mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-09 09:42:52 +03:00
Updates refs #1109
This commit is contained in:
@@ -1,58 +1,75 @@
|
||||
private ["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_lootChance","_weights","_cntWeights","_index","_itemTypesSmall","_positionsSmall"];
|
||||
//_t1 = diag_tickTime;
|
||||
|
||||
_obj = _this select 0;
|
||||
|
||||
// lower case to prevent issues with differing case for buildings from map to map.
|
||||
_type = toLower(typeOf _obj);
|
||||
|
||||
//diag_log format["Spawning loot for: %1", _type];
|
||||
/*
|
||||
Created exclusively for ArmA2:OA - DayZMod.
|
||||
Please request permission to use/alter/distribute from project leader (R4Z0R49)
|
||||
*/
|
||||
//private ["_lootChance","_index","_weights","_cntWeights","_itemType","_qty","_rnd","_iPos","_obj","_type","_config","_pos","_itemTypes","_positions","_bias"];
|
||||
private ["_lootChance"];
|
||||
_obj = _this;
|
||||
_type = typeOf _obj;
|
||||
_config = configFile >> "CfgBuildingLoot" >> _type;
|
||||
_pos = [] + getArray (_config >> "lootPos");
|
||||
_itemTypes = [] + getArray (_config >> "lootType");
|
||||
_lootChance = getNumber (_config >> "lootChance");
|
||||
//_countPositions = count _pos;
|
||||
_qty = 0; // effective quantity of spawned weaponholder
|
||||
_lootSpawnBias = 67; //67 between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn
|
||||
|
||||
|
||||
_config = configFile >> "CfgBuildingLoot" >> _type;
|
||||
if (DZE_MissionLootTable) then {
|
||||
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
|
||||
// shuffles an array
|
||||
// parameters: array
|
||||
// example: _myrandomarray = _myNormalArray call _ShuffleArray;
|
||||
ShuffleArray = {
|
||||
private ["_ar","_rand_array","_rand"];
|
||||
_ar = _this;
|
||||
_rand_array = [];
|
||||
while {count _ar > 0} do {
|
||||
_rand = (count _ar);
|
||||
_rand = floor (random _rand);
|
||||
_rand_array set [count _rand_array, _ar select _rand];
|
||||
_ar set [_rand, "randarray_del"];
|
||||
_ar = _ar - ["randarray_del"];
|
||||
};
|
||||
_rand_array;
|
||||
};
|
||||
_positions = _pos call ShuffleArray;
|
||||
|
||||
_positions = [] + getArray (_config >> "lootPos");
|
||||
_itemTypes = [] + getArray (_config >> "itemType");
|
||||
_lootChance = getNumber (_config >> "lootChance");
|
||||
|
||||
// bias for this building. The lower it is, the lower chance some of the lootpiles will spawn
|
||||
_bias = 50 max _lootSpawnBias;
|
||||
_bias = 100 min _bias;
|
||||
_bias = (_bias + random(100 - _bias)) / 100;
|
||||
//diag_log(format["BIAS:%1 LOOTCHANCE:%2", _bias, _lootChance]);
|
||||
|
||||
{
|
||||
if ((random 1) < _lootChance) then {
|
||||
if (count _x == 3) then {
|
||||
_rnd = (random 1) / _bias;
|
||||
_iPos = _obj modelToWorld _x;
|
||||
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
|
||||
if (count _nearBy == 0) then {
|
||||
_index = dayz_CBLBase find _type;
|
||||
//diag_log format["Found %2 at index: %1", _index,_type];
|
||||
_weights = dayz_CBLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
|
||||
//_obj setVariable ["created",(DateToNumber date),true];
|
||||
_nearBy = nearestObjects [_iPos, ["ReammoBox"], 2];
|
||||
|
||||
if (count _nearBy > 0) then {
|
||||
_lootChance = _lootChance + 0.05;
|
||||
};
|
||||
|
||||
if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then {
|
||||
if (_rnd <= _lootChance) then {
|
||||
if (count _nearBy == 0) then {
|
||||
_index = dayz_CBLBase find _type;
|
||||
_weights = dayz_CBLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
|
||||
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
|
||||
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
|
||||
//loclout system
|
||||
_islocal = _obj getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf
|
||||
_obj setVariable ["looted",diag_tickTime + dayz_tickTimeOffset,!_islocal];
|
||||
};
|
||||
};
|
||||
};
|
||||
//sleep 0.002;
|
||||
};
|
||||
} forEach _positions;
|
||||
|
||||
_itemTypesSmall = [] + getArray (_config >> "itemTypeSmall");
|
||||
_positionsSmall = [] + getArray (_config >> "lootPosSmall");
|
||||
{
|
||||
if ((random 1) < _lootChance) then {
|
||||
_iPos = _obj modelToWorld _x;
|
||||
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
|
||||
if (count _nearBy == 0) then {
|
||||
_index = dayzE_CBLSBase find _type;
|
||||
//diag_log format["Found %2 at index: %1", _index,_type];
|
||||
_weights = dayzE_CBLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypesSmall select _index;
|
||||
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot_small;
|
||||
//_obj setVariable ["created",(DateToNumber date),true];
|
||||
};
|
||||
};
|
||||
} forEach _positionsSmall;
|
||||
//["building_spawnLoot.sqf",(diag_tickTime - _t1)] call fnc_dump;
|
||||
//dayz_currentWeaponHolders;
|
||||
|
||||
@@ -7,7 +7,7 @@ _onTheMove = (speed (vehicle player) > 10);
|
||||
_dateNow = (DateToNumber date);
|
||||
_maxWildZombies = 3;
|
||||
_age = -1;
|
||||
_radius = 200;
|
||||
_radius = 200;
|
||||
_position = getPosATL player;
|
||||
|
||||
dayz_spawnZombies = 0;
|
||||
@@ -46,7 +46,7 @@ if ("ItemMap_Debug" in items player) then {
|
||||
deleteMarkerLocal "Loot30";
|
||||
deleteMarkerLocal "Loot120";
|
||||
deleteMarkerLocal "Agro80";
|
||||
|
||||
|
||||
_markerstr = createMarkerLocal ["MaxZeds", _position];
|
||||
_markerstr setMarkerColorLocal "ColorYellow";
|
||||
_markerstr setMarkerShapeLocal "ELLIPSE";
|
||||
@@ -58,7 +58,7 @@ if ("ItemMap_Debug" in items player) then {
|
||||
_markerstr1 setMarkerShapeLocal "ELLIPSE";
|
||||
_markerstr1 setMarkerBrushLocal "Border";
|
||||
_markerstr1 setMarkerSizeLocal [_radius+100, _radius+100];
|
||||
|
||||
|
||||
_markerstr2 = createMarkerLocal ["Agro80", _position];
|
||||
_markerstr2 setMarkerColorLocal "ColorRed";
|
||||
_markerstr2 setMarkerShapeLocal "ELLIPSE";
|
||||
@@ -83,11 +83,11 @@ diag_log ("GlobalZombies: " +str(dayz_CurrentZombies) + "/" +str(dayz_maxGlobalZ
|
||||
diag_log ("dayz_maxCurrentZeds: " +str(dayz_maxCurrentZeds) + "/" +str(dayz_maxZeds));
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
_nearby = _position nearObjects ["building",_radius];
|
||||
_nearbyCount = count _nearby;
|
||||
if (_nearbyCount < 1) exitwith
|
||||
if (_nearbyCount < 1) exitwith
|
||||
{
|
||||
if ((dayz_spawnZombies < _maxWildZombies) and !_inVehicle) then {
|
||||
[_position] call wild_spawnZombies;
|
||||
@@ -102,7 +102,7 @@ if (_nearbyCount < 1) exitwith
|
||||
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
|
||||
};
|
||||
_canLoot = isClass (_config);
|
||||
|
||||
|
||||
if(_canLoot) then {
|
||||
|
||||
_dis = _x distance player;
|
||||
@@ -124,8 +124,7 @@ if (_nearbyCount < 1) exitwith
|
||||
//Register
|
||||
_x setVariable ["looted",_dateNow,true];
|
||||
//cleanup
|
||||
_handle = [_x] spawn building_spawnLoot;
|
||||
waitUntil{scriptDone _handle};
|
||||
_x call building_spawnLoot;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
private ["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_type","_looted","_cleared","_nearByObj","_handle","_x"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
|
||||
|
||||
_radius = _this select 0;
|
||||
_position = _this select 1;
|
||||
_inVehicle = _this select 2;
|
||||
_dateNow = _this select 3;
|
||||
_age = _this select 4;
|
||||
_locationstypes = _this select 5;
|
||||
_nearestCity = _this select 6;
|
||||
|
||||
_looted = (_x getVariable ["looted",-0.1]);
|
||||
_cleared = (_x getVariable ["cleared",true]);
|
||||
_dateNow = (DateToNumber date);
|
||||
_age = (_dateNow - _looted) * 525948;
|
||||
//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
|
||||
if ((_age > 10) and (!_cleared)) then {
|
||||
_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
|
||||
{deleteVehicle _x} forEach _nearByObj;
|
||||
_x setVariable ["cleared",true,true];
|
||||
_x setVariable ["looted",_dateNow,true];
|
||||
};
|
||||
if ((_age > 10) and (_cleared)) then {
|
||||
//Register
|
||||
_x setVariable ["looted",_dateNow,true];
|
||||
//cleanup
|
||||
_handle = [_x] spawn building_spawnLoot;
|
||||
waitUntil{scriptDone _handle};
|
||||
};
|
||||
// private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
|
||||
//
|
||||
// _radius = _this select 0;
|
||||
// _position = _this select 1;
|
||||
// _inVehicle = _this select 2;
|
||||
// _dateNow = _this select 3;
|
||||
// _age = _this select 4;
|
||||
// _locationstypes = _this select 5;
|
||||
// _nearestCity = _this select 6;
|
||||
//
|
||||
// _looted = (_x getVariable ["looted",-0.1]);
|
||||
// _cleared = (_x getVariable ["cleared",true]);
|
||||
// _dateNow = (DateToNumber date);
|
||||
// _age = (_dateNow - _looted) * 525948;
|
||||
// //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
|
||||
// if ((_age > 10) and (!_cleared)) then {
|
||||
// _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
|
||||
// {deleteVehicle _x} forEach _nearByObj;
|
||||
// _x setVariable ["cleared",true];
|
||||
// _x setVariable ["looted",_dateNow,true];
|
||||
// };
|
||||
// if ((_age > 10) and (_cleared)) then {
|
||||
// //Register
|
||||
// _x setVariable ["looted",_dateNow,true];
|
||||
// //cleanup
|
||||
// _handle = [_x] spawn building_spawnLoot;
|
||||
// waitUntil{scriptDone _handle};
|
||||
// };
|
||||
@@ -1,150 +1,102 @@
|
||||
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
|
||||
private ["_item","_itemTypes","_qty","_tQty","_uniq"];
|
||||
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
//diag_log format["DEBUG spawn loot class: %1", _iClass];
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
{
|
||||
//_uniq = ["ItemWaterbottle", "ItemWaterbottleUnfilled"];
|
||||
_uniq = [];
|
||||
//_permaLoot = false;
|
||||
|
||||
_iPosZ = _iPos select 2;
|
||||
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
||||
|
||||
//if(_iClass == "Unknown") exitwith {};
|
||||
|
||||
switch (_iClass) do {
|
||||
default {
|
||||
//Item is food, add random quantity of cans along with an item (if exists)
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
|
||||
|
||||
_qty = 0;
|
||||
_max = 1 + round(random 2);
|
||||
while {_qty < _max} do
|
||||
{
|
||||
_tQty = 1 + round(random 1);
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,_tQty];
|
||||
_qty = _qty + _tQty;
|
||||
_max = ceil(random 2) + 1;
|
||||
while {_qty < _max} do {
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
|
||||
//_itemarray = dayz_CLItemNames select _index;
|
||||
//_canType = _itemarray call BIS_fnc_selectRandom;
|
||||
|
||||
//diag_log ("CanType: "+str(_canType));
|
||||
_tQty = round(random 1) + 1;
|
||||
if (_canType in _uniq) then {
|
||||
if (({_x in _uniq} count magazines _item) == 0) then { _tQty = 1; } else { _tQty = 0;};
|
||||
if (_tQty == 0) then {diag_log(format["%1 Prevent any duplicate member %2 from family %3",__FILE__, _canType, _uniq]);};
|
||||
//diag_log(format["%1 %2 DUP? type:%3 mag:%4 _this:%5",__FILE__, __LINE__, _canType, magazines _item, _this]);
|
||||
};
|
||||
if (_tQty > 0) then {
|
||||
if (!(_canType in _uniq)) then {
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
_uniq set [count _uniq, _canType];
|
||||
//diag_log ("uniq: "+str(_uniq));
|
||||
_qty = _qty + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_iItem != "") then
|
||||
{
|
||||
if (_iItem != "") then {
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
//diag_log ("Unknown");
|
||||
};
|
||||
};
|
||||
case "single":
|
||||
{
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "backpack":
|
||||
{
|
||||
//Item is single backpack
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
if (_iItem == "Chainsaw") then {
|
||||
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
|
||||
};
|
||||
|
||||
case "weapon": {
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if ((count _mags) > 0) then {
|
||||
// if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
};
|
||||
|
||||
};
|
||||
case "weapon":
|
||||
{
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
if (!(_iItem in MeleeWeapons)) then {
|
||||
_magQty = round(random 10);
|
||||
if (_magQty > 3) then {
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
case "weaponnomags":
|
||||
{
|
||||
//Item is a weapon, and spawns no mags
|
||||
/*
|
||||
case "tools": {
|
||||
//Item is one tool
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "magazine":
|
||||
{
|
||||
*/
|
||||
case "magazine": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "object":
|
||||
{
|
||||
case "object": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
};
|
||||
|
||||
// timestamp for later clearing
|
||||
_dateNow = (DateToNumber date);
|
||||
_item setVariable ["looted",_dateNow,true];
|
||||
|
||||
if ((count _iPos) > 2) then
|
||||
{
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
|
||||
//if (_permaLoot == true) then { _item setVariable ["permaLoot",true]; };
|
||||
|
||||
_item // used in server_spawnCrashSite
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
|
||||
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_canType","_dateNow"];
|
||||
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
//diag_log format["DEBUG spawn loot class: %1", _iClass];
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
{
|
||||
//Item is sigle, add 1 item from CfgLootSmall
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iClass;
|
||||
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "single":
|
||||
{
|
||||
//Item is sigle, add 1 item from CfgLootSmall
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iItem;
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
|
||||
};
|
||||
case "weapon":
|
||||
{
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "magazine":
|
||||
{
|
||||
//Item is one magazine
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
|
||||
case "weaponnomags":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
case "backpack":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
case "object":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
};
|
||||
|
||||
// timestamp for later clearing
|
||||
_dateNow = (DateToNumber date);
|
||||
_item setVariable ["looted",_dateNow,true];
|
||||
|
||||
if ((count _iPos) > 2) then
|
||||
{
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
@@ -1,120 +1,157 @@
|
||||
private ["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_myDest","_newDest","_lootType","_isAlive","_rnd","_id"];
|
||||
_position = _this select 0;
|
||||
_doLoiter = _this select 1;
|
||||
_unitTypes = _this select 2;
|
||||
private ["_position","_unitTypes","_radius","_method","_agent"];
|
||||
|
||||
if (dayz_maxCurrentZeds > dayz_maxZeds) exitwith {};
|
||||
if (dayz_CurrentZombies > dayz_maxGlobalZombies) exitwith {};
|
||||
if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
|
||||
_position = _this select 0;
|
||||
_doLoiter = _this select 1; // wander around
|
||||
_unitTypes = _this select 2; // class of wanted models
|
||||
_maxControlledZombies = round(dayz_maxLocalZombies);
|
||||
|
||||
_isNoone = {isPlayer _x} count (_position nearEntities [["AllVehicles","CAManBase"],30]) == 0;
|
||||
_loot = "";
|
||||
_array = [];
|
||||
_agent = objNull;
|
||||
_cantSee = {
|
||||
private ["_isok"];
|
||||
|
||||
//Exit if a player is nearby
|
||||
if (!_isNoone) exitWith {};
|
||||
|
||||
if (count _unitTypes == 0) then {
|
||||
|
||||
if (DZE_MissionLootTable) then {
|
||||
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
} else {
|
||||
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
_isok = true;
|
||||
_zPos = +(_this select 0);
|
||||
if (count _zPos < 3) exitWith {
|
||||
diag_log format["%1::_cantSee illegal pos %2", __FILE__, _zPos];
|
||||
false
|
||||
};
|
||||
};
|
||||
|
||||
_type = _unitTypes call BIS_fnc_selectRandom;
|
||||
|
||||
//Create the Group and populate it
|
||||
//diag_log ("Spawned: " + _type);
|
||||
_radius = 0;
|
||||
_method = "CAN_COLLIDE";
|
||||
if (_doLoiter) then {
|
||||
_radius = 40;
|
||||
_method = "NONE";
|
||||
};
|
||||
//diag_log ("Spawned: " + str([_type, _position, [], _radius, _method]));
|
||||
_agent = createAgent [_type, _position, [], _radius, _method];
|
||||
PVDZE_zed_Spawn = [_agent];
|
||||
publicVariableServer "PVDZE_zed_Spawn";
|
||||
|
||||
if (_doLoiter) then {
|
||||
_agent setDir round(random 180);
|
||||
_agent setPosATL _position;
|
||||
_agent setvelocity [0, 0, 1];
|
||||
//_agent setVariable ["doLoiter",true,true];
|
||||
} else {
|
||||
_agent setVariable ["doLoiter",false,true];
|
||||
};
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
//diag_log ("CREATE INFECTED: " + str(_this));
|
||||
|
||||
_position = getPosATL _agent;
|
||||
_nearByPlayer = ({isPlayer _x} count (_position nearEntities [["AllVehicles","CAManBase"],30]) > 0);
|
||||
|
||||
if (random 1 > 0.7) then {
|
||||
_agent setUnitPos "Middle";
|
||||
};
|
||||
|
||||
//diag_log ("CREATED: " + str(_agent));
|
||||
if (_nearByPlayer) then {
|
||||
deleteVehicle _agent;
|
||||
};
|
||||
/*
|
||||
//_agent setVariable["host",player,true];
|
||||
if (!_doLoiter) then {
|
||||
_agent setPosATL _position;
|
||||
_agent setDir round(random 180);
|
||||
if (_nearByPlayer) then {
|
||||
deleteVehicle _agent;
|
||||
};
|
||||
} else {
|
||||
if (_nearByPlayer) then {
|
||||
_attempt = 0;
|
||||
while {_nearByPlayer} do {
|
||||
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
|
||||
_agent setPos _position;
|
||||
_nearByPlayer = ({isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0);
|
||||
_attempt = _attempt + 1;
|
||||
if (_attempt > 10) exitWith {};
|
||||
};
|
||||
_agent setPos _position;
|
||||
};
|
||||
};
|
||||
*/
|
||||
if (isNull _agent) exitWith {
|
||||
dayz_spawnZombies = dayz_spawnZombies - 1;
|
||||
};
|
||||
|
||||
_isAlive = alive _agent;
|
||||
|
||||
_myDest = getPosATL _agent;
|
||||
_newDest = getPosATL _agent;
|
||||
_agent setVariable ["myDest",_myDest];
|
||||
_agent setVariable ["newDest",_newDest];
|
||||
|
||||
//Add some loot
|
||||
_rnd = random 1;
|
||||
if (_rnd > 0.3) then {
|
||||
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
|
||||
if (isText _lootType) then {
|
||||
|
||||
_array = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_array = getArray (missionConfigFile >> "cfgLoot" >> getText(_lootType));
|
||||
} else {
|
||||
_array = getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
};
|
||||
if (count _array > 0) then {
|
||||
_loot = _array call BIS_fnc_selectRandomWeighted;
|
||||
if(!isNil "_array") then {
|
||||
_agent addMagazine _loot;
|
||||
_zPos = ATLtoASL _zPos;
|
||||
_fov = _this select 1; // players half field of view
|
||||
_safeDistance = _this select 2; // minimum distance. closer is wrong
|
||||
_farDistance = _this select 3; // distance further we won't check
|
||||
_zPos set [2, (_zPos select 2) + 1.7];
|
||||
{
|
||||
_xasl = getPosASL _x;
|
||||
if (_xasl distance _zPos < _farDistance) then {
|
||||
if (_xasl distance _zPos < _safeDistance) then {
|
||||
_isok = false;
|
||||
}
|
||||
else {
|
||||
_eye = eyePos _x; // ASL
|
||||
_ed = eyeDirection _x;
|
||||
_ed = (_ed select 0) atan2 (_ed select 1);
|
||||
_deg = [_xasl, _zPos] call BIS_fnc_dirTo;
|
||||
_deg = (_deg - _ed + 720) % 360;
|
||||
if (_deg > 180) then { _deg = _deg - 360; };
|
||||
if ((abs(_deg) < _fov) AND {( // in right angle sector?
|
||||
(!(terrainIntersectASL [_zPos, _eye]) // no terrain between?
|
||||
AND {(!(lineIntersects [_zPos, _eye]))}) // and no object between?
|
||||
)}) then {
|
||||
_isok = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
if (!_isok) exitWith {false};
|
||||
} forEach playableUnits;
|
||||
|
||||
_isok
|
||||
};
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
|
||||
if ([_position, dayz_cantseefov, 10, dayz_cantseeDist] call _cantSee) then {
|
||||
//Check if anyone close
|
||||
_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
|
||||
if (_tooClose) exitwith {
|
||||
diag_log ("Zombie_Generate: was too close to player.");
|
||||
};
|
||||
|
||||
//Add zeds if unitTypes equals 0
|
||||
if (count _unitTypes == 0) then {
|
||||
if (DZE_MissionLootTable) then {
|
||||
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
} else {
|
||||
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
};
|
||||
};
|
||||
|
||||
// lets create an agent
|
||||
_type = _unitTypes call BIS_fnc_selectRandom;
|
||||
_radius = 5;
|
||||
_method = "NONE";
|
||||
if (_doLoiter) then {
|
||||
_radius = 40;
|
||||
_method = "CAN_COLLIDE";
|
||||
};
|
||||
|
||||
//Check if point is in water
|
||||
if (surfaceIsWater _position) exitwith { Diag_log ("Location is in Water Abort"); };
|
||||
|
||||
_agent = createAgent [_type, _position, [], _radius, _method];
|
||||
sleep 0.001;
|
||||
|
||||
//add to global counter
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
//Add some loot
|
||||
_loot = "";
|
||||
_array = [];
|
||||
_rnd = random 1;
|
||||
if (_rnd < 0.2) then {
|
||||
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
|
||||
if (isText _lootType) then {
|
||||
_array = [];
|
||||
{
|
||||
_array set [count _array, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
if (count _array > 0) then {
|
||||
_index = dayz_CLBase find getText(_lootType);
|
||||
_weights = dayz_CLChances select _index;
|
||||
_loot = _array select (_weights select (floor(random (count _weights))));
|
||||
if(!isNil "_array") then {
|
||||
_loot_count = getNumber(configFile >> "CfgMagazines" >> _loot >> "count");
|
||||
if(_loot_count>1) then {
|
||||
_agent addMagazine [_loot, ceil(random _loot_count)];
|
||||
} else {
|
||||
_agent addMagazine _loot;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_agent setVariable["agentObject",_agent];
|
||||
|
||||
if (!isNull _agent) then {
|
||||
// sometime Z can be seen flying in very high speed while tp. Its altitude is set underground to hide that.
|
||||
/*
|
||||
_agtPos = getPosASL _agent;
|
||||
_agtPos set [2, -3];
|
||||
_agent setPosASL _agtPos;
|
||||
sleep 0.001;
|
||||
_agtPos = +(_position);
|
||||
_agtPos set [2, -3];
|
||||
_agent setPosASL _agtPos;
|
||||
sleep 0.001;
|
||||
*/
|
||||
_agent setDir random 360;
|
||||
//_agent setPosATL _position;
|
||||
sleep 0.001;
|
||||
|
||||
_position = getPosATL _agent;
|
||||
|
||||
_favStance = (
|
||||
switch ceil(random(3^0.5)^2) do {
|
||||
//case 3: {"DOWN"}; // prone
|
||||
case 2: {"Middle"}; // Kneel
|
||||
default {"UP"} // stand-up
|
||||
}
|
||||
);
|
||||
_agent setUnitPos _favStance;
|
||||
|
||||
_agent setVariable ["stance", _favStance];
|
||||
_agent setVariable ["BaseLocation", _position];
|
||||
_agent setVariable ["doLoiter", true]; // true: Z will be wandering, false: stay still
|
||||
_agent setVariable ["myDest", _position];
|
||||
_agent setVariable ["newDest", _position];
|
||||
[_agent, _position] call zombie_loiter;
|
||||
};
|
||||
//add to monitor
|
||||
//dayz_zedMonitor set [count dayz_zedMonitor, _agent];
|
||||
|
||||
//Disable simulation
|
||||
PVDZ_Server_Simulation = [_agent, false];
|
||||
publicVariableServer "PVDZ_Server_Simulation";
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user