mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Updates refs #1109
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@@ -72,7 +72,6 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"pistols","cfglootweapon",0.1}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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@@ -86,7 +85,6 @@ class CfgBuildingLoot {
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,{"clothes","single",0.01}
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,{"specialclothes","single",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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,{"shotgunsingleshot","cfglootweapon",0.06}
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};
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};
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class Office: Default {
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@@ -102,12 +100,10 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"pistols","cfglootweapon",0.11}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.31}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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,{"backpacks","backpack",0.04}
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,{"tents","single",0.01}
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,{"","military",0.02}
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@@ -186,7 +182,6 @@ class CfgBuildingLoot {
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lootType[] = {
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{"ItemJerrycan","magazine",0.05}
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,{"","generic",0.3}
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,{"farmweapons","cfglootweapon",0.18}
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,{"","trash",0.26}
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,{"PartPlankPack","magazine",0.06}
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,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
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@@ -210,12 +205,10 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.07}
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,{"ItemCompass","generic",0.02}
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,{"ItemMap","weapon",0.04}
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,{"pistols","cfglootweapon",0.04}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.02}
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,{"ItemMatchbox_DZE","generic",0.04}
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,{"","generic",0.04}
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,{"shotgunsingleshot","cfglootweapon",0.04}
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,{"backpacks","backpack",0.07}
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,{"tents","single",0.01}
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,{"","food",0.3}
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@@ -232,11 +225,7 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.1}
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,{"submachinegun","cfglootweapon",0.04}
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,{"sniperrifles","cfglootweapon",0.07}
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,{"machineguns","cfglootweapon",0.06}
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,{"","military",0.3}
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{"","military",0.3}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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@@ -254,11 +243,7 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.09}
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,{"submachinegun","cfglootweapon",0.03}
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,{"sniperrifles","cfglootweapon",0.05}
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,{"machineguns","cfglootweapon",0.05}
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,{"","military",0.35}
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{"","military",0.35}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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@@ -289,12 +274,7 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.04}
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,{"assaultrifles","cfglootweapon",0.13}
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,{"sniperrifles","cfglootweapon",0.04}
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,{"shotgunsingleshot","cfglootweapon",0.06}
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,{"submachinegun","cfglootweapon",0.07}
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,{"Binocular","weapon",0.03}
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{"Binocular","weapon",0.03}
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,{"ItemFlashlightRed","military",0.04}
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,{"ItemKnife","military",0.01}
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,{"ItemGPS","weapon",0.01}
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@@ -305,7 +285,6 @@ class CfgBuildingLoot {
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,{"","military",0.3}
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,{"ItemEtool","weapon",0.02}
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,{"ItemSandbag","magazine",0.02}
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,{"machineguns","cfglootweapon",0.03}
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};
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};
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class MilitaryIndustrial: Default {
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@@ -315,13 +294,8 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.02}
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,{"assaultrifles","cfglootweapon",0.05}
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,{"PartGeneric","magazine",0.03}
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,{"sniperrifles","cfglootweapon",0.01}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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{"PartGeneric","magazine",0.03}
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,{"ItemGenerator","magazine",0.01}
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,{"submachinegun","cfglootweapon",0.05}
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,{"PartWheel","magazine",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.03}
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@@ -336,7 +310,6 @@ class CfgBuildingLoot {
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,{"ItemSandbag","magazine",0.02}
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,{"ItemFuelBarrelEmpty","magazine",0.03}
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,{"ItemFuelPump","magazine",0.01}
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,{"machineguns","cfglootweapon",0.01}
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};
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};
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class IndustrialMilitary: Default {
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@@ -346,13 +319,8 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.02}
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,{"assaultrifles","cfglootweapon",0.05}
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,{"PartGeneric","magazine",0.03}
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,{"sniperrifles","cfglootweapon",0.01}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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{"PartGeneric","magazine",0.03}
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,{"ItemGenerator","magazine",0.01}
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,{"submachinegun","cfglootweapon",0.05}
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,{"PartWheel","magazine",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.03}
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@@ -370,7 +338,6 @@ class CfgBuildingLoot {
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,{"ItemSandbag","magazine",0.02}
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,{"ItemFuelBarrelEmpty","magazine",0.03}
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,{"ItemFuelPump","magazine",0.01}
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,{"machineguns","cfglootweapon",0.01}
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};
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};
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class MilitarySpecial: Default {
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@@ -381,13 +348,7 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.1}
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,{"machineguns","cfglootweapon",0.04}
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,{"pistols","cfglootweapon",0.08}
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,{"sniperrifles","cfglootweapon",0.03}
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,{"militaryshotguns","cfglootweapon",0.05}
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,{"submachinegun","cfglootweapon",0.06}
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,{"AmmoBoxSmall_556","object",0.01}
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{"AmmoBoxSmall_556","object",0.01}
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,{"AmmoBoxSmall_762","object",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.02}
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@@ -417,7 +378,6 @@ class CfgBuildingLoot {
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.01}
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,{"ItemMatchbox_DZE","generic",0.03}
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,{"farmweapons","cfglootweapon",0.03}
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,{"","military",0.38}
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,{"WeaponHolder_ItemMachete","object",0.02}
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,{"","hunter",0.5}
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