diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index 9ed04ce8c..2c8c79334 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -1,122 +1,122 @@
class Skin_Rocket_DZ: SkinBase {
scope = public;
- displayName = "Officer Suit";
- descriptionShort = "Officer Suit";
+ displayName = $STR_EPOCH_SKINS_OFFICERSUIT;
+ descriptionShort = $STR_EPOCH_SKINS_OFFICERSUIT;
};
class Skin_RU_Policeman_DZ: SkinBase {
scope = public;
- displayName = "Sergei";
- descriptionShort = "Police Officer Uniform";
+ displayName = $STR_EPOCH_SKINS_SERGEI;
+ descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC;
};
class Skin_Pilot_EP1_DZ: SkinBase {
scope = public;
- displayName = "Ethan";
- descriptionShort = "Pilot Uniform";
+ displayName = $STR_EPOCH_SKINS_ETHAN;
+ descriptionShort = $STR_EPOCH_SKINS_ETHAN_DESC;
};
class Skin_Haris_Press_EP1_DZ: SkinBase {
scope = public;
- displayName = "Harry";
- descriptionShort = "Press Uniform";
+ displayName = $STR_EPOCH_SKINS_HARRY;
+ descriptionShort = $STR_EPOCH_SKINS_HARRY_DESC;
};
class Skin_Ins_Soldier_GL_DZ: SkinBase {
scope = public;
- displayName = "Terrorist Uniform";
- descriptionShort = "Terrorist Uniform";
+ displayName = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
+ descriptionShort = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
};
class Skin_GUE_Commander_DZ: SkinBase {
scope = public;
- displayName = "Rebel Uniform";
- descriptionShort = "Rebel Uniform";
+ displayName = $STR_EPOCH_SKINS_REBELUNIFORM;
+ descriptionShort = $STR_EPOCH_SKINS_REBELUNIFORM;
};
class Skin_Functionary1_EP1_DZ: SkinBase {
scope = public;
- displayName = "Donald";
- descriptionShort = "Business Suit";
+ displayName = $STR_EPOCH_SKINS_DONALD;
+ descriptionShort = $STR_EPOCH_SKINS_DONALD_DESC;
};
class Skin_Priest_DZ: SkinBase {
scope = public;
- displayName = "James";
- descriptionShort = "Priest Outfit";
+ displayName = $STR_EPOCH_SKINS_JAMES;
+ descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
};
class Skin_Rocker1_DZ: SkinBase {
scope = public;
- displayName = "Duane";
- descriptionShort = "Rocker (black)";
+ displayName = $STR_EPOCH_SKINS_DUANE;
+ descriptionShort = $STR_EPOCH_SKINS_DUANE_DESC;
};
class Skin_Rocker2_DZ: SkinBase {
scope = public;
- displayName = "Rod";
- descriptionShort = "Rocker (brown)";
+ displayName = $STR_EPOCH_SKINS_ROD;
+ descriptionShort = $STR_EPOCH_SKINS_ROD_DESC;
};
class Skin_Rocker3_DZ: SkinBase {
scope = public;
- displayName = "Van";
- descriptionShort = "Rocker (blue)";
+ displayName = $STR_EPOCH_SKINS_VAN;
+ descriptionShort = $STR_EPOCH_SKINS_VAN_DESC;
};
class Skin_Rocker4_DZ: SkinBase {
scope = public;
- displayName = "Bruce";
- descriptionShort = "Rocker (green)";
+ displayName = $STR_EPOCH_SKINS_BRUCE;
+ descriptionShort = $STR_EPOCH_SKINS_BRUCE_DESC;
};
class Skin_Bandit1_DZ: SkinBase {
scope = public;
- displayName = "Bandit Outfit";
- descriptionShort = "Bandit Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
};
class Skin_Bandit2_DZ: SkinBase {
scope = public;
- displayName = "Bandit Camo";
- descriptionShort = "Bandit Camo Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITCAMO;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITCAMO_DESC;
};
class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = public;
- displayName = "Bandit Gunner";
- descriptionShort = "Bandit Gunner Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITGUNNER_DESC;
};
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = public;
- displayName = "Bandit Sniper";
- descriptionShort = "Bandit Sniper Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
};
class Skin_GUE_Soldier_Crew_DZ: SkinBase {
scope = public;
- displayName = "Bandit Baklava";
- descriptionShort = "Bandit Baklava Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITBAKLAVA;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITBAKLAVA_DESC;
};
class Skin_GUE_Soldier_CO_DZ: SkinBase {
scope = public;
- displayName = "Bandit Mask";
- descriptionShort = "Bandit Mask Outfit";
+ displayName = $STR_EPOCH_SKINS_BANDITMASK;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITMASK_DESC;
};
class Skin_GUE_Soldier_2_DZ: SkinBase {
scope = public;
- displayName = "Bandit Hat";
- descriptionShort = "Bandit Hat with Baklava";
+ displayName = $STR_EPOCH_SKINS_BANDITHAT;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITHAT_DESC;
};
class Skin_BanditW1_DZ: SkinBase {
scope = public;
- displayName = "Bandit Annie";
- descriptionShort = "Bandit wrap blue top with brown pants.";
+ displayName = $STR_EPOCH_SKINS_BANDITANNIE;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITANNIE_DESC;
};
class Skin_BanditW2_DZ: SkinBase {
scope = public;
- displayName = "Bandit Jane";
- descriptionShort = "Bandit wrap grey top with brown camo pants.";
+ displayName = $STR_EPOCH_SKINS_BANDITJANE;
+ descriptionShort = $STR_EPOCH_SKINS_BANDITJANE_DESC;
};
class Skin_SurvivorW3_DZ: SkinBase {
scope = public;
- displayName = "Jane";
- descriptionShort = "Grey top with brown camo pants.";
+ displayName = $STR_EPOCH_SKINS_JANE;
+ descriptionShort = $STR_EPOCH_SKINS_JANE_DESC;
};
class Skin_SurvivorW2_DZ: SkinBase {
scope = public;
- displayName = "Annie";
- descriptionShort = "Civilian (female)";
+ displayName = $STR_EPOCH_SKINS_ANNIE;
+ descriptionShort = $STR_EPOCH_SKINS_ANNIE_DESC;
};
class Skin_SurvivorWpink_DZ: SkinBase {
scope = public;
- displayName = "Melly (female)";
- descriptionShort = "Purple top with blue pants.";
+ displayName = $STR_EPOCH_SKINS_MELLY;
+ descriptionShort = $STR_EPOCH_SKINS_MELLY_DESC;
};
/*
class Skin_SurvivorWsequisha_DZ: SkinBase {
@@ -132,117 +132,117 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
*/
class Skin_SurvivorWcombat_DZ: SkinBase {
scope = public;
- displayName = "Alejandria";
- descriptionShort = "Blue camo top with brown camo pants.";
+ displayName = $STR_EPOCH_SKINS_ALEJANDRIA;
+ descriptionShort = $STR_EPOCH_SKINS_ALEJANDRIA_DESC;
};
class Skin_SurvivorWdesert_DZ: SkinBase {
scope = public;
- displayName = "Savannah";
- descriptionShort = "White top with brown pants.";
+ displayName = $STR_EPOCH_SKINS_SAVANNAH;
+ descriptionShort = $STR_EPOCH_SKINS_SAVANNAH_DESC;
};
class Skin_SurvivorWurban_DZ: SkinBase {
scope = public;
- displayName = "Sophia";
- descriptionShort = "Maroon top with grey pants.";
+ displayName = $STR_EPOCH_SKINS_SOPHIA;
+ descriptionShort = $STR_EPOCH_SKINS_SOPHIA_DESC;
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
scope = public;
- displayName = "Takistani Warlord";
- descriptionShort = "Takistani Warlord";
+ displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
+ descriptionShort = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = public;
- displayName = "Takistani Soldier";
- descriptionShort = "Takistani Soldier";
+ displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
+ descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = public;
- displayName = "Special Forces";
- descriptionShort = "Special Forces";
+ displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
+ descriptionShort = $STR_EPOCH_SKINS_SPECIALFORCES;
};
class Skin_Drake_Light_DZ: SkinBase {
scope = public;
- displayName = "Desert Camo";
- descriptionShort = "Desert Camo";
+ displayName = $STR_EPOCH_SKINS_DESERTCAMO;
+ descriptionShort = $STR_EPOCH_SKINS_DESERTCAMO;
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
scope = public;
- displayName = "Bodyguard";
- descriptionShort = "Bodyguard";
+ displayName = $STR_EPOCH_SKINS_BODYGUARD;
+ descriptionShort = $STR_EPOCH_SKINS_BODYGUARD;
};
class Skin_FR_OHara_DZ: SkinBase {
scope = public;
- displayName = "Jungle Camo";
- descriptionShort = "Jungle Camo";
+ displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
+ descriptionShort = $STR_EPOCH_SKINS_JUNGLECAMO;
};
class Skin_FR_Rodriguez_DZ: SkinBase {
scope = public;
- displayName = "Gunner Outfit";
- descriptionShort = "Gunner Outfit";
+ displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
+ descriptionShort = $STR_EPOCH_SKINS_GUNNEROUTFIT;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
- displayName = "Desert Ghillie";
- descriptionShort = "Desert Ghillie";
+ displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
+ descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
};
class Skin_Graves_Light_DZ: SkinBase {
scope = public;
- displayName = "Urban Camo";
- descriptionShort = "Urban Camo";
+ displayName = $STR_EPOCH_SKINS_URBANCAMO;
+ descriptionShort = $STR_EPOCH_SKINS_URBANCAMO;
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = public;
- displayName = "Marksman";
- descriptionShort = "Marksman";
+ displayName = $STR_EPOCH_SKINS_MARKSMAN;
+ descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
};
class Skin_Soldier_TL_PMC_DZ: SkinBase {
scope = public;
- displayName = "Team Leader";
- descriptionShort = "Team Leader";
+ displayName = $STR_EPOCH_SKINS_TEAMLEADER;
+ descriptionShort = $STR_EPOCH_SKINS_TEAMLEADER;
};
// new
class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
scope = public;
- displayName = "Smuggler";
- descriptionShort = "Smuggler";
+ displayName = $STR_EPOCH_SKINS_SMUGGLER;
+ descriptionShort = $STR_EPOCH_SKINS_SMUGGLER;
};
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
- displayName = "Desert Sniper";
- descriptionShort = "Desert Sniper";
+ displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
+ descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
};
class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = public;
- displayName = "General";
- descriptionShort = "General";
+ displayName = $STR_EPOCH_SKINS_GENERAL;
+ descriptionShort = $STR_EPOCH_SKINS_GENERAL;
};
class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = public;
- displayName = "Crewman";
- descriptionShort = "Crewman";
+ displayName = $STR_EPOCH_SKINS_CREWMAN;
+ descriptionShort = $STR_EPOCH_SKINS_CREWMAN;
};
class Skin_INS_Lopotev_DZ: SkinBase {
scope = public;
- displayName = "Boss";
- descriptionShort = "Team Leader";
+ displayName = $STR_EPOCH_SKINS_BOSS;
+ descriptionShort = $STR_EPOCH_SKINS_BOSS_DESC;
};
class Skin_INS_Soldier_AR_DZ: SkinBase {
scope = public;
- displayName = "Cooper";
- descriptionShort = "Cooper";
+ displayName = $STR_EPOCH_SKINS_COOPER;
+ descriptionShort = $STR_EPOCH_SKINS_COOPER;
};
class Skin_INS_Soldier_CO_DZ: SkinBase {
scope = public;
- displayName = "Travis";
- descriptionShort = "Travis";
+ displayName = $STR_EPOCH_SKINS_TRAVIS;
+ descriptionShort = $STR_EPOCH_SKINS_TRAVIS;
};
class Skin_INS_Bardak_DZ: SkinBase {
scope = public;
- displayName = "Paulo";
- descriptionShort = "Paulo";
+ displayName = $STR_EPOCH_SKINS_PAULO;
+ descriptionShort = $STR_EPOCH_SKINS_PAULO;
};
class Skin_INS_Worker2_DZ: SkinBase {
scope = public;
- displayName = "Steve";
- descriptionShort = "Steve";
+ displayName = $STR_EPOCH_SKINS_STEVE;
+ descriptionShort = $STR_EPOCH_SKINS_STEVE;
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp
index cb9e8aca9..ca27e8d82 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/AluminumBar.hpp
@@ -2,20 +2,20 @@ class ItemAluminumBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Aluminum";
+ displayName = $STR_EPOCH_ALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa";
- descriptionShort = "Aluminum Bar";
+ descriptionShort = $STR_EPOCH_ALUMINUM_DESC;
};
class ItemAluminumBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "10oz Aluminum";
+ displayName = $STR_EPOCH_10OZALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa";
- descriptionShort = "10oz Aluminum Bar";
+ descriptionShort = $STR_EPOCH_10OZALUMINUM_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp
index deaf57c7c..70ae1c872 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/BronzeBar.hpp
@@ -2,8 +2,8 @@ class ItemBronzeBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Bronze";
+ displayName = $STR_EPOCH_BRONZE;
model = "\z\addons\dayz_epoch\models\bronze_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa";
- descriptionShort = "Bronze Bar";
+ descriptionShort = $STR_EPOCH_BRONZE_DESC;
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp
index 3ac5a9e6f..494086c26 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/CopperBar.hpp
@@ -2,10 +2,10 @@ class ItemCopperBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Copper";
+ displayName = $STR_EPOCH_COPPER;
model = "\z\addons\dayz_epoch\models\copper_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa";
- descriptionShort = "Copper Bar";
+ descriptionShort = $STR_EPOCH_COPPER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210;
@@ -21,10 +21,10 @@ class ItemCopperBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "10oz Copper";
+ displayName = $STR_EPOCH_10OZCOPPER;
model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa";
- descriptionShort = "10oz Copper Bar";
+ descriptionShort = $STR_EPOCH_10OZCOPPER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp
index da199932a..d83fe419b 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/GoldBar.hpp
@@ -3,10 +3,10 @@ class ItemGoldBar: CA_Magazine {
count = 1;
worth = 100;
type = 256;
- displayName = "Gold";
+ displayName = $STR_EPOCH_GOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "Gold Bar";
+ descriptionShort = $STR_EPOCH_GOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemGoldBar2oz: CA_Magazine {
count = 1;
worth = 200;
type = 256;
- displayName = "2oz Gold";
+ displayName = $STR_EPOCH_2OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "2 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_2OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemGoldBar3oz: CA_Magazine {
count = 1;
worth = 300;
type = 256;
- displayName = "3oz Gold";
+ displayName = $STR_EPOCH_3OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "3 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_3OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemGoldBar4oz: CA_Magazine {
count = 1;
worth = 400;
type = 256;
- displayName = "4oz Gold";
+ displayName = $STR_EPOCH_4OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "4 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_4OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemGoldBar5oz: CA_Magazine {
count = 1;
worth = 500;
type = 256;
- displayName = "5oz Gold";
+ displayName = $STR_EPOCH_5OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "5 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_5OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemGoldBar6oz: CA_Magazine {
count = 1;
worth = 600;
type = 256;
- displayName = "6oz Gold";
+ displayName = $STR_EPOCH_6OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "6 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_6OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemGoldBar7oz: CA_Magazine {
count = 1;
worth = 700;
type = 256;
- displayName = "7oz Gold";
+ displayName = $STR_EPOCH_7OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "7 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_7OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemGoldBar8oz: CA_Magazine {
count = 1;
worth = 800;
type = 256;
- displayName = "8oz Gold";
+ displayName = $STR_EPOCH_8OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "8 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_8OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemGoldBar9oz: CA_Magazine {
count = 1;
worth = 900;
type = 256;
- displayName = "9oz Gold";
+ displayName = $STR_EPOCH_9OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
- descriptionShort = "9 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_9OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemGoldBar10oz: CA_Magazine {
count = 1;
worth = 1000;
type = 256;
- displayName = "10oz Gold";
+ displayName = $STR_EPOCH_10OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa";
- descriptionShort = "10 x 1oz Gold Bar";
+ descriptionShort = $STR_EPOCH_10OZGOLD_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211_1;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp
index a3c1c973f..e140733bb 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/SilverBar.hpp
@@ -3,10 +3,10 @@ class ItemSilverBar: CA_Magazine {
count = 1;
worth = 1;
type = 256;
- displayName = "Silver";
+ displayName = $STR_EPOCH_SILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "Silver Bar";
+ descriptionShort = $STR_EPOCH_SILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemSilverBar2oz: CA_Magazine {
count = 1;
worth = 2;
type = 256;
- displayName = "2oz Silver";
+ displayName = $STR_EPOCH_2OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "2 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_2OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemSilverBar3oz: CA_Magazine {
count = 1;
worth = 3;
type = 256;
- displayName = "3oz Silver";
+ displayName = $STR_EPOCH_3OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "3 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_3OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemSilverBar4oz: CA_Magazine {
count = 1;
worth = 4;
type = 256;
- displayName = "4oz Silver";
+ displayName = $STR_EPOCH_4OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "4 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_4OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemSilverBar5oz: CA_Magazine {
count = 1;
worth = 5;
type = 256;
- displayName = "5oz Silver";
+ displayName = $STR_EPOCH_5OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "5 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_5OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemSilverBar6oz: CA_Magazine {
count = 1;
worth = 6;
type = 256;
- displayName = "6oz Silver";
+ displayName = $STR_EPOCH_6OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "6 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_6OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemSilverBar7oz: CA_Magazine {
count = 1;
worth = 7;
type = 256;
- displayName = "7oz Silver";
+ displayName = $STR_EPOCH_7OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "7 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_7OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemSilverBar8oz: CA_Magazine {
count = 1;
worth = 8;
type = 256;
- displayName = "8oz Silver";
+ displayName = $STR_EPOCH_8OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "8 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_8OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemSilverBar9oz: CA_Magazine {
count = 1;
worth = 9;
type = 256;
- displayName = "9oz Silver";
+ displayName = $STR_EPOCH_9OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
- descriptionShort = "9 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_9OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemSilverBar10oz: CA_Magazine {
count = 1;
worth = 10;
type = 256;
- displayName = "10oz Silver";
+ displayName = $STR_EPOCH_10OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_Silver_bar_10oz_CA.paa";
- descriptionShort = "10 x 1oz Silver Bar";
+ descriptionShort = $STR_EPOCH_10OZSILVER_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211_1;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp
index 9bb872377..57bf2eeb4 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Currency/TinBar.hpp
@@ -2,20 +2,20 @@ class ItemTinBar: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Tin";
+ displayName = $STR_EPOCH_TIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa";
- descriptionShort = "Tin Bar";
+ descriptionShort = $STR_EPOCH_TIN_DESC;
};
class ItemTinBar10oz: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "10oz Tin";
+ displayName = $STR_EPOCH_10OZTIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa";
- descriptionShort = "10oz Tin Bar";
+ descriptionShort = $STR_EPOCH_10OZTIN_DESC;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_211;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
index 02af5285a..a901f1369 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Items.hpp
@@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine {
sfx = "document";
class ItemActions {
class Crafting {
- text = $STR_EPOCH_PLOTDEED_ACTION; //move to crafting in stringtable
+ text = $STR_EPOCH_PLAYER_317;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp
index 08de627fa..04ac08686 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/ModularBuilding.hpp
@@ -2,8 +2,8 @@ class metal_floor_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Metal Floor";
- descriptionShort = "Metal Floor";
+ displayName = $STR_EPOCH_METALFLOOR;
+ descriptionShort = $STR_EPOCH_METALFLOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -21,8 +21,8 @@ class cinder_wall_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Cinder Block Wall";
- descriptionShort = "Half height cinder block wall";
+ displayName = $STR_EPOCH_CINDERBLOCKWALL;
+ descriptionShort = $STR_EPOCH_CINDERBLOCKWALL_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -39,8 +39,8 @@ class cinder_door_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Block Doorway";
- descriptionShort = "Cinder block doorway";
+ displayName = $STR_EPOCH_BLOCKDOORWAY;
+ descriptionShort = $STR_EPOCH_BLOCKDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -57,8 +57,8 @@ class cinder_garage_kit: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Block Garage Doorway";
- descriptionShort = "Cinder block garage doorway";
+ displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
+ descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325;
@@ -76,10 +76,10 @@ class ItemWoodFloor: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Floor/Ceiling";
+ displayName = $STR_EPOCH_FLOORCEILING;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood Floor can also be used as a ceiling.";
+ descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -94,10 +94,10 @@ class ItemWoodFloorHalf: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Floor/Ceiling 1/2";
+ displayName = $STR_EPOCH_FLOORCEILINGHALF;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood Floor can also be used as a ceiling.";
+ descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 15;
class ItemActions {
class Build {
@@ -121,10 +121,10 @@ class ItemWoodFloorQuarter: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Floor/Ceiling 1/4";
+ displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood Floor can also be used as a ceiling.";
+ descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 10;
class ItemActions {
class Build {
@@ -149,10 +149,10 @@ class ItemWoodStairs: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Stairs";
+ displayName = $STR_EPOCH_WOODSTAIRS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood stairs";
+ descriptionShort = $STR_EPOCH_WOODSTAIRS;
weight = 25;
class ItemActions {
class Build {
@@ -176,10 +176,10 @@ class ItemWoodStairsSupport: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Stairs w/ supports";
+ displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood stairs with supports";
+ descriptionShort = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -195,10 +195,10 @@ class ItemWoodLadder: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Ladder";
+ displayName = $STR_EPOCH_WOODLADDER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wood Ladder";
+ descriptionShort = $STR_EPOCH_WOODLADDER;
weight = 25;
class ItemActions {
class Build {
@@ -214,10 +214,10 @@ class ItemWoodWall: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Wall";
+ displayName = $STR_EPOCH_WOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WOODWALL_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -256,10 +256,10 @@ class ItemWoodWallThird: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Wall 1/3";
+ displayName = $STR_EPOCH_WOODWALLTHIRDPART;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Third wall constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WOODWALLTHIRDPART_DESC;
weight = 7;
class ItemActions {
class Build {
@@ -282,10 +282,10 @@ class ItemWoodWallWindow: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wall w/ Window";
+ displayName = $STR_EPOCH_WALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with Window constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WALLWITHWINDOW_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -301,10 +301,10 @@ class ItemWoodWallDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wall w/ Doorway";
+ displayName = $STR_EPOCH_WALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with doorway constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WALLWITHDOORWAY_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -327,10 +327,10 @@ class ItemWoodWallWithDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wall w/ Door";
+ displayName = $STR_EPOCH_WALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with door constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WALLWITHDOOR_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -353,10 +353,10 @@ class ItemWoodWallWithDoorLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wall w/ Door Locked";
+ displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with door constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WALLWITHDOORLOCKED_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -372,10 +372,10 @@ class ItemWoodWallGarageDoor: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Garage Door";
+ displayName = $STR_EPOCH_WOODGARAGEDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Garage door constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_WOODGARAGEDOOR_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -398,10 +398,10 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Wood Garage Door Locked";
+ displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Garage door with combination lock.";
+ descriptionShort = $STR_EPOCH_WOODGARAGEDOORLOCKED_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -417,10 +417,10 @@ class ItemWoodWallLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Large Wood Wall";
+ displayName = $STR_EPOCH_LARGEWOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Large wall constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_LARGEWOODWALL_DESC;
weight = 25;
class ItemActions {
class Build {
@@ -459,10 +459,10 @@ class ItemWoodWallWindowLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Large Wall w/ Window";
+ displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Large wall with doorway constucted out of plywood and lumber..";
+ descriptionShort = $STR_EPOCH_LARGEWALLWITHWINDOW_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -478,10 +478,10 @@ class ItemWoodWallDoorLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Large Wall w/ Doorway";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Large wall with doorway constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORWAY_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -504,10 +504,10 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Large Wall w/ Door";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with door constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_LARGEWALLWITHDOOR_DESC;
weight = 30;
class ItemActions {
class Build {
@@ -530,10 +530,10 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine {
scope = public;
count = 1;
type = 256;
- displayName = "Large Wall w/ Door Locked";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
- descriptionShort = "Wall with combination lock door constucted out of plywood and lumber.";
+ descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC;
weight = 35;
class ItemActions {
class Build {
diff --git a/SQF/dayz_code/actions/player_heliLift.sqf b/SQF/dayz_code/actions/player_heliLift.sqf
index c02abe0c2..7578fcdb3 100644
--- a/SQF/dayz_code/actions/player_heliLift.sqf
+++ b/SQF/dayz_code/actions/player_heliLift.sqf
@@ -10,7 +10,7 @@ s_player_heli_lift = -1;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
-if (vehicle player != player) exitWith {"You can't perform this action while in a vehicle" call dayz_rollingMessages;};
+if (vehicle player != player) exitWith {localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;};
_liftUseTime = 6;
_dis=10;
@@ -88,17 +88,17 @@ if(_finished) then {
if(_moved) then {
player switchMove "";
player playActionNow "stop";
- "The lift heli moved too much from the vehicle that was being lifted!" call dayz_rollingMessages; //display text at bottom center of screen on interrupt
+ localize "STR_EPOCH_PLAYER_319" call dayz_rollingMessages; //display text at bottom center of screen on interrupt
} else {
if((typeName _attached == "OBJECT") || (typeName _hasAttached == "OBJECT")) then {
player switchMove "";
player playActionNow "stop";
- "Another vehicle was attached or the vehicle was attached to another heli!" call dayz_rollingMessages;
+ localize "STR_EPOCH_PLAYER_320" call dayz_rollingMessages;
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
- "You have interrupted lifting a vehicle!" call dayz_rollingMessages;
+ localize "STR_EPOCH_PLAYER_321" call dayz_rollingMessages;
};
};
};
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 3faeb2813..3f9db7362 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -156,7 +156,7 @@ if (DZE_HeliLift) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
- s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
+ s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
@@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate
if (_isGate && _isClosed && _isUnlocked && _canDo) then {
if (s_player_openGate < 0) then {
- s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
+ s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
@@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate
if (_isGate && _isOpen && _isUnlocked && _canDo) then {
if (s_player_CloseGate < 0) then {
- s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
+ s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
@@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_setCode < 0) then {
- s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
+ s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
};
} else {
player removeAction s_player_setCode;
@@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
if (s_player_BuildLock < 0) then {
- s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
+ s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildLock;
@@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
if (s_player_BuildUnLock < 0) then {
- s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
+ s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildUnLock;
@@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_unlockhouse < 0) then {
- s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
+ s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
};
} else {
player removeAction s_player_unlockhouse;
@@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
if (s_player_lockhouse < 0) then {
- s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
+ s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
};
} else {
player removeAction s_player_lockhouse;
@@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
if (s_player_breakinhouse < 0) then {
- s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
+ s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_breakinhouse;
@@ -638,7 +638,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_plotManagement < 0) then {
_allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends;
if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then {
- s_player_plotManagement = player addAction ["Manage Plot", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
+ s_player_plotManagement = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
};
} else {
@@ -688,7 +688,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
- s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
+ s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
} else {
player removeAction s_player_heli_lift;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 399622a7f..352dd2606 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -13090,6 +13090,50 @@
Vous ne pouvez accéder à des engins de vos amis dans ce domaine.
Můžete mít přístup pouze zařízení uživatele do této oblasti.
+
+ Craft Plot Pole
+ Craft Plot Pole
+ Создать: Plot Pole
+ Craft Plot Pole
+ Craft Plot Pole
+ Craft Plot Pole
+
+
+ You can't perform this action while in a vehicle.
+ You can't perform this action while in a vehicle.
+ Вы не можете выполнить это действие, находясь в транспорте.
+ You can't perform this action while in a vehicle.
+ Je kunt deze actie niet uitvoeren vanuit een voertuig.
+ You can't perform this action while in a vehicle.
+ You can't perform this action while in a vehicle.
+
+
+ The lift heli moved too much from the vehicle that was being lifted!
+ The lift heli moved too much from the vehicle that was being lifted!
+ Вертолёт улетел слишком далеко от поднимаемого транспорта!
+ The lift heli moved too much from the vehicle that was being lifted!
+ De heli is tever bij het voertuig vandaan gedreven om te kunnen takelen!
+ The lift heli moved too much from the vehicle that was being lifted!
+ The lift heli moved too much from the vehicle that was being lifted!
+
+
+ Another vehicle was attached or the vehicle was attached to another heli!
+ Another vehicle was attached or the vehicle was attached to another heli!
+ Другой транспорт был прикреплён или транспорт был прикреплён к другому вертолёту!
+ Another vehicle was attached or the vehicle was attached to another heli!
+ Een ander voertuig was gekoppeld of het voertuig hangt al aan een andere heli!
+ Another vehicle was attached or the vehicle was attached to another heli!
+ Another vehicle was attached or the vehicle was attached to another heli!
+
+
+ You have interrupted lifting a vehicle!
+ You have interrupted lifting a vehicle!
+ Вы прервали подъём транспорта!
+ You have interrupted lifting a vehicle!
+ Je hebt het takelen van het voertuig onderbroken!
+ You have interrupted lifting a vehicle!
+ You have interrupted lifting a vehicle!
+
Upgrade Vehicle
Fahrzeug upgraden
@@ -13315,6 +13359,15 @@
Aperçu de la zone maintenue
Náhled údržby oblasti
+
+ Manage Plot
+ Manage Plot
+ Manage Plot
+ Manage Plot
+ Manage Plot
+ Manage Plot
+ Manage Plot
+
Unlock %1
%1 aufschließen
@@ -13477,6 +13530,96 @@
Détacher les sangles
Odstranit Popruhy
+
+ Detach Vehicle
+ Detach Vehicle
+ Отцепить транспорт
+ Detach Vehicle
+ Ontkoppel getakeld voertuig
+ Detach Vehicle
+ Detach Vehicle
+
+
+ Attach to Heli
+ Attach to Heli
+ Прицепить к вертолёту
+ Attach to Heli
+ Takel voertuig aan Heli
+ Attach to Heli
+ Attach to Heli
+
+
+ Open Gate
+ Open Gate
+ Открыть
+ Open Gate
+ Open Gate
+ Open Gate
+ Open Gate
+
+
+ Close Gate
+ Close Gate
+ Закрыть
+ Close Gate
+ Close Gate
+ Close Gate
+ Close Gate
+
+
+ Set Lock Code
+ Set Lock Code
+ Установить код
+ Set Lock Code
+ Set Lock Code
+ Set Lock Code
+ Set Lock Code
+
+
+ Lock Build
+ Lock Build
+ Закрыть постройку
+ Lock Build
+ Lock Build
+ Lock Build
+ Lock Build
+
+
+ Unlock Build
+ Unlock Build
+ Открыть постройку
+ Unlock Build
+ Unlock Build
+ Unlock Build
+ Unlock Build
+
+
+ Unlock Gate
+ Unlock Gate
+ Разблокировать
+ Unlock Gate
+ Takel voertuig aan Heli
+ Unlock Gate
+ Unlock Gate
+
+
+ Lock Gate
+ Lock Gate
+ Заблокировать
+ Lock Gate
+ Takel voertuig aan Heli
+ Lock Gate
+ Lock Gate
+
+
+ Break In
+ Break In
+ Взломать
+ Break In
+ Break In
+ Break In
+ Break In
+
Your humanity is too %1, this trader refuses to talk to you
Dein Menschlichkeitswert ist zu %1, dieser Händler will nicht mit dir reden
@@ -13561,7 +13704,7 @@
You have tagged a player as friendly. Waiting for other player to accept.
Du hast einen Spieler als Freund markiert. Warte auf Bestätigung vom anderen Spieler.
- Вы отметили игрока как друга. Ожидание принятия дружбы.
+ Вы отметили игрока как друга. Ожидание подтверждения.
Vous avez marqué un joueur comme amical. En attente de la confirmation de ce joueur.
@@ -14325,14 +14468,6 @@
Deed to a plot of land, similar to a plot pole.
Deed to a plot of land, similar to a plot pole.
-
- Craft Plot Pole
- Grundstücks-Markierung herstellen
- Создать: Plot Pole
- Craft Plot Pole
- Craft Plot Pole
- Craft Plot Pole
-
Letter
Brief
@@ -15408,7 +15543,7 @@
Vehicle
Fahrzeug
- Средство передвижения
+ Транспорт
Vehículo
Véhicule
Vozidlo
@@ -15424,7 +15559,7 @@
Inventory
Inventar
- инвентарь
+ Инвентарь
Inventario
Inventaire
Inventář
@@ -15432,7 +15567,7 @@
Buying
Kauf
- покупка
+ Покупка
Compra
Achat
Nákupy
@@ -15440,7 +15575,7 @@
Selling
Verkauf
- продажа
+ Продажа
De venta
Vente
Prodejní
@@ -15448,7 +15583,7 @@
Selling from gear.
Verkauf aus meiner Ausrüstung.
- Selling from gear.
+ Продажа из инвентаря.
Selling from gear.
Selling from gear.
Selling from gear.
@@ -15456,7 +15591,7 @@
Selling from vehicle.
Verkauf aus dem Fahrzeug.
- Selling from vehicle.
+ Продажа из транспорта.
Selling from vehicle.
Selling from vehicle.
Selling from vehicle.
@@ -15464,7 +15599,7 @@
Selling from backpack.
Verkauf aus dem Rucksack.
- Selling from backpack.
+ Продажа из рюкзака.
Selling from backpack.
Selling from backpack.
Selling from backpack.
@@ -15472,7 +15607,7 @@
These are all the items I'm selling.
Dies sind alle Produkte, die ich verkaufe.
- These are all the items I'm selling.
+ Вот какие вещи я продаю.
These are all the items I'm selling.
These are all the items I'm selling.
These are all the items I'm selling.
@@ -15480,7 +15615,7 @@
Buying in vehicle.
Kauf ins Fahrzeug.
- Buying in vehicle.
+ Покупка в транспорт.
Buying in vehicle.
Buying in vehicle.
Buying in vehicle.
@@ -15488,7 +15623,7 @@
Buying in backpack.
Kauf in den Rucksack.
- Buying in backpack.
+ Покупка в рюкзак.
Buying in backpack.
Buying in backpack.
Buying in backpack.
@@ -15496,7 +15631,7 @@
Buying in gear.
Kauf in meine Ausrüstung.
- Buying in gear.
+ Покупка в инвентарь.
Buying in gear.
Buying in gear.
Buying in gear.
@@ -15520,7 +15655,7 @@
I'm not stupid.
Ich bin doch nicht blöd.
- I'm not stupid.
+ Я не глупый.
I'm not stupid.
I'm not stupid.
I'm not stupid.
@@ -15528,7 +15663,7 @@
You are not wearing a backpack.
Du hast keinen Rucksack.
- You are not wearing a backpack.
+ У вас нет рюкзака.
You are not wearing a backpack.
You are not wearing a backpack.
You are not wearing a backpack.
@@ -15552,7 +15687,7 @@
Trader
Händler
- трейдер
+ Торговец
Comerciante
Commerçant
Obchodník
@@ -15560,7 +15695,7 @@
Name
Name
- имя
+ Имя
Nombre
Prénom
Jméno
@@ -15573,5 +15708,1325 @@
Classe
Třída
+
+ Metal Floor
+ Metal Floor
+ Metal Floor
+ Metal Floor
+ Metal Floor
+ Metal Floor
+
+
+ Cinder Block Wall
+ Cinder Block Wall
+ Cinder Block Wall
+ Cinder Block Wall
+ Cinder Block Wall
+ Cinder Block Wall
+
+
+ Half height cinder block wall.
+ Half height cinder block wall.
+ Half height cinder block wall.
+ Half height cinder block wall.
+ Half height cinder block wall.
+ Half height cinder block wall.
+
+
+ Block Doorway
+ Block Doorway
+ Block Doorway
+ Block Doorway
+ Block Doorway
+ Block Doorway
+
+
+ Cinder block doorway.
+ Cinder block doorway.
+ Cinder block doorway.
+ Cinder block doorway.
+ Cinder block doorway.
+ Cinder block doorway.
+
+
+ Block Garage Doorway
+ Block Garage Doorway
+ Block Garage Doorway
+ Block Garage Doorway
+ Block Garage Doorway
+ Block Garage Doorway
+
+
+ Cinder block garage doorway
+ Cinder block garage doorway
+ Cinder block garage doorway
+ Cinder block garage doorway
+ Cinder block garage doorway
+ Cinder block garage doorway
+
+
+ Floor/Ceiling
+ Floor/Ceiling
+ Floor/Ceiling
+ Floor/Ceiling
+ Floor/Ceiling
+ Floor/Ceiling
+
+
+ Floor/Ceiling 1/2
+ Floor/Ceiling 1/2
+ Floor/Ceiling 1/2
+ Floor/Ceiling 1/2
+ Floor/Ceiling 1/2
+ Floor/Ceiling 1/2
+
+
+ Floor/Ceiling 1/4
+ Floor/Ceiling 1/4
+ Floor/Ceiling 1/4
+ Floor/Ceiling 1/4
+ Floor/Ceiling 1/4
+ Floor/Ceiling 1/4
+
+
+ Wood Floor can also be used as a ceiling.
+ Wood Floor can also be used as a ceiling.
+ Wood Floor can also be used as a ceiling.
+ Wood Floor can also be used as a ceiling.
+ Wood Floor can also be used as a ceiling.
+ Wood Floor can also be used as a ceiling.
+
+
+ Wood Stairs
+ Wood Stairs
+ Wood Stairs
+ Wood Stairs
+ Wood Stairs
+ Wood Stairs
+
+
+ Wood Stairs w/ supports
+ Wood Stairs w/ supports
+ Wood Stairs w/ supports
+ Wood Stairs w/ supports
+ Wood Stairs w/ supports
+ Wood Stairs w/ supports
+
+
+ Wood stairs with supports.
+ Wood stairs with supports.
+ Wood stairs with supports.
+ Wood stairs with supports.
+ Wood stairs with supports.
+ Wood stairs with supports.
+
+
+ Wood Ladder
+ Wood Ladder
+ Wood Ladder
+ Wood Ladder
+ Wood Ladder
+ Wood Ladder
+
+
+ Wood Wall
+ Wood Wall
+ Wood Wall
+ Wood Wall
+ Wood Wall
+ Wood Wall
+
+
+ Wall constructed out of plywood and lumber.
+ Wall constructed out of plywood and lumber.
+ Wall constructed out of plywood and lumber.
+ Wall constructed out of plywood and lumber.
+ Wall constructed out of plywood and lumber.
+ Wall constructed out of plywood and lumber.
+
+
+ Wood Wall 1/3
+ Wood Wall 1/3
+ Wood Wall 1/3
+ Wood Wall 1/3
+ Wood Wall 1/3
+ Wood Wall 1/3
+
+
+ Third wall constructed out of plywood and lumber.
+ Third wall constructed out of plywood and lumber.
+ Third wall constructed out of plywood and lumber.
+ Third wall constructed out of plywood and lumber.
+ Third wall constructed out of plywood and lumber.
+ Third wall constructed out of plywood and lumber.
+
+
+ Wall w/ Window
+ Wall w/ Window
+ Wall w/ Window
+ Wall w/ Window
+ Wall w/ Window
+ Wall w/ Window
+
+
+ Wall with window constructed out of plywood and lumber.
+ Wall with window constructed out of plywood and lumber.
+ Wall with window constructed out of plywood and lumber.
+ Wall with window constructed out of plywood and lumber.
+ Wall with window constructed out of plywood and lumber.
+ Wall with window constructed out of plywood and lumber.
+
+
+ Wall w/ Doorway
+ Wall w/ Doorway
+ Wall w/ Doorway
+ Wall w/ Doorway
+ Wall w/ Doorway
+ Wall w/ Doorway
+
+
+ Wall with doorway constructed out of plywood and lumber.
+ Wall with doorway constructed out of plywood and lumber.
+ Wall with doorway constructed out of plywood and lumber.
+ Wall with doorway constructed out of plywood and lumber.
+ Wall with doorway constructed out of plywood and lumber.
+ Wall with doorway constructed out of plywood and lumber.
+
+
+ Wall w/ Door
+ Wall w/ Door
+ Wall w/ Door
+ Wall w/ Door
+ Wall w/ Door
+ Wall w/ Door
+
+
+ Wall w/ Door Locked
+ Wall w/ Door Locked
+ Wall w/ Door Locked
+ Wall w/ Door Locked
+ Wall w/ Door Locked
+ Wall w/ Door Locked
+
+
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+
+
+ Wood Garage Door
+ Wood Garage Door
+ Wood Garage Door
+ Wood Garage Door
+ Wood Garage Door
+ Wood Garage Door
+
+
+ Garage door constructed out of plywood and lumber.
+ Garage door constructed out of plywood and lumber.
+ Garage door constructed out of plywood and lumber.
+ Garage door constructed out of plywood and lumber.
+ Garage door constructed out of plywood and lumber.
+ Garage door constructed out of plywood and lumber.
+
+
+ Wood Garage Door Locked
+ Wood Garage Door Locked
+ Wood Garage Door Locked
+ Wood Garage Door Locked
+ Wood Garage Door Locked
+ Wood Garage Door Locked
+
+
+ Garage door with combination lock.
+ Garage door with combination lock.
+ Garage door with combination lock.
+ Garage door with combination lock.
+ Garage door with combination lock.
+ Garage door with combination lock.
+
+
+ Large Wood Wall
+ Large Wood Wall
+ Large Wood Wall
+ Large Wood Wall
+ Large Wood Wall
+ Large Wood Wall
+
+
+ Large wall constructed out of plywood and lumber.
+ Large wall constructed out of plywood and lumber.
+ Large wall constructed out of plywood and lumber.
+ Large wall constructed out of plywood and lumber.
+ Large wall constructed out of plywood and lumber.
+ Large wall constructed out of plywood and lumber.
+
+
+ Large Wall w/ Window
+ Large Wall w/ Window
+ Large Wall w/ Window
+ Large Wall w/ Window
+ Large Wall w/ Window
+ Large Wall w/ Window
+
+
+ Large wall with window constructed out of plywood and lumber.
+ Large wall with window constructed out of plywood and lumber.
+ Large wall with window constructed out of plywood and lumber.
+ Large wall with window constructed out of plywood and lumber.
+ Large wall with window constructed out of plywood and lumber.
+ Large wall with window constructed out of plywood and lumber.
+
+
+ Large Wall w/ Doorway
+ Large Wall w/ Doorway
+ Large Wall w/ Doorway
+ Large Wall w/ Doorway
+ Large Wall w/ Doorway
+ Large Wall w/ Doorway
+
+
+ Large wall with doorway constructed out of plywood and lumber.
+ Large wall with doorway constructed out of plywood and lumber.
+ Large wall with doorway constructed out of plywood and lumber.
+ Large wall with doorway constructed out of plywood and lumber.
+ Large wall with doorway constructed out of plywood and lumber.
+ Large wall with doorway constructed out of plywood and lumber.
+
+
+ Large Wall w/ Door
+ Large Wall w/ Door
+ Large Wall w/ Door
+ Large Wall w/ Door
+ Large Wall w/ Door
+ Large Wall w/ Door
+
+
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+ Wall with door constructed out of plywood and lumber.
+
+
+ Large Wall w/ Door Locked
+ Large Wall w/ Door Locked
+ Large Wall w/ Door Locked
+ Large Wall w/ Door Locked
+ Large Wall w/ Door Locked
+ Large Wall w/ Door Locked
+
+
+ Wall with combination lock door constructed out of plywood and lumber.
+ Wall with combination lock door constructed out of plywood and lumber.
+ Wall with combination lock door constructed out of plywood and lumber.
+ Wall with combination lock door constructed out of plywood and lumber.
+ Wall with combination lock door constructed out of plywood and lumber.
+ Wall with combination lock door constructed out of plywood and lumber.
+
+
+ Aluminum
+ Aluminum
+ Алюминий
+ Aluminum
+ Aluminum
+ Aluminum
+
+
+ Aluminum Bar
+ Aluminum Bar
+ Алюминиевый слиток
+ Aluminum Bar
+ Aluminum Bar
+ Aluminum Bar
+
+
+ 10oz Aluminum
+ 10oz Aluminum
+ 10 унций алюминия
+ 10oz Aluminum
+ 10oz Aluminum
+ 10oz Aluminum
+
+
+ 10oz Aluminum Bar
+ 10oz Aluminum Bar
+ Алюминиевый слиток (10 унций)
+ 10oz Aluminum Bar
+ 10oz Aluminum Bar
+ 10oz Aluminum Bar
+
+
+ Bronze
+ Bronze
+ Бронза
+ Bronze
+ Bronze
+ Bronze
+
+
+ Bronze Bar
+ Bronze Bar
+ Бронзовый слиток
+ Bronze Bar
+ Bronze Bar
+ Bronze Bar
+
+
+ Copper
+ Copper
+ Медь
+ Copper
+ Copper
+ Copper
+
+
+ Copper Bar
+ Copper Bar
+ Медный слиток
+ Copper Bar
+ Copper Bar
+ Copper Bar
+
+
+ 10oz Copper
+ 10oz Copper
+ 10 унций меди
+ 10oz Copper
+ 10oz Copper
+ 10oz Copper
+
+
+ 10oz Copper Bar
+ 10oz Copper Bar
+ Медный слиток (10 унций)
+ 10oz Copper Bar
+ 10oz Copper Bar
+ 10oz Copper Bar
+
+
+ Gold
+ Gold
+ Золото
+ Gold
+ Gold
+ Gold
+
+
+ Gold Bar
+ Gold Bar
+ Золотой слиток
+ Gold Bar
+ Gold Bar
+ Gold Bar
+
+
+ 2oz Gold
+ 2oz Gold
+ 2 унции золота
+ 2oz Gold
+ 2oz Gold
+ 2oz Gold
+
+
+ 2 x 1oz Gold Bar
+ 2 x 1oz Gold Bar
+ 2 золотых слитка по 1 унции
+ 2 x 1oz Gold Bar
+ 2 x 1oz Gold Bar
+ 2 x 1oz Gold Bar
+
+
+ 3oz Gold
+ 3oz Gold
+ 3 унции золота
+ 3oz Gold
+ 3oz Gold
+ 3oz Gold
+
+
+ 3 x 1oz Gold Bar
+ 3 x 1oz Gold Bar
+ 3 золотых слитка по 1 унции
+ 3 x 1oz Gold Bar
+ 3 x 1oz Gold Bar
+ 3 x 1oz Gold Bar
+
+
+ 4oz Gold
+ 4oz Gold
+ 4 унции золота
+ 4oz Gold
+ 4oz Gold
+ 4oz Gold
+
+
+ 4 x 1oz Gold Bar
+ 4 x 1oz Gold Bar
+ 4 золотых слитка по 1 унции
+ 4 x 1oz Gold Bar
+ 4 x 1oz Gold Bar
+ 4 x 1oz Gold Bar
+
+
+ 5oz Gold
+ 5oz Gold
+ 5 унций золота
+ 5oz Gold
+ 5oz Gold
+ 5oz Gold
+
+
+ 5 x 1oz Gold Bar
+ 5 x 1oz Gold Bar
+ 5 золотых слитков по 1 унции
+ 5 x 1oz Gold Bar
+ 5 x 1oz Gold Bar
+ 5 x 1oz Gold Bar
+
+
+ 6oz Gold
+ 6oz Gold
+ 6 унций золота
+ 6oz Gold
+ 6oz Gold
+ 6oz Gold
+
+
+ 6 x 1oz Gold Bar
+ 6 x 1oz Gold Bar
+ 6 золотых слитков по 1 унции
+ 6 x 1oz Gold Bar
+ 6 x 1oz Gold Bar
+ 6 x 1oz Gold Bar
+
+
+ 7oz Gold
+ 7oz Gold
+ 7 унций золота
+ 7oz Gold
+ 7oz Gold
+ 7oz Gold
+
+
+ 7 x 1oz Gold Bar
+ 7 x 1oz Gold Bar
+ 7 золотых слитков по 1 унции
+ 7 x 1oz Gold Bar
+ 7 x 1oz Gold Bar
+ 7 x 1oz Gold Bar
+
+
+ 8oz Gold
+ 8oz Gold
+ 8 унций золота
+ 8oz Gold
+ 8oz Gold
+ 8oz Gold
+
+
+ 8 x 1oz Gold Bar
+ 8 x 1oz Gold Bar
+ 8 золотых слитков по 1 унции
+ 8 x 1oz Gold Bar
+ 8 x 1oz Gold Bar
+ 8 x 1oz Gold Bar
+
+
+ 9oz Gold
+ 9oz Gold
+ 9 унций золота
+ 9oz Gold
+ 9oz Gold
+ 9oz Gold
+
+
+ 9 x 1oz Gold Bar
+ 9 x 1oz Gold Bar
+ 9 золотых слитков по 1 унции
+ 9 x 1oz Gold Bar
+ 9 x 1oz Gold Bar
+ 9 x 1oz Gold Bar
+
+
+ 10oz Gold
+ 10oz Gold
+ 10 унций золота
+ 10oz Gold
+ 10oz Gold
+ 10oz Gold
+
+
+ 10 x 1oz Gold Bar
+ 10 x 1oz Gold Bar
+ 10 золотых слитков по 1 унции
+ 10 x 1oz Gold Bar
+ 10 x 1oz Gold Bar
+ 10 x 1oz Gold Bar
+
+
+ Silver
+ Silver
+ Серебро
+ Silver
+ Silver
+ Silver
+
+
+ Silver Bar
+ Silver Bar
+ Серебряный слиток
+ Silver Bar
+ Silver Bar
+ Silver Bar
+
+
+ 2oz Silver
+ 2oz Silver
+ 2 унции серебра
+ 2oz Silver
+ 2oz Silver
+ 2oz Silver
+
+
+ 2 x 1oz Silver Bar
+ 2 x 1oz Silver Bar
+ 2 серебряных слитка по 1 унции
+ 2 x 1oz Silver Bar
+ 2 x 1oz Silver Bar
+ 2 x 1oz Silver Bar
+
+
+ 3oz Silver
+ 3oz Silver
+ 3 унции серебра
+ 3oz Silver
+ 3oz Silver
+ 3oz Silver
+
+
+ 3 x 1oz Silver Bar
+ 3 x 1oz Silver Bar
+ 3 серебряных слитка по 1 унции
+ 3 x 1oz Silver Bar
+ 3 x 1oz Silver Bar
+ 3 x 1oz Silver Bar
+
+
+ 4oz Silver
+ 4oz Silver
+ 4 унции серебра
+ 4oz Silver
+ 4oz Silver
+ 4oz Silver
+
+
+ 4 x 1oz Silver Bar
+ 4 x 1oz Silver Bar
+ 4 серебряных слитка по 1 унции
+ 4 x 1oz Silver Bar
+ 4 x 1oz Silver Bar
+ 4 x 1oz Silver Bar
+
+
+ 5oz Silver
+ 5oz Silver
+ 5 унций серебра
+ 5oz Silver
+ 5oz Silver
+ 5oz Silver
+
+
+ 5 x 1oz Silver Bar
+ 5 x 1oz Silver Bar
+ 5 серебряных слитков по 1 унции
+ 5 x 1oz Silver Bar
+ 5 x 1oz Silver Bar
+ 5 x 1oz Silver Bar
+
+
+ 6oz Silver
+ 6oz Silver
+ 6 унций серебра
+ 6oz Silver
+ 6oz Silver
+ 6oz Silver
+
+
+ 6 x 1oz Silver Bar
+ 6 x 1oz Silver Bar
+ 6 серебряных слитков по 1 унции
+ 6 x 1oz Silver Bar
+ 6 x 1oz Silver Bar
+ 6 x 1oz Silver Bar
+
+
+ 7oz Silver
+ 7oz Silver
+ 7 унций серебра
+ 7oz Silver
+ 7oz Silver
+ 7oz Silver
+
+
+ 7 x 1oz Silver Bar
+ 7 x 1oz Silver Bar
+ 7 серебряных слитков по 1 унции
+ 7 x 1oz Silver Bar
+ 7 x 1oz Silver Bar
+ 7 x 1oz Silver Bar
+
+
+ 8oz Silver
+ 8oz Silver
+ 8 унций серебра
+ 8oz Silver
+ 8oz Silver
+ 8oz Silver
+
+
+ 8 x 1oz Silver Bar
+ 8 x 1oz Silver Bar
+ 8 серебряных слитков по 1 унции
+ 8 x 1oz Silver Bar
+ 8 x 1oz Silver Bar
+ 8 x 1oz Silver Bar
+
+
+ 9oz Silver
+ 9oz Silver
+ 9 унций серебра
+ 9oz Silver
+ 9oz Silver
+ 9oz Silver
+
+
+ 9 x 1oz Silver Bar
+ 9 x 1oz Silver Bar
+ 9 серебряных слитков по 1 унции
+ 9 x 1oz Silver Bar
+ 9 x 1oz Silver Bar
+ 9 x 1oz Silver Bar
+
+
+ 10oz Silver
+ 10oz Silver
+ 10 унций серебра
+ 10oz Silver
+ 10oz Silver
+ 10oz Silver
+
+
+ 10 x 1oz Silver Bar
+ 10 x 1oz Silver Bar
+ 10 серебряных слитков по 1 унции
+ 10 x 1oz Silver Bar
+ 10 x 1oz Silver Bar
+ 10 x 1oz Silver Bar
+
+
+ Tin
+ Tin
+ Олово
+ Tin
+ Tin
+ Tin
+
+
+ Tin Bar
+ Tin Bar
+ Оловянный слиток
+ Tin Bar
+ Tin Bar
+ Tin Bar
+
+
+ 10oz Tin
+ 10oz Tin
+ 10 унций олова
+ 10oz Tin
+ 10oz Tin
+ 10oz Tin
+
+
+ 10oz Tin Bar
+ 10oz Tin Bar
+ Оловянный слиток (10 унций)
+ 10oz Tin Bar
+ 10oz Tin Bar
+ 10oz Tin Bar
+
+
+ Officer Suit
+ Officer Suit
+ Officer Suit
+ Officer Suit
+ Officer Suit
+ Officer Suit
+
+
+ Sergei
+ Sergei
+ Sergei
+ Sergei
+ Sergei
+ Sergei
+
+
+ Police Officer Uniform
+ Police Officer Uniform
+ Police Officer Uniform
+ Police Officer Uniform
+ Police Officer Uniform
+ Police Officer Uniform
+
+
+ Ethan
+ Ethan
+ Ethan
+ Ethan
+ Ethan
+ Ethan
+
+
+ Pilot Uniform
+ Pilot Uniform
+ Pilot Uniform
+ Pilot Uniform
+ Pilot Uniform
+ Pilot Uniform
+
+
+ Harry
+ Harry
+ Harry
+ Harry
+ Harry
+ Harry
+
+
+ Press Uniform
+ Press Uniform
+ Press Uniform
+ Press Uniform
+ Press Uniform
+ Press Uniform
+
+
+ Terrorist Uniform
+ Terrorist Uniform
+ Terrorist Uniform
+ Terrorist Uniform
+ Terrorist Uniform
+ Terrorist Uniform
+
+
+ Rebel Uniform
+ Rebel Uniform
+ Rebel Uniform
+ Rebel Uniform
+ Rebel Uniform
+ Rebel Uniform
+
+
+ Donald
+ Donald
+ Donald
+ Donald
+ Donald
+ Donald
+
+
+ Business Suit
+ Business Suit
+ Business Suit
+ Business Suit
+ Business Suit
+ Business Suit
+
+
+ James
+ James
+ James
+ James
+ James
+ James
+
+
+ Priest Outfit
+ Priest Outfit
+ Priest Outfit
+ Priest Outfit
+ Priest Outfit
+ Priest Outfit
+
+
+ Duane
+ Duane
+ Duane
+ Duane
+ Duane
+ Duane
+
+
+ Rocker (black)
+ Rocker (black)
+ Rocker (black)
+ Rocker (black)
+ Rocker (black)
+ Rocker (black)
+
+
+ Rod
+ Rod
+ Rod
+ Rod
+ Rod
+ Rod
+
+
+ Rocker (brown)
+ Rocker (brown)
+ Rocker (brown)
+ Rocker (brown)
+ Rocker (brown)
+ Rocker (brown)
+
+
+ Van
+ Van
+ Van
+ Van
+ Van
+ Van
+
+
+ Rocker (blue)
+ Rocker (blue)
+ Rocker (blue)
+ Rocker (blue)
+ Rocker (blue)
+ Rocker (blue)
+
+
+ Bruce
+ Bruce
+ Bruce
+ Bruce
+ Bruce
+ Bruce
+
+
+ Rocker (green)
+ Rocker (green)
+ Rocker (green)
+ Rocker (green)
+ Rocker (green)
+ Rocker (green)
+
+
+ Bandit Outfit
+ Bandit Outfit
+ Bandit Outfit
+ Bandit Outfit
+ Bandit Outfit
+ Bandit Outfit
+
+
+ Bandit Camo
+ Bandit Camo
+ Bandit Camo
+ Bandit Camo
+ Bandit Camo
+ Bandit Camo
+
+
+ Bandit Camo Outfit
+ Bandit Camo Outfit
+ Bandit Camo Outfit
+ Bandit Camo Outfit
+ Bandit Camo Outfit
+ Bandit Camo Outfit
+
+
+ Bandit Gunner
+ Bandit Gunner
+ Bandit Gunner
+ Bandit Gunner
+ Bandit Gunner
+ Bandit Gunner
+
+
+ Bandit Gunner Outfit
+ Bandit Gunner Outfit
+ Bandit Gunner Outfit
+ Bandit Gunner Outfit
+ Bandit Gunner Outfit
+ Bandit Gunner Outfit
+
+
+ Bandit Sniper
+ Bandit Sniper
+ Bandit Sniper
+ Bandit Sniper
+ Bandit Sniper
+ Bandit Sniper
+
+
+ Bandit Sniper Outfit
+ Bandit Sniper Outfit
+ Bandit Sniper Outfit
+ Bandit Sniper Outfit
+ Bandit Sniper Outfit
+ Bandit Sniper Outfit
+
+
+ Bandit Baklava
+ Bandit Baklava
+ Bandit Baklava
+ Bandit Baklava
+ Bandit Baklava
+ Bandit Baklava
+
+
+ Bandit Baklava Outfit
+ Bandit Baklava Outfit
+ Bandit Baklava Outfit
+ Bandit Baklava Outfit
+ Bandit Baklava Outfit
+ Bandit Baklava Outfit
+
+
+ Bandit Mask
+ Bandit Mask
+ Bandit Mask
+ Bandit Mask
+ Bandit Mask
+ Bandit Mask
+
+
+ Bandit Mask Outfit
+ Bandit Mask Outfit
+ Bandit Mask Outfit
+ Bandit Mask Outfit
+ Bandit Mask Outfit
+ Bandit Mask Outfit
+
+
+ Bandit Hat
+ Bandit Hat
+ Bandit Hat
+ Bandit Hat
+ Bandit Hat
+ Bandit Hat
+
+
+ Bandit Hat with Baklava
+ Bandit Hat with Baklava
+ Bandit Hat with Baklava
+ Bandit Hat with Baklava
+ Bandit Hat with Baklava
+ Bandit Hat with Baklava
+
+
+ Bandit Annie
+ Bandit Annie
+ Bandit Annie
+ Bandit Annie
+ Bandit Annie
+ Bandit Annie
+
+
+ Bandit wrap blue top with brown pants.
+ Bandit wrap blue top with brown pants.
+ Bandit wrap blue top with brown pants.
+ Bandit wrap blue top with brown pants.
+ Bandit wrap blue top with brown pants.
+ Bandit wrap blue top with brown pants.
+
+
+ Bandit Jane
+ Bandit Jane
+ Bandit Jane
+ Bandit Jane
+ Bandit Jane
+ Bandit Jane
+
+
+ Bandit wrap grey top with brown camo pants.
+ Bandit wrap grey top with brown camo pants.
+ Bandit wrap grey top with brown camo pants.
+ Bandit wrap grey top with brown camo pants.
+ Bandit wrap grey top with brown camo pants.
+ Bandit wrap grey top with brown camo pants.
+
+
+ Jane
+ Jane
+ Jane
+ Jane
+ Jane
+ Jane
+
+
+ Grey top with brown camo pants.
+ Grey top with brown camo pants.
+ Grey top with brown camo pants.
+ Grey top with brown camo pants.
+ Grey top with brown camo pants.
+ Grey top with brown camo pants.
+
+
+ Annie
+ Annie
+ Annie
+ Annie
+ Annie
+ Annie
+
+
+ Civilian (female)
+ Civilian (female)
+ Civilian (female)
+ Civilian (female)
+ Civilian (female)
+ Civilian (female)
+
+
+ Melly
+ Melly
+ Melly
+ Melly
+ Melly
+ Melly
+
+
+ Purple top with blue pants.
+ Purple top with blue pants.
+ Purple top with blue pants.
+ Purple top with blue pants.
+ Purple top with blue pants.
+ Purple top with blue pants.
+
+
+ Alejandria
+ Alejandria
+ Alejandria
+ Alejandria
+ Alejandria
+ Alejandria
+
+
+ Blue camo top with brown camo pants.
+ Blue camo top with brown camo pants.
+ Blue camo top with brown camo pants.
+ Blue camo top with brown camo pants.
+ Blue camo top with brown camo pants.
+ Blue camo top with brown camo pants.
+
+
+ Savannah
+ Savannah
+ Savannah
+ Savannah
+ Savannah
+ Savannah
+
+
+ White top with brown pants.
+ White top with brown pants.
+ White top with brown pants.
+ White top with brown pants.
+ White top with brown pants.
+ White top with brown pants.
+
+
+ Sophia
+ Sophia
+ Sophia
+ Sophia
+ Sophia
+ Sophia
+
+
+ Maroon top with grey pants.
+ Maroon top with grey pants.
+ Maroon top with grey pants.
+ Maroon top with grey pants.
+ Maroon top with grey pants.
+ Maroon top with grey pants.
+
+
+ Takistani Warlord
+ Takistani Warlord
+ Takistani Warlord
+ Takistani Warlord
+ Takistani Warlord
+ Takistani Warlord
+
+
+ Takistani Soldier
+ Takistani Soldier
+ Takistani Soldier
+ Takistani Soldier
+ Takistani Soldier
+ Takistani Soldier
+
+
+ Special Forces
+ Special Forces
+ Special Forces
+ Special Forces
+ Special Forces
+ Special Forces
+
+
+ Desert Camo
+ Desert Camo
+ Desert Camo
+ Desert Camo
+ Desert Camo
+ Desert Camo
+
+
+ Bodyguard
+ Bodyguard
+ Bodyguard
+ Bodyguard
+ Bodyguard
+ Bodyguard
+
+
+ Jungle Camo
+ Jungle Camo
+ Jungle Camo
+ Jungle Camo
+ Jungle Camo
+ Jungle Camo
+
+
+ Gunner Outfit
+ Gunner Outfit
+ Gunner Outfit
+ Gunner Outfit
+ Gunner Outfit
+ Gunner Outfit
+
+
+ Desert Ghillie
+ Desert Ghillie
+ Desert Ghillie
+ Desert Ghillie
+ Desert Ghillie
+ Desert Ghillie
+
+
+ Urban Camo
+ Urban Camo
+ Urban Camo
+ Urban Camo
+ Urban Camo
+ Urban Camo
+
+
+ Marksman
+ Marksman
+ Marksman
+ Marksman
+ Marksman
+ Marksman
+
+
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+
+
+ Smuggler
+ Smuggler
+ Smuggler
+ Smuggler
+ Smuggler
+ Smuggler
+
+
+ Desert Sniper
+ Desert Sniper
+ Desert Sniper
+ Desert Sniper
+ Desert Sniper
+ Desert Sniper
+
+
+ General
+ General
+ General
+ General
+ General
+ General
+
+
+ Crewman
+ Crewman
+ Crewman
+ Crewman
+ Crewman
+ Crewman
+
+
+ Boss
+ Boss
+ Boss
+ Boss
+ Boss
+ Boss
+
+
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+ Team Leader
+
+
+ Cooper
+ Cooper
+ Cooper
+ Cooper
+ Cooper
+ Cooper
+
+
+ Travis
+ Travis
+ Travis
+ Travis
+ Travis
+ Travis
+
+
+ Paulo
+ Paulo
+ Paulo
+ Paulo
+ Paulo
+ Paulo
+
+
+ Steve
+ Steve
+ Steve
+ Steve
+ Steve
+ Steve
+