mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Updates refs #1109
This commit is contained in:
@@ -1,150 +1,102 @@
|
||||
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
|
||||
private ["_item","_itemTypes","_qty","_tQty","_uniq"];
|
||||
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
//diag_log format["DEBUG spawn loot class: %1", _iClass];
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
{
|
||||
//_uniq = ["ItemWaterbottle", "ItemWaterbottleUnfilled"];
|
||||
_uniq = [];
|
||||
//_permaLoot = false;
|
||||
|
||||
_iPosZ = _iPos select 2;
|
||||
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
||||
|
||||
//if(_iClass == "Unknown") exitwith {};
|
||||
|
||||
switch (_iClass) do {
|
||||
default {
|
||||
//Item is food, add random quantity of cans along with an item (if exists)
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
|
||||
|
||||
_qty = 0;
|
||||
_max = 1 + round(random 2);
|
||||
while {_qty < _max} do
|
||||
{
|
||||
_tQty = 1 + round(random 1);
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,_tQty];
|
||||
_qty = _qty + _tQty;
|
||||
_max = ceil(random 2) + 1;
|
||||
while {_qty < _max} do {
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
|
||||
//_itemarray = dayz_CLItemNames select _index;
|
||||
//_canType = _itemarray call BIS_fnc_selectRandom;
|
||||
|
||||
//diag_log ("CanType: "+str(_canType));
|
||||
_tQty = round(random 1) + 1;
|
||||
if (_canType in _uniq) then {
|
||||
if (({_x in _uniq} count magazines _item) == 0) then { _tQty = 1; } else { _tQty = 0;};
|
||||
if (_tQty == 0) then {diag_log(format["%1 Prevent any duplicate member %2 from family %3",__FILE__, _canType, _uniq]);};
|
||||
//diag_log(format["%1 %2 DUP? type:%3 mag:%4 _this:%5",__FILE__, __LINE__, _canType, magazines _item, _this]);
|
||||
};
|
||||
if (_tQty > 0) then {
|
||||
if (!(_canType in _uniq)) then {
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
_uniq set [count _uniq, _canType];
|
||||
//diag_log ("uniq: "+str(_uniq));
|
||||
_qty = _qty + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_iItem != "") then
|
||||
{
|
||||
if (_iItem != "") then {
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
//diag_log ("Unknown");
|
||||
};
|
||||
};
|
||||
case "single":
|
||||
{
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "backpack":
|
||||
{
|
||||
//Item is single backpack
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
if (_iItem == "Chainsaw") then {
|
||||
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
|
||||
};
|
||||
|
||||
case "weapon": {
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if ((count _mags) > 0) then {
|
||||
// if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
};
|
||||
|
||||
};
|
||||
case "weapon":
|
||||
{
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
if (!(_iItem in MeleeWeapons)) then {
|
||||
_magQty = round(random 10);
|
||||
if (_magQty > 3) then {
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
case "weaponnomags":
|
||||
{
|
||||
//Item is a weapon, and spawns no mags
|
||||
/*
|
||||
case "tools": {
|
||||
//Item is one tool
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "magazine":
|
||||
{
|
||||
*/
|
||||
case "magazine": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "object":
|
||||
{
|
||||
case "object": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
};
|
||||
|
||||
// timestamp for later clearing
|
||||
_dateNow = (DateToNumber date);
|
||||
_item setVariable ["looted",_dateNow,true];
|
||||
|
||||
if ((count _iPos) > 2) then
|
||||
{
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
|
||||
//if (_permaLoot == true) then { _item setVariable ["permaLoot",true]; };
|
||||
|
||||
_item // used in server_spawnCrashSite
|
||||
|
||||
Reference in New Issue
Block a user