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "4 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_4OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -162,10 +162,10 @@ class ItemSilverBar5oz: CA_Magazine { count = 1; worth = 5; type = 256; - displayName = "5oz Silver"; + displayName = $STR_EPOCH_5OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar5oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "5 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_5OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -208,10 +208,10 @@ class ItemSilverBar6oz: CA_Magazine { count = 1; worth = 6; type = 256; - displayName = "6oz Silver"; + displayName = $STR_EPOCH_6OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar6oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "6 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_6OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -254,10 +254,10 @@ class ItemSilverBar7oz: CA_Magazine { count = 1; worth = 7; type = 256; - displayName = "7oz Silver"; + displayName = $STR_EPOCH_7OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar7oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "7 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_7OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -300,10 +300,10 @@ class ItemSilverBar8oz: CA_Magazine { count = 1; worth = 8; type = 256; - displayName = "8oz Silver"; + displayName = $STR_EPOCH_8OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar8oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "8 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_8OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -346,10 +346,10 @@ class ItemSilverBar9oz: CA_Magazine { count = 1; worth = 9; type = 256; - displayName = "9oz Silver"; + displayName = $STR_EPOCH_9OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar9oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; - descriptionShort = "9 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_9OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_210_1; @@ -384,10 +384,10 @@ class ItemSilverBar10oz: CA_Magazine { count = 1; worth = 10; type = 256; - displayName = "10oz Silver"; + displayName = $STR_EPOCH_10OZSILVER; model = "\z\addons\dayz_epoch\models\ItemSilverBar10oz.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_Silver_bar_10oz_CA.paa"; - descriptionShort = "10 x 1oz Silver Bar"; + descriptionShort = $STR_EPOCH_10OZSILVER_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_211_1; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp index 9bb872377..57bf2eeb4 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp @@ -2,20 +2,20 @@ class ItemTinBar: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Tin"; + displayName = $STR_EPOCH_TIN; model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa"; - descriptionShort = "Tin Bar"; + descriptionShort = $STR_EPOCH_TIN_DESC; }; class ItemTinBar10oz: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "10oz Tin"; + displayName = $STR_EPOCH_10OZTIN; model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa"; - descriptionShort = "10oz Tin Bar"; + descriptionShort = $STR_EPOCH_10OZTIN_DESC; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_211; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp index 02af5285a..a901f1369 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp @@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine { sfx = "document"; class ItemActions { class Crafting { - text = $STR_EPOCH_PLOTDEED_ACTION; //move to crafting in stringtable + text = $STR_EPOCH_PLAYER_317; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp index 08de627fa..04ac08686 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp @@ -2,8 +2,8 @@ class metal_floor_kit: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Metal Floor"; - descriptionShort = "Metal Floor"; + displayName = $STR_EPOCH_METALFLOOR; + descriptionShort = $STR_EPOCH_METALFLOOR; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; weight = 325; @@ -21,8 +21,8 @@ class cinder_wall_kit: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Cinder Block Wall"; - descriptionShort = "Half height cinder block wall"; + displayName = $STR_EPOCH_CINDERBLOCKWALL; + descriptionShort = $STR_EPOCH_CINDERBLOCKWALL_DESC; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; weight = 325; @@ -39,8 +39,8 @@ class cinder_door_kit: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Block Doorway"; - descriptionShort = "Cinder block doorway"; + displayName = $STR_EPOCH_BLOCKDOORWAY; + descriptionShort = $STR_EPOCH_BLOCKDOORWAY_DESC; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; weight = 325; @@ -57,8 +57,8 @@ class cinder_garage_kit: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Block Garage Doorway"; - descriptionShort = "Cinder block garage doorway"; + displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY; + descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_DESC; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; weight = 325; @@ -76,10 +76,10 @@ class ItemWoodFloor: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Floor/Ceiling"; + displayName = $STR_EPOCH_FLOORCEILING; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood Floor can also be used as a ceiling."; + descriptionShort = $STR_EPOCH_FLOORCEILING_DESC; weight = 25; class ItemActions { class Build { @@ -94,10 +94,10 @@ class ItemWoodFloorHalf: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Floor/Ceiling 1/2"; + displayName = $STR_EPOCH_FLOORCEILINGHALF; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood Floor can also be used as a ceiling."; + descriptionShort = $STR_EPOCH_FLOORCEILING_DESC; weight = 15; class ItemActions { class Build { @@ -121,10 +121,10 @@ class ItemWoodFloorQuarter: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Floor/Ceiling 1/4"; + displayName = $STR_EPOCH_FLOORCEILINGQUARTER; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood Floor can also be used as a ceiling."; + descriptionShort = $STR_EPOCH_FLOORCEILING_DESC; weight = 10; class ItemActions { class Build { @@ -149,10 +149,10 @@ class ItemWoodStairs: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Stairs"; + displayName = $STR_EPOCH_WOODSTAIRS; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood stairs"; + descriptionShort = $STR_EPOCH_WOODSTAIRS; weight = 25; class ItemActions { class Build { @@ -176,10 +176,10 @@ class ItemWoodStairsSupport: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Stairs w/ supports"; + displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood stairs with supports"; + descriptionShort = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS_DESC; weight = 30; class ItemActions { class Build { @@ -195,10 +195,10 @@ class ItemWoodLadder: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Ladder"; + displayName = $STR_EPOCH_WOODLADDER; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wood Ladder"; + descriptionShort = $STR_EPOCH_WOODLADDER; weight = 25; class ItemActions { class Build { @@ -214,10 +214,10 @@ class ItemWoodWall: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Wall"; + displayName = $STR_EPOCH_WOODWALL; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WOODWALL_DESC; weight = 25; class ItemActions { class Build { @@ -256,10 +256,10 @@ class ItemWoodWallThird: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Wall 1/3"; + displayName = $STR_EPOCH_WOODWALLTHIRDPART; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Third wall constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WOODWALLTHIRDPART_DESC; weight = 7; class ItemActions { class Build { @@ -282,10 +282,10 @@ class ItemWoodWallWindow: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wall w/ Window"; + displayName = $STR_EPOCH_WALLWITHWINDOW; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with Window constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WALLWITHWINDOW_DESC; weight = 25; class ItemActions { class Build { @@ -301,10 +301,10 @@ class ItemWoodWallDoor: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wall w/ Doorway"; + displayName = $STR_EPOCH_WALLWITHDOORWAY; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with doorway constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WALLWITHDOORWAY_DESC; weight = 25; class ItemActions { class Build { @@ -327,10 +327,10 @@ class ItemWoodWallWithDoor: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wall w/ Door"; + displayName = $STR_EPOCH_WALLWITHDOOR; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with door constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WALLWITHDOOR_DESC; weight = 25; class ItemActions { class Build { @@ -353,10 +353,10 @@ class ItemWoodWallWithDoorLocked: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wall w/ Door Locked"; + displayName = $STR_EPOCH_WALLWITHDOORLOCKED; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with door constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WALLWITHDOORLOCKED_DESC; weight = 30; class ItemActions { class Build { @@ -372,10 +372,10 @@ class ItemWoodWallGarageDoor: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Garage Door"; + displayName = $STR_EPOCH_WOODGARAGEDOOR; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Garage door constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_WOODGARAGEDOOR_DESC; weight = 25; class ItemActions { class Build { @@ -398,10 +398,10 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Wood Garage Door Locked"; + displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Garage door with combination lock."; + descriptionShort = $STR_EPOCH_WOODGARAGEDOORLOCKED_DESC; weight = 25; class ItemActions { class Build { @@ -417,10 +417,10 @@ class ItemWoodWallLg: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Large Wood Wall"; + displayName = $STR_EPOCH_LARGEWOODWALL; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Large wall constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_LARGEWOODWALL_DESC; weight = 25; class ItemActions { class Build { @@ -459,10 +459,10 @@ class ItemWoodWallWindowLg: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Large Wall w/ Window"; + displayName = $STR_EPOCH_LARGEWALLWITHWINDOW; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Large wall with doorway constucted out of plywood and lumber.."; + descriptionShort = $STR_EPOCH_LARGEWALLWITHWINDOW_DESC; weight = 30; class ItemActions { class Build { @@ -478,10 +478,10 @@ class ItemWoodWallDoorLg: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Large Wall w/ Doorway"; + displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Large wall with doorway constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORWAY_DESC; weight = 30; class ItemActions { class Build { @@ -504,10 +504,10 @@ class ItemWoodWallWithDoorLg: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Large Wall w/ Door"; + displayName = $STR_EPOCH_LARGEWALLWITHDOOR; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with door constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_LARGEWALLWITHDOOR_DESC; weight = 30; class ItemActions { class Build { @@ -530,10 +530,10 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine { scope = public; count = 1; type = 256; - displayName = "Large Wall w/ Door Locked"; + displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED; model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; - descriptionShort = "Wall with combination lock door constucted out of plywood and lumber."; + descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC; weight = 35; class ItemActions { class Build { diff --git a/SQF/dayz_code/actions/player_heliLift.sqf b/SQF/dayz_code/actions/player_heliLift.sqf index c02abe0c2..7578fcdb3 100644 --- a/SQF/dayz_code/actions/player_heliLift.sqf +++ b/SQF/dayz_code/actions/player_heliLift.sqf @@ -10,7 +10,7 @@ s_player_heli_lift = -1; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;}; -if (vehicle player != player) exitWith {"You can't perform this action while in a vehicle" call dayz_rollingMessages;}; +if (vehicle player != player) exitWith {localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;}; _liftUseTime = 6; _dis=10; @@ -88,17 +88,17 @@ if(_finished) then { if(_moved) then { player switchMove ""; player playActionNow "stop"; - "The lift heli moved too much from the vehicle that was being lifted!" call dayz_rollingMessages; //display text at bottom center of screen on interrupt + localize "STR_EPOCH_PLAYER_319" call dayz_rollingMessages; //display text at bottom center of screen on interrupt } else { if((typeName _attached == "OBJECT") || (typeName _hasAttached == "OBJECT")) then { player switchMove ""; player playActionNow "stop"; - "Another vehicle was attached or the vehicle was attached to another heli!" call dayz_rollingMessages; + localize "STR_EPOCH_PLAYER_320" call dayz_rollingMessages; } else { r_interrupt = false; player switchMove ""; player playActionNow "stop"; - "You have interrupted lifting a vehicle!" call dayz_rollingMessages; + localize "STR_EPOCH_PLAYER_321" call dayz_rollingMessages; }; }; }; \ No newline at end of file diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 3faeb2813..3f9db7362 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -156,7 +156,7 @@ if (DZE_HeliLift) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; - s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; + s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; @@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // open Gate if (_isGate && _isClosed && _isUnlocked && _canDo) then { if (s_player_openGate < 0) then { - s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; + s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; }; } else { player removeAction s_player_openGate; @@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Close Gate if (_isGate && _isOpen && _isUnlocked && _canDo) then { if (s_player_CloseGate < 0) then { - s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; + s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; }; } else { player removeAction s_player_CloseGate; @@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Set if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_setCode < 0) then { - s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; + s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; }; } else { player removeAction s_player_setCode; @@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //Lock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then { if (s_player_BuildLock < 0) then { - s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; + s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; }; } else { player removeAction s_player_BuildLock; @@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //UnLock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then { if (s_player_BuildUnLock < 0) then { - s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; + s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; }; } else { player removeAction s_player_BuildUnLock; @@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Unlock Gate/House if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_unlockhouse < 0) then { - s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; + s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; }; } else { player removeAction s_player_unlockhouse; @@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur // Lock Gate/House if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then { if (s_player_lockhouse < 0) then { - s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; + s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; }; } else { player removeAction s_player_lockhouse; @@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur //Break In if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then { if (s_player_breakinhouse < 0) then { - s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; + s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; }; } else { player removeAction s_player_breakinhouse; @@ -638,7 +638,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur if (s_player_plotManagement < 0) then { _allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends; if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then { - s_player_plotManagement = player addAction ["Manage Plot", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; + s_player_plotManagement = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; } else { @@ -688,7 +688,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur _attached = _cursorTarget getVariable["attached",false]; if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { - s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; + s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 399622a7f..352dd2606 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -13090,6 +13090,50 @@ Vous ne pouvez accéder à des engins de vos amis dans ce domaine. Můžete mít přístup pouze zařízení uživatele do této oblasti. + + Craft Plot Pole + Craft Plot Pole + Создать: Plot Pole + Craft Plot Pole + Craft Plot Pole + Craft Plot Pole + + + You can't perform this action while in a vehicle. + You can't perform this action while in a vehicle. + Вы не можете выполнить это действие, находясь в транспорте. + You can't perform this action while in a vehicle. + Je kunt deze actie niet uitvoeren vanuit een voertuig. + You can't perform this action while in a vehicle. + You can't perform this action while in a vehicle. + + + The lift heli moved too much from the vehicle that was being lifted! + The lift heli moved too much from the vehicle that was being lifted! + Вертолёт улетел слишком далеко от поднимаемого транспорта! + The lift heli moved too much from the vehicle that was being lifted! + De heli is tever bij het voertuig vandaan gedreven om te kunnen takelen! + The lift heli moved too much from the vehicle that was being lifted! + The lift heli moved too much from the vehicle that was being lifted! + + + Another vehicle was attached or the vehicle was attached to another heli! + Another vehicle was attached or the vehicle was attached to another heli! + Другой транспорт был прикреплён или транспорт был прикреплён к другому вертолёту! + Another vehicle was attached or the vehicle was attached to another heli! + Een ander voertuig was gekoppeld of het voertuig hangt al aan een andere heli! + Another vehicle was attached or the vehicle was attached to another heli! + Another vehicle was attached or the vehicle was attached to another heli! + + + You have interrupted lifting a vehicle! + You have interrupted lifting a vehicle! + Вы прервали подъём транспорта! + You have interrupted lifting a vehicle! + Je hebt het takelen van het voertuig onderbroken! + You have interrupted lifting a vehicle! + You have interrupted lifting a vehicle! + Upgrade Vehicle Fahrzeug upgraden @@ -13315,6 +13359,15 @@ Aperçu de la zone maintenue Náhled údržby oblasti + + Manage Plot + Manage Plot + Manage Plot + Manage Plot + Manage Plot + Manage Plot + Manage Plot + Unlock %1 %1 aufschließen @@ -13477,6 +13530,96 @@ Détacher les sangles Odstranit Popruhy + + Detach Vehicle + Detach Vehicle + Отцепить транспорт + Detach Vehicle + Ontkoppel getakeld voertuig + Detach Vehicle + Detach Vehicle + + + Attach to Heli + Attach to Heli + Прицепить к вертолёту + Attach to Heli + Takel voertuig aan Heli + Attach to Heli + Attach to Heli + + + Open Gate + Open Gate + Открыть + Open Gate + Open Gate + Open Gate + Open Gate + + + Close Gate + Close Gate + Закрыть + Close Gate + Close Gate + Close Gate + Close Gate + + + Set Lock Code + Set Lock Code + Установить код + Set Lock Code + Set Lock Code + Set Lock Code + Set Lock Code + + + Lock Build + Lock Build + Закрыть постройку + Lock Build + Lock Build + Lock Build + Lock Build + + + Unlock Build + Unlock Build + Открыть постройку + Unlock Build + Unlock Build + Unlock Build + Unlock Build + + + Unlock Gate + Unlock Gate + Разблокировать + Unlock Gate + Takel voertuig aan Heli + Unlock Gate + Unlock Gate + + + Lock Gate + Lock Gate + Заблокировать + Lock Gate + Takel voertuig aan Heli + Lock Gate + Lock Gate + + + Break In + Break In + Взломать + Break In + Break In + Break In + Break In + Your humanity is too %1, this trader refuses to talk to you Dein Menschlichkeitswert ist zu %1, dieser Händler will nicht mit dir reden @@ -13561,7 +13704,7 @@ You have tagged a player as friendly. Waiting for other player to accept. Du hast einen Spieler als Freund markiert. Warte auf Bestätigung vom anderen Spieler. - Вы отметили игрока как друга. Ожидание принятия дружбы. + Вы отметили игрока как друга. Ожидание подтверждения. Vous avez marqué un joueur comme amical. En attente de la confirmation de ce joueur. @@ -14325,14 +14468,6 @@ Deed to a plot of land, similar to a plot pole. Deed to a plot of land, similar to a plot pole. - - Craft Plot Pole - Grundstücks-Markierung herstellen - Создать: Plot Pole - Craft Plot Pole - Craft Plot Pole - Craft Plot Pole - Letter Brief @@ -15408,7 +15543,7 @@ Vehicle Fahrzeug - Средство передвижения + Транспорт Vehículo Véhicule Vozidlo @@ -15424,7 +15559,7 @@ Inventory Inventar - инвентарь + Инвентарь Inventario Inventaire Inventář @@ -15432,7 +15567,7 @@ Buying Kauf - покупка + Покупка Compra Achat Nákupy @@ -15440,7 +15575,7 @@ Selling Verkauf - продажа + Продажа De venta Vente Prodejní @@ -15448,7 +15583,7 @@ Selling from gear. Verkauf aus meiner Ausrüstung. - Selling from gear. + Продажа из инвентаря. Selling from gear. Selling from gear. Selling from gear. @@ -15456,7 +15591,7 @@ Selling from vehicle. Verkauf aus dem Fahrzeug. - Selling from vehicle. + Продажа из транспорта. Selling from vehicle. Selling from vehicle. Selling from vehicle. @@ -15464,7 +15599,7 @@ Selling from backpack. Verkauf aus dem Rucksack. - Selling from backpack. + Продажа из рюкзака. Selling from backpack. Selling from backpack. Selling from backpack. @@ -15472,7 +15607,7 @@ These are all the items I'm selling. Dies sind alle Produkte, die ich verkaufe. - These are all the items I'm selling. + Вот какие вещи я продаю. These are all the items I'm selling. These are all the items I'm selling. These are all the items I'm selling. @@ -15480,7 +15615,7 @@ Buying in vehicle. Kauf ins Fahrzeug. - Buying in vehicle. + Покупка в транспорт. Buying in vehicle. Buying in vehicle. Buying in vehicle. @@ -15488,7 +15623,7 @@ Buying in backpack. Kauf in den Rucksack. - Buying in backpack. + Покупка в рюкзак. Buying in backpack. Buying in backpack. Buying in backpack. @@ -15496,7 +15631,7 @@ Buying in gear. Kauf in meine Ausrüstung. - Buying in gear. + Покупка в инвентарь. Buying in gear. Buying in gear. Buying in gear. @@ -15520,7 +15655,7 @@ I'm not stupid. Ich bin doch nicht blöd. - I'm not stupid. + Я не глупый. I'm not stupid. I'm not stupid. I'm not stupid. @@ -15528,7 +15663,7 @@ You are not wearing a backpack. Du hast keinen Rucksack. - You are not wearing a backpack. + У вас нет рюкзака. You are not wearing a backpack. You are not wearing a backpack. You are not wearing a backpack. @@ -15552,7 +15687,7 @@ Trader Händler - трейдер + Торговец Comerciante Commerçant Obchodník @@ -15560,7 +15695,7 @@ Name Name - имя + Имя Nombre Prénom Jméno @@ -15573,5 +15708,1325 @@ Classe Třída + + Metal Floor + Metal Floor + Metal Floor + Metal Floor + Metal Floor + Metal Floor + + + Cinder Block Wall + Cinder Block Wall + Cinder Block Wall + Cinder Block Wall + Cinder Block Wall + Cinder Block Wall + + + Half height cinder block wall. + Half height cinder block wall. + Half height cinder block wall. + Half height cinder block wall. + Half height cinder block wall. + Half height cinder block wall. + + + Block Doorway + Block Doorway + Block Doorway + Block Doorway + Block Doorway + Block Doorway + + + Cinder block doorway. + Cinder block doorway. + Cinder block doorway. + Cinder block doorway. + Cinder block doorway. + Cinder block doorway. + + + Block Garage Doorway + Block Garage Doorway + Block Garage Doorway + Block Garage Doorway + Block Garage Doorway + Block Garage Doorway + + + Cinder block garage doorway + Cinder block garage doorway + Cinder block garage doorway + Cinder block garage doorway + Cinder block garage doorway + Cinder block garage doorway + + + Floor/Ceiling + Floor/Ceiling + Floor/Ceiling + Floor/Ceiling + Floor/Ceiling + Floor/Ceiling + + + Floor/Ceiling 1/2 + Floor/Ceiling 1/2 + Floor/Ceiling 1/2 + Floor/Ceiling 1/2 + Floor/Ceiling 1/2 + Floor/Ceiling 1/2 + + + Floor/Ceiling 1/4 + Floor/Ceiling 1/4 + Floor/Ceiling 1/4 + Floor/Ceiling 1/4 + Floor/Ceiling 1/4 + Floor/Ceiling 1/4 + + + Wood Floor can also be used as a ceiling. + Wood Floor can also be used as a ceiling. + Wood Floor can also be used as a ceiling. + Wood Floor can also be used as a ceiling. + Wood Floor can also be used as a ceiling. + Wood Floor can also be used as a ceiling. + + + Wood Stairs + Wood Stairs + Wood Stairs + Wood Stairs + Wood Stairs + Wood Stairs + + + Wood Stairs w/ supports + Wood Stairs w/ supports + Wood Stairs w/ supports + Wood Stairs w/ supports + Wood Stairs w/ supports + Wood Stairs w/ supports + + + Wood stairs with supports. + Wood stairs with supports. + Wood stairs with supports. + Wood stairs with supports. + Wood stairs with supports. + Wood stairs with supports. + + + Wood Ladder + Wood Ladder + Wood Ladder + Wood Ladder + Wood Ladder + Wood Ladder + + + Wood Wall + Wood Wall + Wood Wall + Wood Wall + Wood Wall + Wood Wall + + + Wall constructed out of plywood and lumber. + Wall constructed out of plywood and lumber. + Wall constructed out of plywood and lumber. + Wall constructed out of plywood and lumber. + Wall constructed out of plywood and lumber. + Wall constructed out of plywood and lumber. + + + Wood Wall 1/3 + Wood Wall 1/3 + Wood Wall 1/3 + Wood Wall 1/3 + Wood Wall 1/3 + Wood Wall 1/3 + + + Third wall constructed out of plywood and lumber. + Third wall constructed out of plywood and lumber. + Third wall constructed out of plywood and lumber. + Third wall constructed out of plywood and lumber. + Third wall constructed out of plywood and lumber. + Third wall constructed out of plywood and lumber. + + + Wall w/ Window + Wall w/ Window + Wall w/ Window + Wall w/ Window + Wall w/ Window + Wall w/ Window + + + Wall with window constructed out of plywood and lumber. + Wall with window constructed out of plywood and lumber. + Wall with window constructed out of plywood and lumber. + Wall with window constructed out of plywood and lumber. + Wall with window constructed out of plywood and lumber. + Wall with window constructed out of plywood and lumber. + + + Wall w/ Doorway + Wall w/ Doorway + Wall w/ Doorway + Wall w/ Doorway + Wall w/ Doorway + Wall w/ Doorway + + + Wall with doorway constructed out of plywood and lumber. + Wall with doorway constructed out of plywood and lumber. + Wall with doorway constructed out of plywood and lumber. + Wall with doorway constructed out of plywood and lumber. + Wall with doorway constructed out of plywood and lumber. + Wall with doorway constructed out of plywood and lumber. + + + Wall w/ Door + Wall w/ Door + Wall w/ Door + Wall w/ Door + Wall w/ Door + Wall w/ Door + + + Wall w/ Door Locked + Wall w/ Door Locked + Wall w/ Door Locked + Wall w/ Door Locked + Wall w/ Door Locked + Wall w/ Door Locked + + + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + + + Wood Garage Door + Wood Garage Door + Wood Garage Door + Wood Garage Door + Wood Garage Door + Wood Garage Door + + + Garage door constructed out of plywood and lumber. + Garage door constructed out of plywood and lumber. + Garage door constructed out of plywood and lumber. + Garage door constructed out of plywood and lumber. + Garage door constructed out of plywood and lumber. + Garage door constructed out of plywood and lumber. + + + Wood Garage Door Locked + Wood Garage Door Locked + Wood Garage Door Locked + Wood Garage Door Locked + Wood Garage Door Locked + Wood Garage Door Locked + + + Garage door with combination lock. + Garage door with combination lock. + Garage door with combination lock. + Garage door with combination lock. + Garage door with combination lock. + Garage door with combination lock. + + + Large Wood Wall + Large Wood Wall + Large Wood Wall + Large Wood Wall + Large Wood Wall + Large Wood Wall + + + Large wall constructed out of plywood and lumber. + Large wall constructed out of plywood and lumber. + Large wall constructed out of plywood and lumber. + Large wall constructed out of plywood and lumber. + Large wall constructed out of plywood and lumber. + Large wall constructed out of plywood and lumber. + + + Large Wall w/ Window + Large Wall w/ Window + Large Wall w/ Window + Large Wall w/ Window + Large Wall w/ Window + Large Wall w/ Window + + + Large wall with window constructed out of plywood and lumber. + Large wall with window constructed out of plywood and lumber. + Large wall with window constructed out of plywood and lumber. + Large wall with window constructed out of plywood and lumber. + Large wall with window constructed out of plywood and lumber. + Large wall with window constructed out of plywood and lumber. + + + Large Wall w/ Doorway + Large Wall w/ Doorway + Large Wall w/ Doorway + Large Wall w/ Doorway + Large Wall w/ Doorway + Large Wall w/ Doorway + + + Large wall with doorway constructed out of plywood and lumber. + Large wall with doorway constructed out of plywood and lumber. + Large wall with doorway constructed out of plywood and lumber. + Large wall with doorway constructed out of plywood and lumber. + Large wall with doorway constructed out of plywood and lumber. + Large wall with doorway constructed out of plywood and lumber. + + + Large Wall w/ Door + Large Wall w/ Door + Large Wall w/ Door + Large Wall w/ Door + Large Wall w/ Door + Large Wall w/ Door + + + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + Wall with door constructed out of plywood and lumber. + + + Large Wall w/ Door Locked + Large Wall w/ Door Locked + Large Wall w/ Door Locked + Large Wall w/ Door Locked + Large Wall w/ Door Locked + Large Wall w/ Door Locked + + + Wall with combination lock door constructed out of plywood and lumber. + Wall with combination lock door constructed out of plywood and lumber. + Wall with combination lock door constructed out of plywood and lumber. + Wall with combination lock door constructed out of plywood and lumber. + Wall with combination lock door constructed out of plywood and lumber. + Wall with combination lock door constructed out of plywood and lumber. + + + Aluminum + Aluminum + Алюминий + Aluminum + Aluminum + Aluminum + + + Aluminum Bar + Aluminum Bar + Алюминиевый слиток + Aluminum Bar + Aluminum Bar + Aluminum Bar + + + 10oz Aluminum + 10oz Aluminum + 10 унций алюминия + 10oz Aluminum + 10oz Aluminum + 10oz Aluminum + + + 10oz Aluminum Bar + 10oz Aluminum Bar + Алюминиевый слиток (10 унций) + 10oz Aluminum Bar + 10oz Aluminum Bar + 10oz Aluminum Bar + + + Bronze + Bronze + Бронза + Bronze + Bronze + Bronze + + + Bronze Bar + Bronze Bar + Бронзовый слиток + Bronze Bar + Bronze Bar + Bronze Bar + + + Copper + Copper + Медь + Copper + Copper + Copper + + + Copper Bar + Copper Bar + Медный слиток + Copper Bar + Copper Bar + Copper Bar + + + 10oz Copper + 10oz Copper + 10 унций меди + 10oz Copper + 10oz Copper + 10oz Copper + + + 10oz Copper Bar + 10oz Copper Bar + Медный слиток (10 унций) + 10oz Copper Bar + 10oz Copper Bar + 10oz Copper Bar + + + Gold + Gold + Золото + Gold + Gold + Gold + + + Gold Bar + Gold Bar + Золотой слиток + Gold Bar + Gold Bar + Gold Bar + + + 2oz Gold + 2oz Gold + 2 унции золота + 2oz Gold + 2oz Gold + 2oz Gold + + + 2 x 1oz Gold Bar + 2 x 1oz Gold Bar + 2 золотых слитка по 1 унции + 2 x 1oz Gold Bar + 2 x 1oz Gold Bar + 2 x 1oz Gold Bar + + + 3oz Gold + 3oz Gold + 3 унции золота + 3oz Gold + 3oz Gold + 3oz Gold + + + 3 x 1oz Gold Bar + 3 x 1oz Gold Bar + 3 золотых слитка по 1 унции + 3 x 1oz Gold Bar + 3 x 1oz Gold Bar + 3 x 1oz Gold Bar + + + 4oz Gold + 4oz Gold + 4 унции золота + 4oz Gold + 4oz Gold + 4oz Gold + + + 4 x 1oz Gold Bar + 4 x 1oz Gold Bar + 4 золотых слитка по 1 унции + 4 x 1oz Gold Bar + 4 x 1oz Gold Bar + 4 x 1oz Gold Bar + + + 5oz Gold + 5oz Gold + 5 унций золота + 5oz Gold + 5oz Gold + 5oz Gold + + + 5 x 1oz Gold Bar + 5 x 1oz Gold Bar + 5 золотых слитков по 1 унции + 5 x 1oz Gold Bar + 5 x 1oz Gold Bar + 5 x 1oz Gold Bar + + + 6oz Gold + 6oz Gold + 6 унций золота + 6oz Gold + 6oz Gold + 6oz Gold + + + 6 x 1oz Gold Bar + 6 x 1oz Gold Bar + 6 золотых слитков по 1 унции + 6 x 1oz Gold Bar + 6 x 1oz Gold Bar + 6 x 1oz Gold Bar + + + 7oz Gold + 7oz Gold + 7 унций золота + 7oz Gold + 7oz Gold + 7oz Gold + + + 7 x 1oz Gold Bar + 7 x 1oz Gold Bar + 7 золотых слитков по 1 унции + 7 x 1oz Gold Bar + 7 x 1oz Gold Bar + 7 x 1oz Gold Bar + + + 8oz Gold + 8oz Gold + 8 унций золота + 8oz Gold + 8oz Gold + 8oz Gold + + + 8 x 1oz Gold Bar + 8 x 1oz Gold Bar + 8 золотых слитков по 1 унции + 8 x 1oz Gold Bar + 8 x 1oz Gold Bar + 8 x 1oz Gold Bar + + + 9oz Gold + 9oz Gold + 9 унций золота + 9oz Gold + 9oz Gold + 9oz Gold + + + 9 x 1oz Gold Bar + 9 x 1oz Gold Bar + 9 золотых слитков по 1 унции + 9 x 1oz Gold Bar + 9 x 1oz Gold Bar + 9 x 1oz Gold Bar + + + 10oz Gold + 10oz Gold + 10 унций золота + 10oz Gold + 10oz Gold + 10oz Gold + + + 10 x 1oz Gold Bar + 10 x 1oz Gold Bar + 10 золотых слитков по 1 унции + 10 x 1oz Gold Bar + 10 x 1oz Gold Bar + 10 x 1oz Gold Bar + + + Silver + Silver + Серебро + Silver + Silver + Silver + + + Silver Bar + Silver Bar + Серебряный слиток + Silver Bar + Silver Bar + Silver Bar + + + 2oz Silver + 2oz Silver + 2 унции серебра + 2oz Silver + 2oz Silver + 2oz Silver + + + 2 x 1oz Silver Bar + 2 x 1oz Silver Bar + 2 серебряных слитка по 1 унции + 2 x 1oz Silver Bar + 2 x 1oz Silver Bar + 2 x 1oz Silver Bar + + + 3oz Silver + 3oz Silver + 3 унции серебра + 3oz Silver + 3oz Silver + 3oz Silver + + + 3 x 1oz Silver Bar + 3 x 1oz Silver Bar + 3 серебряных слитка по 1 унции + 3 x 1oz Silver Bar + 3 x 1oz Silver Bar + 3 x 1oz Silver Bar + + + 4oz Silver + 4oz Silver + 4 унции серебра + 4oz Silver + 4oz Silver + 4oz Silver + + + 4 x 1oz Silver Bar + 4 x 1oz Silver Bar + 4 серебряных слитка по 1 унции + 4 x 1oz Silver Bar + 4 x 1oz Silver Bar + 4 x 1oz Silver Bar + + + 5oz Silver + 5oz Silver + 5 унций серебра + 5oz Silver + 5oz Silver + 5oz Silver + + + 5 x 1oz Silver Bar + 5 x 1oz Silver Bar + 5 серебряных слитков по 1 унции + 5 x 1oz Silver Bar + 5 x 1oz Silver Bar + 5 x 1oz Silver Bar + + + 6oz Silver + 6oz Silver + 6 унций серебра + 6oz Silver + 6oz Silver + 6oz Silver + + + 6 x 1oz Silver Bar + 6 x 1oz Silver Bar + 6 серебряных слитков по 1 унции + 6 x 1oz Silver Bar + 6 x 1oz Silver Bar + 6 x 1oz Silver Bar + + + 7oz Silver + 7oz Silver + 7 унций серебра + 7oz Silver + 7oz Silver + 7oz Silver + + + 7 x 1oz Silver Bar + 7 x 1oz Silver Bar + 7 серебряных слитков по 1 унции + 7 x 1oz Silver Bar + 7 x 1oz Silver Bar + 7 x 1oz Silver Bar + + + 8oz Silver + 8oz Silver + 8 унций серебра + 8oz Silver + 8oz Silver + 8oz Silver + + + 8 x 1oz Silver Bar + 8 x 1oz Silver Bar + 8 серебряных слитков по 1 унции + 8 x 1oz Silver Bar + 8 x 1oz Silver Bar + 8 x 1oz Silver Bar + + + 9oz Silver + 9oz Silver + 9 унций серебра + 9oz Silver + 9oz Silver + 9oz Silver + + + 9 x 1oz Silver Bar + 9 x 1oz Silver Bar + 9 серебряных слитков по 1 унции + 9 x 1oz Silver Bar + 9 x 1oz Silver Bar + 9 x 1oz Silver Bar + + + 10oz Silver + 10oz Silver + 10 унций серебра + 10oz Silver + 10oz Silver + 10oz Silver + + + 10 x 1oz Silver Bar + 10 x 1oz Silver Bar + 10 серебряных слитков по 1 унции + 10 x 1oz Silver Bar + 10 x 1oz Silver Bar + 10 x 1oz Silver Bar + + + Tin + Tin + Олово + Tin + Tin + Tin + + + Tin Bar + Tin Bar + Оловянный слиток + Tin Bar + Tin Bar + Tin Bar + + + 10oz Tin + 10oz Tin + 10 унций олова + 10oz Tin + 10oz Tin + 10oz Tin + + + 10oz Tin Bar + 10oz Tin Bar + Оловянный слиток (10 унций) + 10oz Tin Bar + 10oz Tin Bar + 10oz Tin Bar + + + Officer Suit + Officer Suit + Officer Suit + Officer Suit + Officer Suit + Officer Suit + + + Sergei + Sergei + Sergei + Sergei + Sergei + Sergei + + + Police Officer Uniform + Police Officer Uniform + Police Officer Uniform + Police Officer Uniform + Police Officer Uniform + Police Officer Uniform + + + Ethan + Ethan + Ethan + Ethan + Ethan + Ethan + + + Pilot Uniform + Pilot Uniform + Pilot Uniform + Pilot Uniform + Pilot Uniform + Pilot Uniform + + + Harry + Harry + Harry + Harry + Harry + Harry + + + Press Uniform + Press Uniform + Press Uniform + Press Uniform + Press Uniform + Press Uniform + + + Terrorist Uniform + Terrorist Uniform + Terrorist Uniform + Terrorist Uniform + Terrorist Uniform + Terrorist Uniform + + + Rebel Uniform + Rebel Uniform + Rebel Uniform + Rebel Uniform + Rebel Uniform + Rebel Uniform + + + Donald + Donald + Donald + Donald + Donald + Donald + + + Business Suit + Business Suit + Business Suit + Business Suit + Business Suit + Business Suit + + + James + James + James + James + James + James + + + Priest Outfit + Priest Outfit + Priest Outfit + Priest Outfit + Priest Outfit + Priest Outfit + + + Duane + Duane + Duane + Duane + Duane + Duane + + + Rocker (black) + Rocker (black) + Rocker (black) + Rocker (black) + Rocker (black) + Rocker (black) + + + Rod + Rod + Rod + Rod + Rod + Rod + + + Rocker (brown) + Rocker (brown) + Rocker (brown) + Rocker (brown) + Rocker (brown) + Rocker (brown) + + + Van + Van + Van + Van + Van + Van + + + Rocker (blue) + Rocker (blue) + Rocker (blue) + Rocker (blue) + Rocker (blue) + Rocker (blue) + + + Bruce + Bruce + Bruce + Bruce + Bruce + Bruce + + + Rocker (green) + Rocker (green) + Rocker (green) + Rocker (green) + Rocker (green) + Rocker (green) + + + Bandit Outfit + Bandit Outfit + Bandit Outfit + Bandit Outfit + Bandit Outfit + Bandit Outfit + + + Bandit Camo + Bandit Camo + Bandit Camo + Bandit Camo + Bandit Camo + Bandit Camo + + + Bandit Camo Outfit + Bandit Camo Outfit + Bandit Camo Outfit + Bandit Camo Outfit + Bandit Camo Outfit + Bandit Camo Outfit + + + Bandit Gunner + Bandit Gunner + Bandit Gunner + Bandit Gunner + Bandit Gunner + Bandit Gunner + + + Bandit Gunner Outfit + Bandit Gunner Outfit + Bandit Gunner Outfit + Bandit Gunner Outfit + Bandit Gunner Outfit + Bandit Gunner Outfit + + + Bandit Sniper + Bandit Sniper + Bandit Sniper + Bandit Sniper + Bandit Sniper + Bandit Sniper + + + Bandit Sniper Outfit + Bandit Sniper Outfit + Bandit Sniper Outfit + Bandit Sniper Outfit + Bandit Sniper Outfit + Bandit Sniper Outfit + + + Bandit Baklava + Bandit Baklava + Bandit Baklava + Bandit Baklava + Bandit Baklava + Bandit Baklava + + + Bandit Baklava Outfit + Bandit Baklava Outfit + Bandit Baklava Outfit + Bandit Baklava Outfit + Bandit Baklava Outfit + Bandit Baklava Outfit + + + Bandit Mask + Bandit Mask + Bandit Mask + Bandit Mask + Bandit Mask + Bandit Mask + + + Bandit Mask Outfit + Bandit Mask Outfit + Bandit Mask Outfit + Bandit Mask Outfit + Bandit Mask Outfit + Bandit Mask Outfit + + + Bandit Hat + Bandit Hat + Bandit Hat + Bandit Hat + Bandit Hat + Bandit Hat + + + Bandit Hat with Baklava + Bandit Hat with Baklava + Bandit Hat with Baklava + Bandit Hat with Baklava + Bandit Hat with Baklava + Bandit Hat with Baklava + + + Bandit Annie + Bandit Annie + Bandit Annie + Bandit Annie + Bandit Annie + Bandit Annie + + + Bandit wrap blue top with brown pants. + Bandit wrap blue top with brown pants. + Bandit wrap blue top with brown pants. + Bandit wrap blue top with brown pants. + Bandit wrap blue top with brown pants. + Bandit wrap blue top with brown pants. + + + Bandit Jane + Bandit Jane + Bandit Jane + Bandit Jane + Bandit Jane + Bandit Jane + + + Bandit wrap grey top with brown camo pants. + Bandit wrap grey top with brown camo pants. + Bandit wrap grey top with brown camo pants. + Bandit wrap grey top with brown camo pants. + Bandit wrap grey top with brown camo pants. + Bandit wrap grey top with brown camo pants. + + + Jane + Jane + Jane + Jane + Jane + Jane + + + Grey top with brown camo pants. + Grey top with brown camo pants. + Grey top with brown camo pants. + Grey top with brown camo pants. + Grey top with brown camo pants. + Grey top with brown camo pants. + + + Annie + Annie + Annie + Annie + Annie + Annie + + + Civilian (female) + Civilian (female) + Civilian (female) + Civilian (female) + Civilian (female) + Civilian (female) + + + Melly + Melly + Melly + Melly + Melly + Melly + + + Purple top with blue pants. + Purple top with blue pants. + Purple top with blue pants. + Purple top with blue pants. + Purple top with blue pants. + Purple top with blue pants. + + + Alejandria + Alejandria + Alejandria + Alejandria + Alejandria + Alejandria + + + Blue camo top with brown camo pants. + Blue camo top with brown camo pants. + Blue camo top with brown camo pants. + Blue camo top with brown camo pants. + Blue camo top with brown camo pants. + Blue camo top with brown camo pants. + + + Savannah + Savannah + Savannah + Savannah + Savannah + Savannah + + + White top with brown pants. + White top with brown pants. + White top with brown pants. + White top with brown pants. + White top with brown pants. + White top with brown pants. + + + Sophia + Sophia + Sophia + Sophia + Sophia + Sophia + + + Maroon top with grey pants. + Maroon top with grey pants. + Maroon top with grey pants. + Maroon top with grey pants. + Maroon top with grey pants. + Maroon top with grey pants. + + + Takistani Warlord + Takistani Warlord + Takistani Warlord + Takistani Warlord + Takistani Warlord + Takistani Warlord + + + Takistani Soldier + Takistani Soldier + Takistani Soldier + Takistani Soldier + Takistani Soldier + Takistani Soldier + + + Special Forces + Special Forces + Special Forces + Special Forces + Special Forces + Special Forces + + + Desert Camo + Desert Camo + Desert Camo + Desert Camo + Desert Camo + Desert Camo + + + Bodyguard + Bodyguard + Bodyguard + Bodyguard + Bodyguard + Bodyguard + + + Jungle Camo + Jungle Camo + Jungle Camo + Jungle Camo + Jungle Camo + Jungle Camo + + + Gunner Outfit + Gunner Outfit + Gunner Outfit + Gunner Outfit + Gunner Outfit + Gunner Outfit + + + Desert Ghillie + Desert Ghillie + Desert Ghillie + Desert Ghillie + Desert Ghillie + Desert Ghillie + + + Urban Camo + Urban Camo + Urban Camo + Urban Camo + Urban Camo + Urban Camo + + + Marksman + Marksman + Marksman + Marksman + Marksman + Marksman + + + Team Leader + Team Leader + Team Leader + Team Leader + Team Leader + Team Leader + + + Smuggler + Smuggler + Smuggler + Smuggler + Smuggler + Smuggler + + + Desert Sniper + Desert Sniper + Desert Sniper + Desert Sniper + Desert Sniper + Desert Sniper + + + General + General + General + General + General + General + + + Crewman + Crewman + Crewman + Crewman + Crewman + Crewman + + + Boss + Boss + Boss + Boss + Boss + Boss + + + Team Leader + Team Leader + Team Leader + Team Leader + Team Leader + Team Leader + + + Cooper + Cooper + Cooper + Cooper + Cooper + Cooper + + + Travis + Travis + Travis + Travis + Travis + Travis + + + Paulo + Paulo + Paulo + Paulo + Paulo + Paulo + + + Steve + Steve + Steve + Steve + Steve + Steve +