Updates refs #1109

This commit is contained in:
Florian Kinder
2014-02-16 22:38:15 +01:00
parent 2ed8ac27fd
commit 2a91d7d5bc
11 changed files with 413 additions and 526 deletions

View File

@@ -72,7 +72,6 @@ class CfgBuildingLoot {
,{"ItemWatch","generic",0.04}
,{"ItemCompass","generic",0.03}
,{"ItemMap","weapon",0.02}
,{"pistols","cfglootweapon",0.1}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
@@ -86,7 +85,6 @@ class CfgBuildingLoot {
,{"clothes","single",0.01}
,{"specialclothes","single",0.01}
,{"WeaponHolder_MeleeCrowbar","object",0.03}
,{"shotgunsingleshot","cfglootweapon",0.06}
};
};
class Office: Default {
@@ -102,12 +100,10 @@ class CfgBuildingLoot {
,{"ItemWatch","generic",0.04}
,{"ItemCompass","generic",0.03}
,{"ItemMap","weapon",0.02}
,{"pistols","cfglootweapon",0.11}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
,{"","generic",0.31}
,{"shotgunsingleshot","cfglootweapon",0.05}
,{"backpacks","backpack",0.04}
,{"tents","single",0.01}
,{"","military",0.02}
@@ -186,7 +182,6 @@ class CfgBuildingLoot {
lootType[] = {
{"ItemJerrycan","magazine",0.05}
,{"","generic",0.3}
,{"farmweapons","cfglootweapon",0.18}
,{"","trash",0.26}
,{"PartPlankPack","magazine",0.06}
,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
@@ -210,12 +205,10 @@ class CfgBuildingLoot {
,{"ItemWatch","generic",0.07}
,{"ItemCompass","generic",0.02}
,{"ItemMap","weapon",0.04}
,{"pistols","cfglootweapon",0.04}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.02}
,{"ItemMatchbox_DZE","generic",0.04}
,{"","generic",0.04}
,{"shotgunsingleshot","cfglootweapon",0.04}
,{"backpacks","backpack",0.07}
,{"tents","single",0.01}
,{"","food",0.3}
@@ -232,11 +225,7 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"assaultrifles","cfglootweapon",0.1}
,{"submachinegun","cfglootweapon",0.04}
,{"sniperrifles","cfglootweapon",0.07}
,{"machineguns","cfglootweapon",0.06}
,{"","military",0.3}
{"","military",0.3}
,{"","medical",0.18}
,{"MAAWS","weapon",0.02}
,{"MedBox0","object",0.05}
@@ -254,11 +243,7 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"assaultrifles","cfglootweapon",0.09}
,{"submachinegun","cfglootweapon",0.03}
,{"sniperrifles","cfglootweapon",0.05}
,{"machineguns","cfglootweapon",0.05}
,{"","military",0.35}
{"","military",0.35}
,{"","medical",0.18}
,{"MAAWS","weapon",0.02}
,{"MedBox0","object",0.05}
@@ -289,12 +274,7 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"pistols","cfglootweapon",0.04}
,{"assaultrifles","cfglootweapon",0.13}
,{"sniperrifles","cfglootweapon",0.04}
,{"shotgunsingleshot","cfglootweapon",0.06}
,{"submachinegun","cfglootweapon",0.07}
,{"Binocular","weapon",0.03}
{"Binocular","weapon",0.03}
,{"ItemFlashlightRed","military",0.04}
,{"ItemKnife","military",0.01}
,{"ItemGPS","weapon",0.01}
@@ -305,7 +285,6 @@ class CfgBuildingLoot {
,{"","military",0.3}
,{"ItemEtool","weapon",0.02}
,{"ItemSandbag","magazine",0.02}
,{"machineguns","cfglootweapon",0.03}
};
};
class MilitaryIndustrial: Default {
@@ -315,13 +294,8 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"pistols","cfglootweapon",0.02}
,{"assaultrifles","cfglootweapon",0.05}
,{"PartGeneric","magazine",0.03}
,{"sniperrifles","cfglootweapon",0.01}
,{"shotgunsingleshot","cfglootweapon",0.05}
{"PartGeneric","magazine",0.03}
,{"ItemGenerator","magazine",0.01}
,{"submachinegun","cfglootweapon",0.05}
,{"PartWheel","magazine",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.03}
@@ -336,7 +310,6 @@ class CfgBuildingLoot {
,{"ItemSandbag","magazine",0.02}
,{"ItemFuelBarrelEmpty","magazine",0.03}
,{"ItemFuelPump","magazine",0.01}
,{"machineguns","cfglootweapon",0.01}
};
};
class IndustrialMilitary: Default {
@@ -346,13 +319,8 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"pistols","cfglootweapon",0.02}
,{"assaultrifles","cfglootweapon",0.05}
,{"PartGeneric","magazine",0.03}
,{"sniperrifles","cfglootweapon",0.01}
,{"shotgunsingleshot","cfglootweapon",0.05}
{"PartGeneric","magazine",0.03}
,{"ItemGenerator","magazine",0.01}
,{"submachinegun","cfglootweapon",0.05}
,{"PartWheel","magazine",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.03}
@@ -370,7 +338,6 @@ class CfgBuildingLoot {
,{"ItemSandbag","magazine",0.02}
,{"ItemFuelBarrelEmpty","magazine",0.03}
,{"ItemFuelPump","magazine",0.01}
,{"machineguns","cfglootweapon",0.01}
};
};
class MilitarySpecial: Default {
@@ -381,13 +348,7 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"assaultrifles","cfglootweapon",0.1}
,{"machineguns","cfglootweapon",0.04}
,{"pistols","cfglootweapon",0.08}
,{"sniperrifles","cfglootweapon",0.03}
,{"militaryshotguns","cfglootweapon",0.05}
,{"submachinegun","cfglootweapon",0.06}
,{"AmmoBoxSmall_556","object",0.01}
{"AmmoBoxSmall_556","object",0.01}
,{"AmmoBoxSmall_762","object",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.02}
@@ -417,7 +378,6 @@ class CfgBuildingLoot {
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.01}
,{"ItemMatchbox_DZE","generic",0.03}
,{"farmweapons","cfglootweapon",0.03}
,{"","military",0.38}
,{"WeaponHolder_ItemMachete","object",0.02}
,{"","hunter",0.5}