Updates refs #1109

This commit is contained in:
Florian Kinder
2014-02-16 22:38:15 +01:00
parent 2ed8ac27fd
commit 2a91d7d5bc
11 changed files with 413 additions and 526 deletions

View File

@@ -1,28 +1,28 @@
private ["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_type","_looted","_cleared","_nearByObj","_handle","_x"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
_radius = _this select 0;
_position = _this select 1;
_inVehicle = _this select 2;
_dateNow = _this select 3;
_age = _this select 4;
_locationstypes = _this select 5;
_nearestCity = _this select 6;
_looted = (_x getVariable ["looted",-0.1]);
_cleared = (_x getVariable ["cleared",true]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _looted) * 525948;
//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
if ((_age > 10) and (!_cleared)) then {
_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
{deleteVehicle _x} forEach _nearByObj;
_x setVariable ["cleared",true,true];
_x setVariable ["looted",_dateNow,true];
};
if ((_age > 10) and (_cleared)) then {
//Register
_x setVariable ["looted",_dateNow,true];
//cleanup
_handle = [_x] spawn building_spawnLoot;
waitUntil{scriptDone _handle};
};
// private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
//
// _radius = _this select 0;
// _position = _this select 1;
// _inVehicle = _this select 2;
// _dateNow = _this select 3;
// _age = _this select 4;
// _locationstypes = _this select 5;
// _nearestCity = _this select 6;
//
// _looted = (_x getVariable ["looted",-0.1]);
// _cleared = (_x getVariable ["cleared",true]);
// _dateNow = (DateToNumber date);
// _age = (_dateNow - _looted) * 525948;
// //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
// if ((_age > 10) and (!_cleared)) then {
// _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
// {deleteVehicle _x} forEach _nearByObj;
// _x setVariable ["cleared",true];
// _x setVariable ["looted",_dateNow,true];
// };
// if ((_age > 10) and (_cleared)) then {
// //Register
// _x setVariable ["looted",_dateNow,true];
// //cleanup
// _handle = [_x] spawn building_spawnLoot;
// waitUntil{scriptDone _handle};
// };