more localization work (#1689)

This commit is contained in:
Anton
2016-05-02 20:31:13 +03:00
committed by ebaydayz
parent 765b035764
commit 2a99cf8a63
12 changed files with 1689 additions and 234 deletions

View File

@@ -1,122 +1,122 @@
class Skin_Rocket_DZ: SkinBase { class Skin_Rocket_DZ: SkinBase {
scope = public; scope = public;
displayName = "Officer Suit"; displayName = $STR_EPOCH_SKINS_OFFICERSUIT;
descriptionShort = "Officer Suit"; descriptionShort = $STR_EPOCH_SKINS_OFFICERSUIT;
}; };
class Skin_RU_Policeman_DZ: SkinBase { class Skin_RU_Policeman_DZ: SkinBase {
scope = public; scope = public;
displayName = "Sergei"; displayName = $STR_EPOCH_SKINS_SERGEI;
descriptionShort = "Police Officer Uniform"; descriptionShort = $STR_EPOCH_SKINS_SERGEI_DESC;
}; };
class Skin_Pilot_EP1_DZ: SkinBase { class Skin_Pilot_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Ethan"; displayName = $STR_EPOCH_SKINS_ETHAN;
descriptionShort = "Pilot Uniform"; descriptionShort = $STR_EPOCH_SKINS_ETHAN_DESC;
}; };
class Skin_Haris_Press_EP1_DZ: SkinBase { class Skin_Haris_Press_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Harry"; displayName = $STR_EPOCH_SKINS_HARRY;
descriptionShort = "Press Uniform"; descriptionShort = $STR_EPOCH_SKINS_HARRY_DESC;
}; };
class Skin_Ins_Soldier_GL_DZ: SkinBase { class Skin_Ins_Soldier_GL_DZ: SkinBase {
scope = public; scope = public;
displayName = "Terrorist Uniform"; displayName = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
descriptionShort = "Terrorist Uniform"; descriptionShort = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
}; };
class Skin_GUE_Commander_DZ: SkinBase { class Skin_GUE_Commander_DZ: SkinBase {
scope = public; scope = public;
displayName = "Rebel Uniform"; displayName = $STR_EPOCH_SKINS_REBELUNIFORM;
descriptionShort = "Rebel Uniform"; descriptionShort = $STR_EPOCH_SKINS_REBELUNIFORM;
}; };
class Skin_Functionary1_EP1_DZ: SkinBase { class Skin_Functionary1_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Donald"; displayName = $STR_EPOCH_SKINS_DONALD;
descriptionShort = "Business Suit"; descriptionShort = $STR_EPOCH_SKINS_DONALD_DESC;
}; };
class Skin_Priest_DZ: SkinBase { class Skin_Priest_DZ: SkinBase {
scope = public; scope = public;
displayName = "James"; displayName = $STR_EPOCH_SKINS_JAMES;
descriptionShort = "Priest Outfit"; descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
}; };
class Skin_Rocker1_DZ: SkinBase { class Skin_Rocker1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Duane"; displayName = $STR_EPOCH_SKINS_DUANE;
descriptionShort = "Rocker (black)"; descriptionShort = $STR_EPOCH_SKINS_DUANE_DESC;
}; };
class Skin_Rocker2_DZ: SkinBase { class Skin_Rocker2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Rod"; displayName = $STR_EPOCH_SKINS_ROD;
descriptionShort = "Rocker (brown)"; descriptionShort = $STR_EPOCH_SKINS_ROD_DESC;
}; };
class Skin_Rocker3_DZ: SkinBase { class Skin_Rocker3_DZ: SkinBase {
scope = public; scope = public;
displayName = "Van"; displayName = $STR_EPOCH_SKINS_VAN;
descriptionShort = "Rocker (blue)"; descriptionShort = $STR_EPOCH_SKINS_VAN_DESC;
}; };
class Skin_Rocker4_DZ: SkinBase { class Skin_Rocker4_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bruce"; displayName = $STR_EPOCH_SKINS_BRUCE;
descriptionShort = "Rocker (green)"; descriptionShort = $STR_EPOCH_SKINS_BRUCE_DESC;
}; };
class Skin_Bandit1_DZ: SkinBase { class Skin_Bandit1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Outfit"; displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
descriptionShort = "Bandit Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
}; };
class Skin_Bandit2_DZ: SkinBase { class Skin_Bandit2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Camo"; displayName = $STR_EPOCH_SKINS_BANDITCAMO;
descriptionShort = "Bandit Camo Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITCAMO_DESC;
}; };
class Skin_GUE_Soldier_MG_DZ: SkinBase { class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Gunner"; displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
descriptionShort = "Bandit Gunner Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITGUNNER_DESC;
}; };
class Skin_GUE_Soldier_Sniper_DZ: SkinBase { class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Sniper"; displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
descriptionShort = "Bandit Sniper Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
}; };
class Skin_GUE_Soldier_Crew_DZ: SkinBase { class Skin_GUE_Soldier_Crew_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Baklava"; displayName = $STR_EPOCH_SKINS_BANDITBAKLAVA;
descriptionShort = "Bandit Baklava Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITBAKLAVA_DESC;
}; };
class Skin_GUE_Soldier_CO_DZ: SkinBase { class Skin_GUE_Soldier_CO_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Mask"; displayName = $STR_EPOCH_SKINS_BANDITMASK;
descriptionShort = "Bandit Mask Outfit"; descriptionShort = $STR_EPOCH_SKINS_BANDITMASK_DESC;
}; };
class Skin_GUE_Soldier_2_DZ: SkinBase { class Skin_GUE_Soldier_2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Hat"; displayName = $STR_EPOCH_SKINS_BANDITHAT;
descriptionShort = "Bandit Hat with Baklava"; descriptionShort = $STR_EPOCH_SKINS_BANDITHAT_DESC;
}; };
class Skin_BanditW1_DZ: SkinBase { class Skin_BanditW1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Annie"; displayName = $STR_EPOCH_SKINS_BANDITANNIE;
descriptionShort = "Bandit wrap blue top with brown pants."; descriptionShort = $STR_EPOCH_SKINS_BANDITANNIE_DESC;
}; };
class Skin_BanditW2_DZ: SkinBase { class Skin_BanditW2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bandit Jane"; displayName = $STR_EPOCH_SKINS_BANDITJANE;
descriptionShort = "Bandit wrap grey top with brown camo pants."; descriptionShort = $STR_EPOCH_SKINS_BANDITJANE_DESC;
}; };
class Skin_SurvivorW3_DZ: SkinBase { class Skin_SurvivorW3_DZ: SkinBase {
scope = public; scope = public;
displayName = "Jane"; displayName = $STR_EPOCH_SKINS_JANE;
descriptionShort = "Grey top with brown camo pants."; descriptionShort = $STR_EPOCH_SKINS_JANE_DESC;
}; };
class Skin_SurvivorW2_DZ: SkinBase { class Skin_SurvivorW2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Annie"; displayName = $STR_EPOCH_SKINS_ANNIE;
descriptionShort = "Civilian (female)"; descriptionShort = $STR_EPOCH_SKINS_ANNIE_DESC;
}; };
class Skin_SurvivorWpink_DZ: SkinBase { class Skin_SurvivorWpink_DZ: SkinBase {
scope = public; scope = public;
displayName = "Melly (female)"; displayName = $STR_EPOCH_SKINS_MELLY;
descriptionShort = "Purple top with blue pants."; descriptionShort = $STR_EPOCH_SKINS_MELLY_DESC;
}; };
/* /*
class Skin_SurvivorWsequisha_DZ: SkinBase { class Skin_SurvivorWsequisha_DZ: SkinBase {
@@ -132,117 +132,117 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
*/ */
class Skin_SurvivorWcombat_DZ: SkinBase { class Skin_SurvivorWcombat_DZ: SkinBase {
scope = public; scope = public;
displayName = "Alejandria"; displayName = $STR_EPOCH_SKINS_ALEJANDRIA;
descriptionShort = "Blue camo top with brown camo pants."; descriptionShort = $STR_EPOCH_SKINS_ALEJANDRIA_DESC;
}; };
class Skin_SurvivorWdesert_DZ: SkinBase { class Skin_SurvivorWdesert_DZ: SkinBase {
scope = public; scope = public;
displayName = "Savannah"; displayName = $STR_EPOCH_SKINS_SAVANNAH;
descriptionShort = "White top with brown pants."; descriptionShort = $STR_EPOCH_SKINS_SAVANNAH_DESC;
}; };
class Skin_SurvivorWurban_DZ: SkinBase { class Skin_SurvivorWurban_DZ: SkinBase {
scope = public; scope = public;
displayName = "Sophia"; displayName = $STR_EPOCH_SKINS_SOPHIA;
descriptionShort = "Maroon top with grey pants."; descriptionShort = $STR_EPOCH_SKINS_SOPHIA_DESC;
}; };
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase { class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Takistani Warlord"; displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
descriptionShort = "Takistani Warlord"; descriptionShort = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
}; };
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase { class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Takistani Soldier"; displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
descriptionShort = "Takistani Soldier"; descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
}; };
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase { class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Special Forces"; displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
descriptionShort = "Special Forces"; descriptionShort = $STR_EPOCH_SKINS_SPECIALFORCES;
}; };
class Skin_Drake_Light_DZ: SkinBase { class Skin_Drake_Light_DZ: SkinBase {
scope = public; scope = public;
displayName = "Desert Camo"; displayName = $STR_EPOCH_SKINS_DESERTCAMO;
descriptionShort = "Desert Camo"; descriptionShort = $STR_EPOCH_SKINS_DESERTCAMO;
}; };
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase { class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
scope = public; scope = public;
displayName = "Bodyguard"; displayName = $STR_EPOCH_SKINS_BODYGUARD;
descriptionShort = "Bodyguard"; descriptionShort = $STR_EPOCH_SKINS_BODYGUARD;
}; };
class Skin_FR_OHara_DZ: SkinBase { class Skin_FR_OHara_DZ: SkinBase {
scope = public; scope = public;
displayName = "Jungle Camo"; displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
descriptionShort = "Jungle Camo"; descriptionShort = $STR_EPOCH_SKINS_JUNGLECAMO;
}; };
class Skin_FR_Rodriguez_DZ: SkinBase { class Skin_FR_Rodriguez_DZ: SkinBase {
scope = public; scope = public;
displayName = "Gunner Outfit"; displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
descriptionShort = "Gunner Outfit"; descriptionShort = $STR_EPOCH_SKINS_GUNNEROUTFIT;
}; };
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase { class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Desert Ghillie"; displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
descriptionShort = "Desert Ghillie"; descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
}; };
class Skin_Graves_Light_DZ: SkinBase { class Skin_Graves_Light_DZ: SkinBase {
scope = public; scope = public;
displayName = "Urban Camo"; displayName = $STR_EPOCH_SKINS_URBANCAMO;
descriptionShort = "Urban Camo"; descriptionShort = $STR_EPOCH_SKINS_URBANCAMO;
}; };
class Skin_Soldier_Sniper_PMC_DZ: SkinBase { class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = public; scope = public;
displayName = "Marksman"; displayName = $STR_EPOCH_SKINS_MARKSMAN;
descriptionShort = "Marksman"; descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
}; };
class Skin_Soldier_TL_PMC_DZ: SkinBase { class Skin_Soldier_TL_PMC_DZ: SkinBase {
scope = public; scope = public;
displayName = "Team Leader"; displayName = $STR_EPOCH_SKINS_TEAMLEADER;
descriptionShort = "Team Leader"; descriptionShort = $STR_EPOCH_SKINS_TEAMLEADER;
}; };
// new // new
class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase { class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Smuggler"; displayName = $STR_EPOCH_SKINS_SMUGGLER;
descriptionShort = "Smuggler"; descriptionShort = $STR_EPOCH_SKINS_SMUGGLER;
}; };
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase { class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "Desert Sniper"; displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
descriptionShort = "Desert Sniper"; descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
}; };
class Skin_TK_Commander_EP1_DZ: SkinBase { class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = public; scope = public;
displayName = "General"; displayName = $STR_EPOCH_SKINS_GENERAL;
descriptionShort = "General"; descriptionShort = $STR_EPOCH_SKINS_GENERAL;
}; };
class Skin_RU_Soldier_Crew_DZ: SkinBase { class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = public; scope = public;
displayName = "Crewman"; displayName = $STR_EPOCH_SKINS_CREWMAN;
descriptionShort = "Crewman"; descriptionShort = $STR_EPOCH_SKINS_CREWMAN;
}; };
class Skin_INS_Lopotev_DZ: SkinBase { class Skin_INS_Lopotev_DZ: SkinBase {
scope = public; scope = public;
displayName = "Boss"; displayName = $STR_EPOCH_SKINS_BOSS;
descriptionShort = "Team Leader"; descriptionShort = $STR_EPOCH_SKINS_BOSS_DESC;
}; };
class Skin_INS_Soldier_AR_DZ: SkinBase { class Skin_INS_Soldier_AR_DZ: SkinBase {
scope = public; scope = public;
displayName = "Cooper"; displayName = $STR_EPOCH_SKINS_COOPER;
descriptionShort = "Cooper"; descriptionShort = $STR_EPOCH_SKINS_COOPER;
}; };
class Skin_INS_Soldier_CO_DZ: SkinBase { class Skin_INS_Soldier_CO_DZ: SkinBase {
scope = public; scope = public;
displayName = "Travis"; displayName = $STR_EPOCH_SKINS_TRAVIS;
descriptionShort = "Travis"; descriptionShort = $STR_EPOCH_SKINS_TRAVIS;
}; };
class Skin_INS_Bardak_DZ: SkinBase { class Skin_INS_Bardak_DZ: SkinBase {
scope = public; scope = public;
displayName = "Paulo"; displayName = $STR_EPOCH_SKINS_PAULO;
descriptionShort = "Paulo"; descriptionShort = $STR_EPOCH_SKINS_PAULO;
}; };
class Skin_INS_Worker2_DZ: SkinBase { class Skin_INS_Worker2_DZ: SkinBase {
scope = public; scope = public;
displayName = "Steve"; displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = "Steve"; descriptionShort = $STR_EPOCH_SKINS_STEVE;
}; };

View File

@@ -2,20 +2,20 @@ class ItemAluminumBar: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Aluminum"; displayName = $STR_EPOCH_ALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa";
descriptionShort = "Aluminum Bar"; descriptionShort = $STR_EPOCH_ALUMINUM_DESC;
}; };
class ItemAluminumBar10oz: CA_Magazine { class ItemAluminumBar10oz: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "10oz Aluminum"; displayName = $STR_EPOCH_10OZALUMINUM;
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d"; model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa";
descriptionShort = "10oz Aluminum Bar"; descriptionShort = $STR_EPOCH_10OZALUMINUM_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_211; text = $STR_EPOCH_PLAYER_211;

View File

@@ -2,8 +2,8 @@ class ItemBronzeBar: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Bronze"; displayName = $STR_EPOCH_BRONZE;
model = "\z\addons\dayz_epoch\models\bronze_bar.p3d"; model = "\z\addons\dayz_epoch\models\bronze_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa";
descriptionShort = "Bronze Bar"; descriptionShort = $STR_EPOCH_BRONZE_DESC;
}; };

View File

@@ -2,10 +2,10 @@ class ItemCopperBar: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Copper"; displayName = $STR_EPOCH_COPPER;
model = "\z\addons\dayz_epoch\models\copper_bar.p3d"; model = "\z\addons\dayz_epoch\models\copper_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa";
descriptionShort = "Copper Bar"; descriptionShort = $STR_EPOCH_COPPER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210; text = $STR_EPOCH_PLAYER_210;
@@ -21,10 +21,10 @@ class ItemCopperBar10oz: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "10oz Copper"; displayName = $STR_EPOCH_10OZCOPPER;
model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d"; model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa";
descriptionShort = "10oz Copper Bar"; descriptionShort = $STR_EPOCH_10OZCOPPER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_211; text = $STR_EPOCH_PLAYER_211;

View File

@@ -3,10 +3,10 @@ class ItemGoldBar: CA_Magazine {
count = 1; count = 1;
worth = 100; worth = 100;
type = 256; type = 256;
displayName = "Gold"; displayName = $STR_EPOCH_GOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar1oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "Gold Bar"; descriptionShort = $STR_EPOCH_GOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemGoldBar2oz: CA_Magazine {
count = 1; count = 1;
worth = 200; worth = 200;
type = 256; type = 256;
displayName = "2oz Gold"; displayName = $STR_EPOCH_2OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar2oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "2 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_2OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemGoldBar3oz: CA_Magazine {
count = 1; count = 1;
worth = 300; worth = 300;
type = 256; type = 256;
displayName = "3oz Gold"; displayName = $STR_EPOCH_3OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar3oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "3 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_3OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemGoldBar4oz: CA_Magazine {
count = 1; count = 1;
worth = 400; worth = 400;
type = 256; type = 256;
displayName = "4oz Gold"; displayName = $STR_EPOCH_4OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar4oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "4 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_4OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemGoldBar5oz: CA_Magazine {
count = 1; count = 1;
worth = 500; worth = 500;
type = 256; type = 256;
displayName = "5oz Gold"; displayName = $STR_EPOCH_5OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar5oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "5 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_5OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemGoldBar6oz: CA_Magazine {
count = 1; count = 1;
worth = 600; worth = 600;
type = 256; type = 256;
displayName = "6oz Gold"; displayName = $STR_EPOCH_6OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar6oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "6 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_6OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemGoldBar7oz: CA_Magazine {
count = 1; count = 1;
worth = 700; worth = 700;
type = 256; type = 256;
displayName = "7oz Gold"; displayName = $STR_EPOCH_7OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar7oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "7 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_7OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemGoldBar8oz: CA_Magazine {
count = 1; count = 1;
worth = 800; worth = 800;
type = 256; type = 256;
displayName = "8oz Gold"; displayName = $STR_EPOCH_8OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar8oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "8 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_8OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemGoldBar9oz: CA_Magazine {
count = 1; count = 1;
worth = 900; worth = 900;
type = 256; type = 256;
displayName = "9oz Gold"; displayName = $STR_EPOCH_9OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar9oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "9 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_9OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemGoldBar10oz: CA_Magazine {
count = 1; count = 1;
worth = 1000; worth = 1000;
type = 256; type = 256;
displayName = "10oz Gold"; displayName = $STR_EPOCH_10OZGOLD;
model = "\z\addons\dayz_epoch\models\ItemGoldBar10oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemGoldBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa";
descriptionShort = "10 x 1oz Gold Bar"; descriptionShort = $STR_EPOCH_10OZGOLD_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_211_1; text = $STR_EPOCH_PLAYER_211_1;

View File

@@ -3,10 +3,10 @@ class ItemSilverBar: CA_Magazine {
count = 1; count = 1;
worth = 1; worth = 1;
type = 256; type = 256;
displayName = "Silver"; displayName = $STR_EPOCH_SILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar1oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar1oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "Silver Bar"; descriptionShort = $STR_EPOCH_SILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -32,10 +32,10 @@ class ItemSilverBar2oz: CA_Magazine {
count = 1; count = 1;
worth = 2; worth = 2;
type = 256; type = 256;
displayName = "2oz Silver"; displayName = $STR_EPOCH_2OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar2oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar2oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "2 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_2OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -70,10 +70,10 @@ class ItemSilverBar3oz: CA_Magazine {
count = 1; count = 1;
worth = 3; worth = 3;
type = 256; type = 256;
displayName = "3oz Silver"; displayName = $STR_EPOCH_3OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar3oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar3oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "3 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_3OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -116,10 +116,10 @@ class ItemSilverBar4oz: CA_Magazine {
count = 1; count = 1;
worth = 4; worth = 4;
type = 256; type = 256;
displayName = "4oz Silver"; displayName = $STR_EPOCH_4OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar4oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar4oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "4 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_4OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -162,10 +162,10 @@ class ItemSilverBar5oz: CA_Magazine {
count = 1; count = 1;
worth = 5; worth = 5;
type = 256; type = 256;
displayName = "5oz Silver"; displayName = $STR_EPOCH_5OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar5oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar5oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "5 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_5OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -208,10 +208,10 @@ class ItemSilverBar6oz: CA_Magazine {
count = 1; count = 1;
worth = 6; worth = 6;
type = 256; type = 256;
displayName = "6oz Silver"; displayName = $STR_EPOCH_6OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar6oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar6oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "6 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_6OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -254,10 +254,10 @@ class ItemSilverBar7oz: CA_Magazine {
count = 1; count = 1;
worth = 7; worth = 7;
type = 256; type = 256;
displayName = "7oz Silver"; displayName = $STR_EPOCH_7OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar7oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar7oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "7 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_7OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -300,10 +300,10 @@ class ItemSilverBar8oz: CA_Magazine {
count = 1; count = 1;
worth = 8; worth = 8;
type = 256; type = 256;
displayName = "8oz Silver"; displayName = $STR_EPOCH_8OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar8oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar8oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "8 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_8OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -346,10 +346,10 @@ class ItemSilverBar9oz: CA_Magazine {
count = 1; count = 1;
worth = 9; worth = 9;
type = 256; type = 256;
displayName = "9oz Silver"; displayName = $STR_EPOCH_9OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar9oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar9oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "9 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_9OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_210_1; text = $STR_EPOCH_PLAYER_210_1;
@@ -384,10 +384,10 @@ class ItemSilverBar10oz: CA_Magazine {
count = 1; count = 1;
worth = 10; worth = 10;
type = 256; type = 256;
displayName = "10oz Silver"; displayName = $STR_EPOCH_10OZSILVER;
model = "\z\addons\dayz_epoch\models\ItemSilverBar10oz.p3d"; model = "\z\addons\dayz_epoch\models\ItemSilverBar10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_Silver_bar_10oz_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_Silver_bar_10oz_CA.paa";
descriptionShort = "10 x 1oz Silver Bar"; descriptionShort = $STR_EPOCH_10OZSILVER_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_211_1; text = $STR_EPOCH_PLAYER_211_1;

View File

@@ -2,20 +2,20 @@ class ItemTinBar: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Tin"; displayName = $STR_EPOCH_TIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa";
descriptionShort = "Tin Bar"; descriptionShort = $STR_EPOCH_TIN_DESC;
}; };
class ItemTinBar10oz: CA_Magazine { class ItemTinBar10oz: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "10oz Tin"; displayName = $STR_EPOCH_10OZTIN;
model = "\z\addons\dayz_epoch\models\tin_bar.p3d"; model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa";
descriptionShort = "10oz Tin Bar"; descriptionShort = $STR_EPOCH_10OZTIN_DESC;
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLAYER_211; text = $STR_EPOCH_PLAYER_211;

View File

@@ -284,7 +284,7 @@ class ItemPlotDeed: CA_Magazine {
sfx = "document"; sfx = "document";
class ItemActions { class ItemActions {
class Crafting { class Crafting {
text = $STR_EPOCH_PLOTDEED_ACTION; //move to crafting in stringtable text = $STR_EPOCH_PLAYER_317;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};

View File

@@ -2,8 +2,8 @@ class metal_floor_kit: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Metal Floor"; displayName = $STR_EPOCH_METALFLOOR;
descriptionShort = "Metal Floor"; descriptionShort = $STR_EPOCH_METALFLOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325; weight = 325;
@@ -21,8 +21,8 @@ class cinder_wall_kit: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Cinder Block Wall"; displayName = $STR_EPOCH_CINDERBLOCKWALL;
descriptionShort = "Half height cinder block wall"; descriptionShort = $STR_EPOCH_CINDERBLOCKWALL_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325; weight = 325;
@@ -39,8 +39,8 @@ class cinder_door_kit: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Block Doorway"; displayName = $STR_EPOCH_BLOCKDOORWAY;
descriptionShort = "Cinder block doorway"; descriptionShort = $STR_EPOCH_BLOCKDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325; weight = 325;
@@ -57,8 +57,8 @@ class cinder_garage_kit: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Block Garage Doorway"; displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
descriptionShort = "Cinder block garage doorway"; descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 325; weight = 325;
@@ -76,10 +76,10 @@ class ItemWoodFloor: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Floor/Ceiling"; displayName = $STR_EPOCH_FLOORCEILING;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling."; descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -94,10 +94,10 @@ class ItemWoodFloorHalf: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Floor/Ceiling 1/2"; displayName = $STR_EPOCH_FLOORCEILINGHALF;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling."; descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 15; weight = 15;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -121,10 +121,10 @@ class ItemWoodFloorQuarter: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Floor/Ceiling 1/4"; displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling."; descriptionShort = $STR_EPOCH_FLOORCEILING_DESC;
weight = 10; weight = 10;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -149,10 +149,10 @@ class ItemWoodStairs: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Stairs"; displayName = $STR_EPOCH_WOODSTAIRS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs"; descriptionShort = $STR_EPOCH_WOODSTAIRS;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -176,10 +176,10 @@ class ItemWoodStairsSupport: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Stairs w/ supports"; displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs with supports"; descriptionShort = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS_DESC;
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -195,10 +195,10 @@ class ItemWoodLadder: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Ladder"; displayName = $STR_EPOCH_WOODLADDER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Ladder"; descriptionShort = $STR_EPOCH_WOODLADDER;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -214,10 +214,10 @@ class ItemWoodWall: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Wall"; displayName = $STR_EPOCH_WOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WOODWALL_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -256,10 +256,10 @@ class ItemWoodWallThird: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Wall 1/3"; displayName = $STR_EPOCH_WOODWALLTHIRDPART;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Third wall constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WOODWALLTHIRDPART_DESC;
weight = 7; weight = 7;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -282,10 +282,10 @@ class ItemWoodWallWindow: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wall w/ Window"; displayName = $STR_EPOCH_WALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with Window constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WALLWITHWINDOW_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -301,10 +301,10 @@ class ItemWoodWallDoor: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wall w/ Doorway"; displayName = $STR_EPOCH_WALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with doorway constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WALLWITHDOORWAY_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -327,10 +327,10 @@ class ItemWoodWallWithDoor: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wall w/ Door"; displayName = $STR_EPOCH_WALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WALLWITHDOOR_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -353,10 +353,10 @@ class ItemWoodWallWithDoorLocked: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wall w/ Door Locked"; displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WALLWITHDOORLOCKED_DESC;
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -372,10 +372,10 @@ class ItemWoodWallGarageDoor: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Garage Door"; displayName = $STR_EPOCH_WOODGARAGEDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_WOODGARAGEDOOR_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -398,10 +398,10 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Wood Garage Door Locked"; displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door with combination lock."; descriptionShort = $STR_EPOCH_WOODGARAGEDOORLOCKED_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -417,10 +417,10 @@ class ItemWoodWallLg: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Wood Wall"; displayName = $STR_EPOCH_LARGEWOODWALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_LARGEWOODWALL_DESC;
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -459,10 +459,10 @@ class ItemWoodWallWindowLg: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Wall w/ Window"; displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber.."; descriptionShort = $STR_EPOCH_LARGEWALLWITHWINDOW_DESC;
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -478,10 +478,10 @@ class ItemWoodWallDoorLg: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Wall w/ Doorway"; displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORWAY_DESC;
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -504,10 +504,10 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Wall w/ Door"; displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_LARGEWALLWITHDOOR_DESC;
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
@@ -530,10 +530,10 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Wall w/ Door Locked"; displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d"; model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with combination lock door constucted out of plywood and lumber."; descriptionShort = $STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC;
weight = 35; weight = 35;
class ItemActions { class ItemActions {
class Build { class Build {

View File

@@ -10,7 +10,7 @@ s_player_heli_lift = -1;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;}; if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
if (vehicle player != player) exitWith {"You can't perform this action while in a vehicle" call dayz_rollingMessages;}; if (vehicle player != player) exitWith {localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;};
_liftUseTime = 6; _liftUseTime = 6;
_dis=10; _dis=10;
@@ -88,17 +88,17 @@ if(_finished) then {
if(_moved) then { if(_moved) then {
player switchMove ""; player switchMove "";
player playActionNow "stop"; player playActionNow "stop";
"The lift heli moved too much from the vehicle that was being lifted!" call dayz_rollingMessages; //display text at bottom center of screen on interrupt localize "STR_EPOCH_PLAYER_319" call dayz_rollingMessages; //display text at bottom center of screen on interrupt
} else { } else {
if((typeName _attached == "OBJECT") || (typeName _hasAttached == "OBJECT")) then { if((typeName _attached == "OBJECT") || (typeName _hasAttached == "OBJECT")) then {
player switchMove ""; player switchMove "";
player playActionNow "stop"; player playActionNow "stop";
"Another vehicle was attached or the vehicle was attached to another heli!" call dayz_rollingMessages; localize "STR_EPOCH_PLAYER_320" call dayz_rollingMessages;
} else { } else {
r_interrupt = false; r_interrupt = false;
player switchMove ""; player switchMove "";
player playActionNow "stop"; player playActionNow "stop";
"You have interrupted lifting a vehicle!" call dayz_rollingMessages; localize "STR_EPOCH_PLAYER_321" call dayz_rollingMessages;
}; };
}; };
}; };

View File

@@ -156,7 +156,7 @@ if (DZE_HeliLift) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then { if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle; dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
}; };
} else { } else {
dayz_myLiftVehicle removeAction s_player_heli_detach; dayz_myLiftVehicle removeAction s_player_heli_detach;
@@ -563,7 +563,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// open Gate // open Gate
if (_isGate && _isClosed && _isUnlocked && _canDo) then { if (_isGate && _isClosed && _isUnlocked && _canDo) then {
if (s_player_openGate < 0) then { if (s_player_openGate < 0) then {
s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; s_player_openGate = player addAction [localize "STR_EPOCH_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_openGate; player removeAction s_player_openGate;
@@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Close Gate // Close Gate
if (_isGate && _isOpen && _isUnlocked && _canDo) then { if (_isGate && _isOpen && _isUnlocked && _canDo) then {
if (s_player_CloseGate < 0) then { if (s_player_CloseGate < 0) then {
s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; s_player_CloseGate = player addAction [localize "STR_EPOCH_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_CloseGate; player removeAction s_player_CloseGate;
@@ -581,7 +581,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Set // Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then { if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_setCode < 0) then { if (s_player_setCode < 0) then {
s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; s_player_setCode = player addAction [localize "STR_EPOCH_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_setCode; player removeAction s_player_setCode;
@@ -590,7 +590,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Lock Build point //Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then { if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
if (s_player_BuildLock < 0) then { if (s_player_BuildLock < 0) then {
s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; s_player_BuildLock = player addAction [localize "STR_EPOCH_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_BuildLock; player removeAction s_player_BuildLock;
@@ -599,7 +599,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//UnLock Build point //UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then { if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
if (s_player_BuildUnLock < 0) then { if (s_player_BuildUnLock < 0) then {
s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; s_player_BuildUnLock = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_BuildUnLock; player removeAction s_player_BuildUnLock;
@@ -608,7 +608,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Unlock Gate/House // Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then { if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
if (s_player_unlockhouse < 0) then { if (s_player_unlockhouse < 0) then {
s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; s_player_unlockhouse = player addAction [localize "STR_EPOCH_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_unlockhouse; player removeAction s_player_unlockhouse;
@@ -617,7 +617,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Lock Gate/House // Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then { if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
if (s_player_lockhouse < 0) then { if (s_player_lockhouse < 0) then {
s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; s_player_lockhouse = player addAction [localize "STR_EPOCH_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
}; };
} else { } else {
player removeAction s_player_lockhouse; player removeAction s_player_lockhouse;
@@ -626,7 +626,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Break In //Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then { if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
if (s_player_breakinhouse < 0) then { if (s_player_breakinhouse < 0) then {
s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; s_player_breakinhouse = player addAction [localize "STR_EPOCH_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
}; };
} else { } else {
player removeAction s_player_breakinhouse; player removeAction s_player_breakinhouse;
@@ -638,7 +638,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_plotManagement < 0) then { if (s_player_plotManagement < 0) then {
_allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends; _allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends;
if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then { if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then {
s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
}; };
}; };
} else { } else {
@@ -688,7 +688,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_attached = _cursorTarget getVariable["attached",false]; _attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then { if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
}; };
} else { } else {
player removeAction s_player_heli_lift; player removeAction s_player_heli_lift;

File diff suppressed because it is too large Load Diff