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Updates refs #1109
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@@ -429,6 +429,12 @@ DAYZ_agentnumber = 0;
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dayz_animalDistance = 800;
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dayz_zSpawnDistance = 1000;
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dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
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dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
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dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
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dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
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dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
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if(isNil "dayz_maxAnimals") then {
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dayz_maxAnimals = 5;
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};
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@@ -656,20 +662,34 @@ if(!isDedicated) then {
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dayz_areaAffect = 2.5;
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dayz_heartBeat = false;
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dayzClickTime = 0;
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//Current local
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dayz_spawnZombies = 0;
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dayz_swarmSpawnZombies = 0;
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//Max local
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dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
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//Current NearBy
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dayz_CurrentNearByZombies = 0;
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//Max NearBy
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dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
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//Current total
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dayz_currentGlobalZombies = 0;
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//Max global zeds.
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dayz_maxGlobalZeds = 3000;
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dayz_spawnDelay = 120;
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dayz_spawnWait = -120;
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dayz_lootDelay = 3;
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dayz_lootWait = -300;
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dayz_spawnZombies = 0;
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//used to count global zeds around players
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dayz_CurrentZombies = 0;
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//Used to limit overall zed counts
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dayz_tickTimeOffset = 0;
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dayz_currentWeaponHolders = 0;
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dayz_maxMaxWeaponHolders = 80;
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dayz_maxCurrentZeds = 0;
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dayz_inVehicle = false;
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dayz_Magazines = [];
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dayzGearSave = false;
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dayz_unsaved = false;
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DZE_ActionInProgress = false;
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dayz_scaleLight = 0;
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dayzDebug = false;
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dayzState = -1;
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@@ -678,6 +698,8 @@ if(!isDedicated) then {
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// dayzDebug = true;
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//};
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DZE_ActionInProgress = false;
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// DayZ Epoch Client only variables
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if(isNil "DZE_AllowForceSave") then {
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DZE_AllowForceSave = false;
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